Make Mobile Content Work

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Make Mobile Content Work

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... weather, share prices, sports updates horoscopes, jokes, trivia, pick-up lines : ... Free sample content as trial. Program linked (CNNNN, Kath & Kim) ... – PowerPoint PPT presentation

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Title: Make Mobile Content Work


1
Make Mobile Content Work
  • A Tale of Many Parties,
  • Partners and Paradigms
  • with a cast of 160 characters, enhanced by
    pictures and images!

2
Mobile Content
  • Handset Personalisation
  • Ringtones, logos, wallpaper, java games phone
    furniture
  • Information and Entertainment
  • news, weather, share prices, sports updates
    horoscopes, jokes, trivia, pick-up lines
    general broadcast alerts (info and entertainment)
  • what did this house sell for last? What is the
    price of AMP shares? tailored information
    services (premium)
  • Reminder services (partners birthday, pick up
    car from service etc) personal alerts

3
Where is the content value?
4
Who makes money now?
Result 0.471.20 less SMS cost (10c), content
(30c) and licence (33c)
Result 1.89 (1.90 less SMS cost (.5c)
5
Sales and Delivery
6
Limited Stats on the Market
  • 4B SMS messages are sent from 13.8M handsets (289
    per user)
  • 7M people each send on average 44 messages every
    month.
  • Almost all had heard of MMS, with 50 expressing
    interest in using it in the future.
  • 50 will upgrade their handset within the next
    two years.
  • 32 Australian mobile users have internet enabled
    handsets. However most are not MMS enabled.
  • 97 had never used photo messaging, (World avg.
    95)

Telco consultants AT Kearney, in conjunction with
the University of Cambridge, surveyed 5,600
mobile users in 15 countries, including 374
Australian users in April, about their use of
SMS, photo messaging and plans to upgrade their
handsets.
7
The Content Chain
Content Partners/ Providers
ABC, f2, Yahoo, Reuters, AstroZone, C7, EMI, etc
Content Aggregators
InfoSpace, Legion, HWW, i-Touch
Reuters, Legion, AAP, SportsData, HWW etc
Technical Provisioners
Mobile Operators
8
Content Partners/Providers
  • Primary content creators or owners of license
    rights to content
  • May include content aggregators (with license to
    sell content)
  • Brands add value (ABC, Fairfax, Yahoo, Sony, ASX,
    Dow Jones etc)
  • Low percentage revenue deals may hinder content
    creation
  • Some fixed costs (may require revenue minimums)

9
Value Proposition - Owners
  • Brand names add value and credibility
  • Brand names allow for joint promotional
    opportunities
  • Brands and exclusivity a thorny issue
  • License costs for branded content higher (from
    10c for unbranded to 10,000 for branded)
  • Branded entertainment (games, images, music) much
    higher royalties up to 80 of revenue
  • Consumer comfort/interest high

10
Content Aggregators
  • Manage multiple content partners/ providers (and
    may create themselves)
  • Services include sourcing, reporting, formatting
    for multiple streams, quality control and cross
    referencing
  • May include delivery or management of
    subscriptions (technical provision)
  • Seek new channels to market for content partners
  • Rev or fixed rate (slice of CP deal)

11
Value Proposition - Aggregators
  • Can add value by combining content to create new
    content
  • Multiple outlets for single content input (buy
    once, sell many)
  • Good quality control is critical (and rewarding)
  • Requires management both up and down the value
    chain
  • Revenue usually as percentage of content or cut
    of monthly minimums

12
Technical Provisioners
  • Manage subscriptions to services
  • Can create content often content aggregators as
    well as delivery
  • Can be mobile operators (Telstra PocketNews,
    VLive!)
  • Validate delivery and sometimes provide charging,
    credit control, opt-out list management, timing,
    etc
  • Usually fee per item delivered (from 3c - 90c),
    subscriber etc

13
Value Proposition - Delivery
Content Provider
  • Often bundled with the cost of content
  • Receive a clip on message costs (higher MMS,
    lower on SMS)
  • Increasingly requires good subscriber management
    (esp. ppt-out lists, time of delivery control,
    expiry of delayed messages etc
  • Customer service key

14
Mobile Operators
  • Access to content (SMS pull, WAP, MMS, Browse,
    Voice delivery)
  • Providers of stable content transaction
    environment
  • Providers of payment mechanism (through premium
    rate SMS/MMS, GPRS etc)
  • Welcoming environment for the content chain to
    use and get value from

15
Partnerships
  • Knowledge of formatting for medium use of
    images, sound, text
  • Know when gr8 will gr8 or be OK
  • Single content provision can go to multiple
    sources in different formats
  • Add value through merging content to create new
    content
  • Streamline payment (can be irregular from
    carriers)

16
Partnerships
  • Legion and the ABC
  • Legion buys ABC content and provides this to
    Vodafone Live!
  • Legion formats content to correct specifications,
    manages quality
  • ABC buys Legion services to deliver ABC on Your
    Phone info alerts
  • Legion builds intelligent engines to parse ABC
    content (NSW State Elections, Live Budget
    commentary etc)
  • Joint development into interactive TV (FCM)

