Title: IO and Disks
1I/O and Disks
2Announcements
- Prelim tomorrow Thursday, March 8th, 730-900pm,
1½ hour - 203 Phillips
- Closed book, no calculators/PDAs/
- Bring ID
- Make-up exam will be early Thursday morning,
March 8th 830am-1000am. - Three people signed up so far.
- Topics Everything up to (and including) Monday,
March 5th - Lectures 1-18, chapters 1-9 (7th ed)
- Solutions for Homework 3 available via CMS
- Joy has office hours all day today.
3Goals for Today
- I/O
- How does a computer system interact with its
environment? - Disks
- How does a computer system permanently store data?
4The Requirements of I/O
- So far in this course
- We have learned how to manage CPU, memory
- What about I/O?
- Without I/O, computers are useless (disembodied
brains?) - But thousands of devices, each slightly
different - How can we standardize the interfaces to these
devices? - Devices unreliable media failures and
transmission errors - How can we make them reliable???
- Devices unpredictable and/or slow
- How can we manage them if we dont know what they
will do or how they will perform? - Some operational parameters
- Byte/Block
- Some devices provide single byte at a time (e.g.
keyboard) - Others provide whole blocks (e.g. disks,
networks, etc) - Sequential/Random
- Some devices must be accessed sequentially (e.g.
tape) - Others can be accessed randomly (e.g. disk, cd,
etc.) - Polling/Interrupts
- Some devices require continual monitoring
5Modern I/O Systems
6Example Device-Transfer Rates (Sun Enterprise
6000)
- Device Rates vary over many orders of magnitude
- System better be able to handle this wide range
- Better not have high overhead/byte for fast
devices! - Better not waste time waiting for slow devices
7The Goal of the I/O Subsystem
- Provide Uniform Interfaces, Despite Wide Range of
Different Devices - This code works on many different devices
- int fd open(/dev/something) for (int i
0 i lt 10 i) fprintf(fd,Count
d\n,i) close(fd) - Why? Because code that controls devices (device
driver) implements standard interface. - We will try to get a flavor for what is involved
in actually controlling devices in rest of
lecture - Can only scratch surface!
-
8Want Standard Interfaces to Devices
- Block Devices e.g. disk drives, tape drives,
DVD-ROM - Access blocks of data
- Commands include open(), read(), write(), seek()
- Raw I/O or file-system access
- Memory-mapped file access possible
- Character Devices e.g. keyboards, mice, serial
ports, some USB devices - Single characters at a time
- Commands include get(), put()
- Libraries layered on top allow line editing
- Network Devices e.g. Ethernet, Wireless,
Bluetooth - Different enough from block/character to have own
interface - Unix and Windows include socket interface
- Separates network protocol from network operation
- Includes select() functionality
- Usage pipes, FIFOs, streams, queues, mailboxes
9How Does User Deal with Timing?
- Blocking Interface Wait
- When request data (e.g. read() system call), put
process to sleep until data is ready - When write data (e.g. write() system call), put
process to sleep until device is ready for data - Non-blocking Interface Dont Wait
- Returns quickly from read or write request with
count of bytes successfully transferred - Read may return nothing, write may write nothing
- Asynchronous Interface Tell Me Later
- When request data, take pointer to users buffer,
return immediately later kernel fills buffer and
notifies user - When send data, take pointer to users buffer,
return immediately later kernel takes data and
notifies user
10Life Cycle of An I/O Request
User Program
Kernel I/O Subsystem
Device Driver Top Half
Device Driver Bottom Half
Device Hardware
11A Kernel I/O Structure
12Device Drivers
- Device Driver Device-specific code in the kernel
that interacts directly with the device hardware - Supports a standard, internal interface
- Same kernel I/O system can interact easily with
different device drivers - Special device-specific configuration supported
with the ioctl() system call - Device Drivers typically divided into two pieces
- Top half accessed in call path from system calls
- Implements a set of standard, cross-device calls
like open(), close(), read(), write(), ioctl(),
strategy() - This is the kernels interface to the device
driver - Top half will start I/O to device, may put thread
to sleep until finished - Bottom half run as interrupt routine
- Gets input or transfers next block of output
- May wake sleeping threads if I/O now complete
13I/O Device Notifying the OS
- The OS needs to know when
- The I/O device has completed an operation
- The I/O operation has encountered an error
- I/O Interrupt
- Device generates an interrupt whenever it needs
service - Pro handles unpredictable events well
- Con interrupts relatively high overhead
- Polling
- OS periodically checks a device-specific status
register - I/O device puts completion information in status
register - Could use timer to invoke lower half of drivers
occasionally - Pro low overhead
- Con may waste many cycles on polling if
infrequent or unpredictable I/O operations - Some devices combine both polling and interrupts
- For instance High-bandwidth network device
- Interrupt for first incoming packet
- Poll for following packets until hardware empty
14How does the processor actually talk to the
device?
