IO and Disks - PowerPoint PPT Presentation

About This Presentation
Title:

IO and Disks

Description:

Joy has office hours all day today. 3. Goals for Today. I/O ... Con: may waste many cycles on polling if infrequent or unpredictable I/O operations ... – PowerPoint PPT presentation

Number of Views:35
Avg rating:3.0/5.0
Slides: 39
Provided by: ranveer7
Category:
Tags: disks

less

Transcript and Presenter's Notes

Title: IO and Disks


1
I/O and Disks
2
Announcements
  • Prelim tomorrow Thursday, March 8th, 730-900pm,
    1½ hour
  • 203 Phillips
  • Closed book, no calculators/PDAs/
  • Bring ID
  • Make-up exam will be early Thursday morning,
    March 8th 830am-1000am.
  • Three people signed up so far.
  • Topics Everything up to (and including) Monday,
    March 5th
  • Lectures 1-18, chapters 1-9 (7th ed)
  • Solutions for Homework 3 available via CMS
  • Joy has office hours all day today.

3
Goals for Today
  • I/O
  • How does a computer system interact with its
    environment?
  • Disks
  • How does a computer system permanently store data?

4
The Requirements of I/O
  • So far in this course
  • We have learned how to manage CPU, memory
  • What about I/O?
  • Without I/O, computers are useless (disembodied
    brains?)
  • But thousands of devices, each slightly
    different
  • How can we standardize the interfaces to these
    devices?
  • Devices unreliable media failures and
    transmission errors
  • How can we make them reliable???
  • Devices unpredictable and/or slow
  • How can we manage them if we dont know what they
    will do or how they will perform?
  • Some operational parameters
  • Byte/Block
  • Some devices provide single byte at a time (e.g.
    keyboard)
  • Others provide whole blocks (e.g. disks,
    networks, etc)
  • Sequential/Random
  • Some devices must be accessed sequentially (e.g.
    tape)
  • Others can be accessed randomly (e.g. disk, cd,
    etc.)
  • Polling/Interrupts
  • Some devices require continual monitoring

5
Modern I/O Systems
6
Example Device-Transfer Rates (Sun Enterprise
6000)
  • Device Rates vary over many orders of magnitude
  • System better be able to handle this wide range
  • Better not have high overhead/byte for fast
    devices!
  • Better not waste time waiting for slow devices

7
The Goal of the I/O Subsystem
  • Provide Uniform Interfaces, Despite Wide Range of
    Different Devices
  • This code works on many different devices
  • int fd open(/dev/something) for (int i
    0 i lt 10 i) fprintf(fd,Count
    d\n,i) close(fd)
  • Why? Because code that controls devices (device
    driver) implements standard interface.
  • We will try to get a flavor for what is involved
    in actually controlling devices in rest of
    lecture
  • Can only scratch surface!

8
Want Standard Interfaces to Devices
  • Block Devices e.g. disk drives, tape drives,
    DVD-ROM
  • Access blocks of data
  • Commands include open(), read(), write(), seek()
  • Raw I/O or file-system access
  • Memory-mapped file access possible
  • Character Devices e.g. keyboards, mice, serial
    ports, some USB devices
  • Single characters at a time
  • Commands include get(), put()
  • Libraries layered on top allow line editing
  • Network Devices e.g. Ethernet, Wireless,
    Bluetooth
  • Different enough from block/character to have own
    interface
  • Unix and Windows include socket interface
  • Separates network protocol from network operation
  • Includes select() functionality
  • Usage pipes, FIFOs, streams, queues, mailboxes

9
How Does User Deal with Timing?
  • Blocking Interface Wait
  • When request data (e.g. read() system call), put
    process to sleep until data is ready
  • When write data (e.g. write() system call), put
    process to sleep until device is ready for data
  • Non-blocking Interface Dont Wait
  • Returns quickly from read or write request with
    count of bytes successfully transferred
  • Read may return nothing, write may write nothing
  • Asynchronous Interface Tell Me Later
  • When request data, take pointer to users buffer,
    return immediately later kernel fills buffer and
    notifies user
  • When send data, take pointer to users buffer,
    return immediately later kernel takes data and
    notifies user