17
ABC On Your Phone
18
Revenue Driver - ABC
  • Use of Premium Rate SMS for subscribed content
    (micro payment)
  • Sale of content to other parties (notably
    carriers, Vlive! Telstra, Orange etc) incl. some
    via content aggregator
  • Free sample content as trial
  • Program linked (CNNNN, Kath Kim)
  • Used mobile for real-time TV tie in (Fat Cow
    Motel)
  • Entertainment content (RTL) also provided as
    revenue generation

19
Partnerships
  • Legion and HWW
  • Legion buys HWW content and provides this to
    Vodafone Live! (entertainment)
  • (HWW also provides their own content to Vodafone
    Live! TV and film)
  • HWW partners with Legion to approach portals
    (9MSN, Yahoo etc) to manage subscribers and
    content
  • Legion provides a gateway access connection for
    HWW to push messages out
  • Legion brings content request to HWW to consider
    (and HWW bring message needs)

20
Ringtones and Logos
  • Mono ringtones and simple images readily
    available at low cost
  • Polyphonic sounds more costly but currently 50
    of RT revenue
  • Both above licensed through APRA/AMCOS (avg 11
    of rev)
  • RealMusic next requires license from record
    companies
  • Revenue varies but from 50 to 80 of income

21
The Consumer Experience
  • Spontaneous (one-off) premium rate SMS, premium
    rate IVR, SMS pull
  • Ideally uses some form of payment linked directly
    to the content supplied
  • Planned (limited duration) web or email
    subscription, SMS or IVR
  • May use per-pay for content (1900, Credit Card)
    or prSMS linked to content
  • On-going Subscription (open ended) web, email
    or IVR
  • Provision to cancel suggests that payment linked
    to content supply preferable. Block purchase
    difficult to monitor and refund

22
The Supplier Experience
  • Australian market is small (consumers) and
    content is expensive. Revenue shares (30 or so)
    dont generate profit
  • Carriers are caught in this as well, and are
    reluctant to experiment
  • Most new media content is provided through closed
    systems which protect carriers more than provide
    opportunities
  • Partnership between carriers and
    aggregators/provisioners are critical (esp for
    quality control and management)
  • More open access required

23
Vodafone Live! walled garden
  • Requirement for minimum phone standard (colour,
    MMS, Java, poly) ensured good customer experience
    of Live!
  • Single platform for content providers to deliver
    to regardless of content format
  • Rendering to phone based on handset capability
    (in theory), including alerts
  • New content vetted, promoted and guaranteed by
    Vodafone (quality)
  • Global purchases of content provided foundation
    (games, ringtones, sports)
  • Local supply gave regional flavour
  • VERY difficult for 3rd parties to gain portal
    access
  • Low revenue share rates to content providers
    (revenue minimums)

24
I-Mode - bit pipe
  • Predominantly third party provided content
  • Not vetted or approved by I-mode
  • Generous revenue shares (85) on content
  • Specific i-menus point consumers to i-mode
    preferred sites (most useful content) (can affect
    revenue share)
  • Carrier promotion of content has dramatic affect
    on consumer take-up (46 of usage on 5 of sites
    selected through the i-menu)
  • Encourages content providers, portal creators and
    developers and importantly rewards them
  • Also encourages promotion of services by the
    content creators in addition to that from carrier

25
The Ideal World
Environment providing migration for customers
through walled garden (Vodafone Live!), bit-pipe
(I-mode) to open access.
26
Value Adding
  • You send your bookie a bet on the 315 at
    Flemington (Race 6, Flemington, Horse 4, 100 Win
    Only) from your (pre-existing) account
  • Your bet (and odds) are confirmed via SMS
  • As the horses line up your phone rings.
  • You answer and listen to the race being called
    live while you are on line
  • You are sent a picture of the finish and
    confirmation of your stunning victory
  • Money paid back into your account

27
Value Adding
  • You stand outside a house with a For Sale sign on
    it. Interested?
  • You send an SMS with the address of the house to
    a premium rate number
  • (Fuzzy logic used to handle spelling and second
    question to handle variations)
  • You get back
  • a) the date the house was last sold
  • b) the price it sold for
  • c) whether there has been a DA since then
  • Subsequently, once the houses sells, you are sent
    the auction results automatically

28
Value Adding
  • Using your phone, you access your preferred
    mobile portal
  • You are interested in Rugby World Cup
  • You want alerts? Tries? Half and full time
    results? Standings only? Next matches?
  • Would you like a ringtone with that? Maybe a
    country anthem? A team logo?
  • How about accessing the m-commerce area to see if
    there are tickets to the game available?
  • Want to pay via your phone bill? Why not!

29
Mobile Content
  • Instantaneous
  • Spontaneous
  • Data device for text, images etc
  • NOT a TV screen in your pocket!
  • Ubiquitous
  • Valuable
  • Personal
  • Upon request
  • Unlimited

30
(No Transcript)
31
Mobile content works nowand can work even
better
  • Jennifer Wilson
  • Custom Solutions
  • Legion
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