- CPU interacts with a Controller
- Contains a set of registers that can be read and
written - May contain memory for request queues or
bit-mapped images - Regardless of the complexity of the connections
and buses, processor accesses registers in two
ways - I/O instructions in/out instructions
- Example from the Intel architecture out 0x21,AL
- Memory mapped I/O load/store instructions
- Registers/memory appear in physical address space
- I/O accomplished with load and store instructions
15Transfering Data To/From Controller
- Programmed I/O
- Each byte transferred via processor in/out or
load/store - Pro Simple hardware, easy to program
- Con Consumes processor cycles proportional to
data size - Direct Memory Access
- Give controller access to memory bus
- Ask it to transfer data to/from memory directly
- Sample interaction with DMA controller (from
book)
16Main components of Intel Chipset Pentium 4
- Northbridge
- Handles memory
- Graphics
- Southbridge I/O
- PCI bus
- Disk controllers
- USB controllers
- Audio
- Serial I/O
- Interrupt controller
- Timers
17The Memory Hierarchy
- Each level acts as a cache for the layer below it
CPU
registers, L1 cache
L2 cache
primary memory
disk storage (secondary memory)
random access
tape or optical storage (tertiary memory)
sequential access
18What does the disk look like?
19Some parameters
- 2-30 heads (platters 2)
- diameter 14 to 2.5
- 700-20480 tracks per surface
- 16-1600 sectors per track
- sector size
- 64-8k bytes
- 512 for most PCs
- note inter-sector gaps
- capacity 20M-300G
- main adjectives BIG, slow
20Disk overheads
- To read from disk, we must specify
- cylinder , surface , sector , transfer size,
memory address - Transfer time includes
- Seek time to get to the track
- Latency time to get to the sector and
- Transfer time get bits off the disk
Track
Sector
Rotation Delay
Seek Time
21Modern disks
2250 years ago
- On 13th September 1956, IBM 305 RAMAC computer
system first to use disk storage - 80000 times more data on the 8GB 1-inch drive in
his right hand than on the 24-inch RAMAC one in
his left
23Disks vs. Memory
- Smallest write sector
- Atomic write sector
- Random access 5ms
- not on a good curve
- Sequential access 200MB/s
- Cost .002MB
- Crash doesnt matter (non-volatile)
- (usually) bytes
- byte, word
- 50 ns
- faster all the time
- 200-1000MB/s
- .10MB
- contents gone (volatile)
24Disk Structure
- Disk drives addressed as 1-dim arrays of logical
blocks - the logical block is the smallest unit of
transfer - This array mapped sequentially onto disk sectors
- Address 0 is 1st sector of 1st track of the
outermost cylinder - Addresses incremented within track, then within
tracks of the cylinder, then across cylinders,
from innermost to outermost - Translation is theoretically possible, but
usually difficult - Some sectors might be defective
- Number of sectors per track is not a constant
25Non-uniform sectors / track
- Maintain same data rate with Constant Linear
Velocity - Approaches
- Reduce bit density per track for outer layers
- Have more sectors per track on the outer layers
(virtual geometry)
26Disk Scheduling
- The operating system tries to use hardware
efficiently - for disk drives ? having fast access time, disk
bandwidth - Access time has two major components
- Seek time is time to move the heads to the
cylinder containing the desired sector - Rotational latency is additional time waiting to
rotate the desired sector to the disk head. - Minimize seek time
- Seek time ? seek distance
- Disk bandwidth is total number of bytes
transferred, divided by the total time between
the first request for service and the completion
of the last transfer.
27Disk Scheduling (Cont.)
- Several scheduling algos exist service disk I/O
requests. - We illustrate them with a request queue (0-199).
- 98, 183, 37, 122, 14, 124, 65, 67
- Head pointer 53
28FCFS
Illustration shows total head movement of 640
cylinders.
29SSTF
- Selects request with minimum seek time from
current head position - SSTF scheduling is a form of SJF scheduling
- may cause starvation of some requests.
- Illustration shows total head movement of 236
cylinders.
30SSTF (Cont.)
31SCAN
- The disk arm starts at one end of the disk,
- moves toward the other end, servicing requests
- head movement is reversed when it gets to the
other end of disk - servicing continues.
- Sometimes called the elevator algorithm.
- Illustration shows total head movement of 208
cylinders.
32SCAN (Cont.)
33C-SCAN
- Provides a more uniform wait time than SCAN.
- The head moves from one end of the disk to the
other. - servicing requests as it goes.
- When it reaches the other end it immediately
returns to beginning of the disk - No requests serviced on the return trip.
- Treats the cylinders as a circular list
- that wraps around from the last cylinder to the
first one.
34C-SCAN (Cont.)
35C-LOOK
- Version of C-SCAN
- Arm only goes as far as last request in each
direction, - then reverses direction immediately,
- without first going all the way to the end of the
disk.
36C-LOOK (Cont.)
37Selecting a Good Algorithm
- SSTF is common and has a natural appeal
- SCAN and C-SCAN perform better under heavy load
- Performance depends on number and types of
requests - Requests for disk service can be influenced by
the file-allocation method. - Disk-scheduling algo should be a separate OS
module - allowing it to be replaced with a different
algorithm if necessary. - Either SSTF or LOOK is a reasonable default algo
38Summary
- I/O Devices Types
- Many different speeds (0.1 bytes/sec to
GBytes/sec) - Different Access Patterns
- Block Devices, Character Devices, Network Devices
- Different Access Timing
- Blocking, Non-blocking, Asynchronous
- I/O Controllers Hardware that controls actual
device - Processor Accesses through I/O instructions,
load/store to special physical memory - Report their results through either interrupts or
a status register that processor looks at
occasionally (polling) - Device Driver Device-specific code in kernel
- Disks
- Latency Seek Rotational Transfer
- Also, queuing time
- Rotational latency on average ½ rotation
- Improve performance (decrease queuing time) via
scheduling