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One Course, Many Classrooms: Distributed Learning with ConferenceXP

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Title: One Course, Many Classrooms: Distributed Learning with ConferenceXP


1
One Course, Many Classrooms Distributed Learning
with ConferenceXP
  • Chris Moffatt
  • Lead Program Manager
  • Microsoft Research

2
Agenda
  • Overview of ConferenceXP
  • ConferenceXP Scenarios
  • Case Study Distributed 4-way class between
    University of Washington, Berkeley, UC San Diego,
    and MSR

3
The ConferenceXP Project
  • Take advantage of Internet2 to create a simple,
    flexible, and extensible conferencing and
    collaboration infrastructure
  • Collaborate with academia to develop innovative
    applications for collaboration and learning

4
Approach
  • Build research platform to support conferencing
    and the development of rich collaborative
    applications

5
Approach
  • Build research platform to support conferencing
    and the development of rich collaborative
    applications
  • Collaborate with the academic and research
    community to build and prototype collaboration
    and learning applications that use ConferenceXP

Classroom Presenter
ConferenceXP Client
Microsoft OneNote
6
Approach
  • Build research platform to support conferencing
    and the development of rich collaborative
    applications
  • Collaborate with the academic and research
    community to prototype and tests collaboration
    and learning applications that use ConferenceXP
  • Foster a community of developers and implementers

7
Design Goals
  • Rich experience
  • Integrate high-performance audio, video, and
    network technologies to provide an immersive
    environment for instruction, conferencing, and
    collaboration
  • Scaleable and easy to deploy
  • Support a simple single-computer-per-node
    architecture that can share high-quality audio
    and video between multiple local and remote
    locations
  • Do not require a complex server-based
    infrastructure
  • Support multicast to accommodate multipoint
    sessions and large classrooms

8
Design Goals
  • Extensible
  • Provide APIs that enable the development of
    custom user interfaces and applications.
  • Ease of use
  • Easy setup and deployment (hardware and software)
  • Simple UI to enable participants to join online
    conferences, presentations, and classes
  • Advanced technologies
  • Build 100 managed code on the Microsoft .NET
    Framework
  • Integrate advanced media and display technologies
    in Windows XP
  • Support wireless networks and Tablet PCs

9
ConferenceXP Scenarios
  • High quality real-time collaboration
  • Highly interactive distributed learning
  • Active learning in wireless-enabled classrooms
  • Research platform

10
High Quality, Real-time CollaborationConferenceXP
Client
  • High-quality multipoint conferencing
  • Peer-peer, multicast architecture
  • Full-screen real-time video at 30 fps
  • Built-in presentation capability screen sharing

11
High Quality, Real-time CollaborationConferenceXP
Services
  • Venue Service 2.0
  • Light-weight web service
  • Reflector Service 1.0
  • Multicast to unicast bridge
  • Archive Service 1.0
  • Direct-to-database archiving of
  • any ConferenceXP data

12
Highly interactive distributed learning
13
ConferenceXP Scenarios
  • High quality real-time collaboration
  • Highly interactive distributed learning
  • Active learning in wireless-enabled classrooms
  • Research platform

14
Technology without learning science
15
(No Transcript)
16
Active learning in wireless-enabled classrooms
Classroom Presenter (University of Washington)
  • Tablet PC Based Classroom Presentation System
  • Deployed widely at University of Washington and
    other schools
  • Integration with student devices
  • Note taking (OneNote, RemarkableTexts)
  • Classroom Feedback
  • Student Submissions

17
Active learning in wireless-enabled classrooms
ConferenceXP Capabilities
  • ConferenceXPs peer-peer, multicast network
    support enables scalability to 100s of wireless
    devices in the classroom

Wireless Network
18
University Engagements2004 2005 Funded
Research Projects
19
Distributed Classroom Vision
  • Stated Goal
  • Four universities share a graduate computer
    science class
  • Background
  • Professional Masters Course taught by University
    of Washington
  • Graduate Computer Science, targeted at continuing
    adult education
  • Lecturers drawn from both University of
    Washington and Microsoft Research
  • Scenario video

20
1st Attempt - Spring 2002 What we hoped to
achieve
  • Increased interaction between sites
  • Ability of remote students to interact with the
    instructor
  • Ability of instructor to engage remote students
  • Student interaction across sites
  • No degradation of experience of local students
  • No System Administrator

21
1st Attempt - Spring 2002 What we hoped to
achieve
  • Increased interaction between sites
  • Ability of remote students to interact with the
    instructor
  • Ability of instructor to engage remote students
  • Student interaction across sites
  • No degradation of experience of local students
  • No System Administrator

