Title: Vectors in Physics Walker Ch 3
1Vectors in Physics(Walker Ch 3)
North
2 km away
?
?
v1
East
v2
?
2Vectors and Scalars Walker Ch. 3 (3-1)
- A scalar is a quantity that is completely
specified by a positive or negative number with
an appropriate unit and has no direction. - A vector is a physical quantity that must be
described by a magnitude (number) and appropriate
units plus a direction.
3Some Notes About Scalars
- Some examples
- Temperature (of 20o C)
- Volume (of 45 cm3)
- Mass (of 5.7 kg)
- Time intervals (of 24 h)
- Rules of ordinary arithmetic are used to
manipulate scalar quantities
4Vector Example
- A particle travels from A to B along the path
shown by the dotted red line - This is the distance traveled and is a scalar
- The displacement is the solid line from A to B
- The displacement is independent of the path taken
between the two points - Displacement is a vector
- Notice the arrow indicating direction
5Other Examples of Vectors
- Displacement (of 3.5 km at 20o North of East)
- Velocity (of 50 km/h due North)
- Acceleration (of 9.81 m/s2 downward)
- Force (of 10 Newtons in the x direction)
6Vector Notation
- When handwritten, use an arrow
- When printed, will be in bold print with an
arrow - When dealing with just the magnitude of a vector
in print, an italic letter will be used A or
- The magnitude of the vector has physical units
- The magnitude of a vector is always a positive
number
7Some Properties of Vectors
Equality of Two Vectors
- Two vectors are equal if they have the same
magnitude and the same direction - if and they are
parallel and point in the same direction - All of the vectors shown are equal
8Adding Vectors (Sect 3-3)
- When adding vectors, their directions must be
taken into account - Units must be the same
- Graphical Methods
- Use scale drawings
- Accuracy difficult to control
- Algebraic Methods
- Accuracy well defined
9Rules for Adding Vectors Graphically
- Draw the first vector with the appropriate
length and direction - Draw the next vector with the appropriate
length and direction specified, whose origin is
located at the end of vector - Continue drawing the vectors tip-to-tail
- The resultant is drawn from
the origin of to the end of
the last vector - Measure the length
and angle of
10Adding Vectors Graphically, cont.
- When you have many vectors, just keep repeating
the process until all are included - The resultant is still drawn from the origin of
the first vector to the end of the last vector
11Adding Vectors Graphically, final
- Example A car travels 3 km North, then 2 km
Northeast, then 4 km West, and finally 3 km
Southeast. What is the resultant displacement?
R
R is 2.4 km, 13.5 W of N or 103.5º from ve
x-axis.
12Components of a Vector (Walker Sect. 3-2)
Components of a Vector
- A component is a part
- It is useful to use rectangular components
- These are the projections of the vector along the
x- and y-axes
13Vector Component Terminology
- are the component vectors
of - They are vectors and follow all the rules for
vectors -
- Ax and Ay are scalars, and will be referred to as
the components of - The combination of the component vectors is a
valid substitution for the actual vector
14Components of a Vector, 2
- The x-component of a vector is the projection
along the x-axis - The y-component of a vector
is the projection along the y-axis - When using this form of the equations, q must be
measured ccw from the positive x-axis
(mathematical standard definition)
15Components of a Vector, 3
- The y-component is moved to the end of the
x-component - This is due to the fact that any vector can be
moved parallel to itself without being affected - This completes the triangle
16Components of a Vector, 4.
- The components are the legs of the right triangle
whose hypotenuse is - Must find ? with respect to the positive x-axis
- Use the signs of Ax and Ay and a sketch to track
the correct value of ?
The Pythagorean theorem
17Components of a Vector, 5
- The components can be positive or negative and
will have the same units as the original vector - The signs of the components will depend on the
angle
18Components of a Vector
- Example 1. Find Ax and Ay for the vector A with
magnitude and direction given by A 3.5 m and
?66o respectively. (Ex. 3-1 p. 57) - Example 2. Ax -0.50m and Ay 1.0 m. Find the
direction of the vector A, and its magnitude.
19Components of a Vector, final
20Components of a Vector, Example
- Example A car travels 3 km North, then 2 km
Northeast, then 4 km West, and finally 3 km
Southeast. What is the resultant displacement?
Use the component method of vector addition.
N
y
B
A
By
C
x
Bx
W
E
Dx
Dy
D
S
21Components of a Vector, Example
Rx Ax Bx Cx Dx 0 km 1.4 km - 4.0 km
2.1 km -0.5 km Ry Ay By Cy Dy 3.0 km
1.4 km 0 km - 2.1 km 2.3 km
Magnitude
N
y
R
Ry
Direction
x
E
W
Rx
Stop. Think. Is this reasonable? NO! Off by
180º. Answer -78º 180 102 from ve x-axis.
S
22Adding Vectors, Rules
- When two vectors are added, the sum is
independent of the order of the addition. - This is the commutative law of addition
-
23Adding Vectors, Rules final
- When adding vectors, all of the vectors must have
the same units - All of the vectors must be of the same type of
quantity - For example, you cannot add a displacement to a
velocity
24Negative of a Vector
- The negative of a vector is defined as the vector
that, when added to the original vector, gives a
resultant of zero - Represented as
-
- The negative of the vector will have the same
magnitude, but point in the opposite direction
25Subtracting Vectors
- Special case of vector addition
-
- Continue with standard vector addition procedure
26Multiplying or Dividing a Vector by a Scalar
- The result of the multiplication or division is a
vector - The magnitude of the vector is multiplied or
divided by the scalar - If the scalar is positive, the direction of the
result is the same as of the original vector - If the scalar is negative, the direction of the
result is opposite that of the original vector
27Multiplying or Dividing a Vector by a Scalar
Multiply by 2
Divide by -2
2A
-(1/2)A
28Multiplying Vectors
- Two vectors can be multiplied in two different
ways - One is the scalar product (result is a scalar)
- Also called the dot product
- The other is the vector product (result is a
vector) - Also called the cross product
- These products will be discussed as they arise in
applications