10
Life Cycle of An I/O Request
User Program
Kernel I/O Subsystem
Device Driver Top Half
Device Driver Bottom Half
Device Hardware
11
A Kernel I/O Structure
12
Device Drivers
  • Device Driver Device-specific code in the kernel
    that interacts directly with the device hardware
  • Supports a standard, internal interface
  • Same kernel I/O system can interact easily with
    different device drivers
  • Special device-specific configuration supported
    with the ioctl() system call
  • Device Drivers typically divided into two pieces
  • Top half accessed in call path from system calls
  • Implements a set of standard, cross-device calls
    like open(), close(), read(), write(), ioctl(),
    strategy()
  • This is the kernels interface to the device
    driver
  • Top half will start I/O to device, may put thread
    to sleep until finished
  • Bottom half run as interrupt routine
  • Gets input or transfers next block of output
  • May wake sleeping threads if I/O now complete

13
I/O Device Notifying the OS
  • The OS needs to know when
  • The I/O device has completed an operation
  • The I/O operation has encountered an error
  • I/O Interrupt
  • Device generates an interrupt whenever it needs
    service
  • Pro handles unpredictable events well
  • Con interrupts relatively high overhead
  • Polling
  • OS periodically checks a device-specific status
    register
  • I/O device puts completion information in status
    register
  • Could use timer to invoke lower half of drivers
    occasionally
  • Pro low overhead
  • Con may waste many cycles on polling if
    infrequent or unpredictable I/O operations
  • Some devices combine both polling and interrupts
  • For instance High-bandwidth network device
  • Interrupt for first incoming packet
  • Poll for following packets until hardware empty

14
How does the processor actually talk to the
device?
  • CPU interacts with a Controller
  • Contains a set of registers that can be read and
    written
  • May contain memory for request queues or
    bit-mapped images
  • Regardless of the complexity of the connections
    and buses, processor accesses registers in two
    ways
  • I/O instructions in/out instructions
  • Example from the Intel architecture out 0x21,AL
  • Memory mapped I/O load/store instructions
  • Registers/memory appear in physical address space
  • I/O accomplished with load and store instructions

15
Transfering Data To/From Controller
  • Programmed I/O
  • Each byte transferred via processor in/out or
    load/store
  • Pro Simple hardware, easy to program
  • Con Consumes processor cycles proportional to
    data size
  • Direct Memory Access
  • Give controller access to memory bus
  • Ask it to transfer data to/from memory directly
  • Sample interaction with DMA controller (from
    book)

16
Main components of Intel Chipset Pentium 4
  • Northbridge
  • Handles memory
  • Graphics
  • Southbridge I/O
  • PCI bus
  • Disk controllers
  • USB controllers
  • Audio
  • Serial I/O
  • Interrupt controller
  • Timers

17
The Memory Hierarchy
  • Each level acts as a cache for the layer below it

CPU
registers, L1 cache
L2 cache
primary memory
disk storage (secondary memory)
random access
tape or optical storage (tertiary memory)
sequential access
18
What does the disk look like?
19
Some parameters
  • 2-30 heads (platters 2)
  • diameter 14 to 2.5
  • 700-20480 tracks per surface
  • 16-1600 sectors per track
  • sector size
  • 64-8k bytes
  • 512 for most PCs
  • note inter-sector gaps
  • capacity 20M-300G
  • main adjectives BIG, slow

20
Disk overheads
  • To read from disk, we must specify
  • cylinder , surface , sector , transfer size,
    memory address
  • Transfer time includes
  • Seek time to get to the track
  • Latency time to get to the sector and
  • Transfer time get bits off the disk

Track
Sector
Rotation Delay
Seek Time
21
Modern disks
22
50 years ago
  • On 13th September 1956, IBM 305 RAMAC computer
    system first to use disk storage
  • 80000 times more data on the 8GB 1-inch drive in
    his right hand than on the 24-inch RAMAC one in
    his left

23
Disks vs. Memory
  • Smallest write sector
  • Atomic write sector
  • Random access 5ms
  • not on a good curve
  • Sequential access 200MB/s
  • Cost .002MB
  • Crash doesnt matter (non-volatile)
  • (usually) bytes
  • byte, word
  • 50 ns
  • faster all the time
  • 200-1000MB/s
  • .10MB
  • contents gone (volatile)