22
1st Attempt - Spring 2002
23
1st Attempt - Spring 2002 What went wrong?
  • Technology Failures
  • Network interruptions occurred during 7 of 9
    sessions, with most outages lasting 1 3
    minutes.
  • Multicast reliability was totally unpredictable
    (land speed runs!)
  • Short technical interruptions had a big impact on
    both sides
  • Lacked reliable fallback solution

24
1st Attempt - Spring 2002 What went wrong?
  • Technology Failures
  • Classroom Logistics
  • Room layout, lights, microphones, projectors,

Screen 2
Screen 1
25
1st Attempt - Spring 2002 What went wrong?
  • Technology Failures
  • Classroom Logistics
  • Instructors and students
  • Lack of familiarity with software
  • Overly structured presentations
  • Impatient, loss of trust

26
2nd Attempt - Spring 2003
  • Applied resources to the problem
  • Improved classroom equipment (gt75k)
  • Better Audio Video Equipment (plasma screens,
    ClearOne XAPs, quiet projectors)
  • Better room logistics (lighting, layout)
  • Fallback procedures in place
  • 7x24 testing and monitoring of I2/multicast
  • Improved software
  • Classroom Presenter with Tablet PC
  • Windows Media Gateway for async playback
  • Updated to ConferenceXP 2.4

27
2nd Attempt - Spring 2003
28
2nd Attempt - Spring 2003
29
2nd Attempt - Spring 2003 Results
  • 10 of 11 classes had 100 two way connectivity
  • Students and instructors more positive
  • Despite the much-improved audio and video, there
    wasn't much QA with students at the remote site
  • Down to one system administrator controlling both
    sites
  • High quality archive had an unintended
    side-effect A few students who started out
    attending the live classroom eventually reverted
    to watching over the web, either live or at a
    later time. One said that he thought the viewing
    quality was at least as good as at UW.

30
2nd Attempt - Spring 2003
Demo ConferenceXP Archive Playback of a PMP
Class
31
Take 3 - Fall 2004 PMP
  • Kept technology from successful 2-way course the
    same, and added 2 more sites
  • Expanded course offering to students at UC
    Berkeley and UC San Diego
  • Administrative logistics related to sharing for
    credit course between multiple institutions
  • Dedicated technical resources at each site
    w/weekly testing and troubleshooting testing
    fall-back scenarios unicast reflector

32
Take 3 - Fall 2004 PMP
33
2nd Attempt - Spring 2003
Video 4-way PMP
34
Live Hookup to UW, UCSD, and MSR
35
Take 3 - Fall 2004 What went well?
  • Technology worked superbly
  • Software scaled very well from 2- 4 sites
  • Multicast better understood, better tested,
    quicker troubleshooting
  • Competent technical support at all sites
  • Course was engaging and well received
  • Instructors more involved than previous attempts
    since the course was not pre-packaged
  • Instruction delivered from more than 1 site more
    than 50 of the time
  • Instructors and TAs kept remote participation
    effective
  • Unique learning opportunities
  • Multi-site distributed learning is only partially
    about reproducing the in-class experience. More
    interesting perhaps, is the potential that exists
    for delivering a richer experience, through
    combining instructors , etc.

36
What Next?
  • Higher quality experience
  • Students perception will always be that in-class
    is preferable, but can we / should we try to
    reduce the fidelity gap enough for students to
    become enthusiastic advocates?
  • Combine rich audio/video capability with
    classroom technologies like Classroom Presenter
    deployed to student devices
  • Studies to understand and mitigate social factors
    that hinder higher levels of interaction
  • Enriching the experience vs. extending the reach
  • Most interest in distance learning is in
    extending educational reach to remote and/or
    developing communities - so that every student
    can learn physics from Richard Feynman
  • Traditionally, remote and developing ! high
    bandwidth, but this is changing rapidly
  • Technical
  • How to troubleshoot audio/video quality problems
    at remote sites. It looks and sounds fine to me
  • Can we get rid of 4,000 audio processing device
    (s)?
  • Continue quest for no operator required. (aka
    the big red button)

37
Getting Involved http//www.conferencexp.net
  • Join the ConferenceXP Community
  • Deploy a ConferenceXP Personal Node
  • ConferenceXP is being hosted by the Internet2
    Commons (http//commons.internet2.edu)
  • Venue Service
  • Submit a request to create your own venue
  • Reflector Service
  • Effective solution for multicast-challenged sites
  • A fallback solution only
  • Archive Service
  • Kicking the tires only
  • If you want to go further, deploy your own
    Archiver behind a firewall
  • Talk to us about your ideas for cool,
    collaborative applications that can be enabled
    over ConferenceXP
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