24
Disk Structure
  • Disk drives addressed as 1-dim arrays of logical
    blocks
  • the logical block is the smallest unit of
    transfer
  • This array mapped sequentially onto disk sectors
  • Address 0 is 1st sector of 1st track of the
    outermost cylinder
  • Addresses incremented within track, then within
    tracks of the cylinder, then across cylinders,
    from innermost to outermost
  • Translation is theoretically possible, but
    usually difficult
  • Some sectors might be defective
  • Number of sectors per track is not a constant

25
Non-uniform sectors / track
  • Maintain same data rate with Constant Linear
    Velocity
  • Approaches
  • Reduce bit density per track for outer layers
  • Have more sectors per track on the outer layers
    (virtual geometry)

26
Disk Scheduling
  • The operating system tries to use hardware
    efficiently
  • for disk drives ? having fast access time, disk
    bandwidth
  • Access time has two major components
  • Seek time is time to move the heads to the
    cylinder containing the desired sector
  • Rotational latency is additional time waiting to
    rotate the desired sector to the disk head.
  • Minimize seek time
  • Seek time ? seek distance
  • Disk bandwidth is total number of bytes
    transferred, divided by the total time between
    the first request for service and the completion
    of the last transfer.

27
Disk Scheduling (Cont.)
  • Several scheduling algos exist service disk I/O
    requests.
  • We illustrate them with a request queue (0-199).
  • 98, 183, 37, 122, 14, 124, 65, 67
  • Head pointer 53

28
FCFS
Illustration shows total head movement of 640
cylinders.
29
SSTF
  • Selects request with minimum seek time from
    current head position
  • SSTF scheduling is a form of SJF scheduling
  • may cause starvation of some requests.
  • Illustration shows total head movement of 236
    cylinders.

30
SSTF (Cont.)
31
SCAN
  • The disk arm starts at one end of the disk,
  • moves toward the other end, servicing requests
  • head movement is reversed when it gets to the
    other end of disk
  • servicing continues.
  • Sometimes called the elevator algorithm.
  • Illustration shows total head movement of 208
    cylinders.

32
SCAN (Cont.)
33
C-SCAN
  • Provides a more uniform wait time than SCAN.
  • The head moves from one end of the disk to the
    other.
  • servicing requests as it goes.
  • When it reaches the other end it immediately
    returns to beginning of the disk
  • No requests serviced on the return trip.
  • Treats the cylinders as a circular list
  • that wraps around from the last cylinder to the
    first one.

34
C-SCAN (Cont.)
35
C-LOOK
  • Version of C-SCAN
  • Arm only goes as far as last request in each
    direction,
  • then reverses direction immediately,
  • without first going all the way to the end of the
    disk.

36
C-LOOK (Cont.)
37
Selecting a Good Algorithm
  • SSTF is common and has a natural appeal
  • SCAN and C-SCAN perform better under heavy load
  • Performance depends on number and types of
    requests
  • Requests for disk service can be influenced by
    the file-allocation method.
  • Disk-scheduling algo should be a separate OS
    module
  • allowing it to be replaced with a different
    algorithm if necessary.
  • Either SSTF or LOOK is a reasonable default algo

38
Summary
  • I/O Devices Types
  • Many different speeds (0.1 bytes/sec to
    GBytes/sec)
  • Different Access Patterns
  • Block Devices, Character Devices, Network Devices
  • Different Access Timing
  • Blocking, Non-blocking, Asynchronous
  • I/O Controllers Hardware that controls actual
    device
  • Processor Accesses through I/O instructions,
    load/store to special physical memory
  • Report their results through either interrupts or
    a status register that processor looks at
    occasionally (polling)
  • Device Driver Device-specific code in kernel
  • Disks
  • Latency Seek Rotational Transfer
  • Also, queuing time
  • Rotational latency on average ½ rotation
  • Improve performance (decrease queuing time) via
    scheduling
Write a Comment
User Comments (0)
About PowerShow.com