Title: Make Mobile Content Work
1Make Mobile Content Work
- A Tale of Many Parties,
- Partners and Paradigms
- with a cast of 160 characters, enhanced by
pictures and images!
2Mobile Content
- Handset Personalisation
- Ringtones, logos, wallpaper, java games phone
furniture - Information and Entertainment
- news, weather, share prices, sports updates
horoscopes, jokes, trivia, pick-up lines
general broadcast alerts (info and entertainment) - what did this house sell for last? What is the
price of AMP shares? tailored information
services (premium) - Reminder services (partners birthday, pick up
car from service etc) personal alerts
3Where is the content value?
4Who makes money now?
Result 0.471.20 less SMS cost (10c), content
(30c) and licence (33c)
Result 1.89 (1.90 less SMS cost (.5c)
5Sales and Delivery
6Limited Stats on the Market
- 4B SMS messages are sent from 13.8M handsets (289
per user) - 7M people each send on average 44 messages every
month. - Almost all had heard of MMS, with 50 expressing
interest in using it in the future. - 50 will upgrade their handset within the next
two years. - 32 Australian mobile users have internet enabled
handsets. However most are not MMS enabled. - 97 had never used photo messaging, (World avg.
95)
Telco consultants AT Kearney, in conjunction with
the University of Cambridge, surveyed 5,600
mobile users in 15 countries, including 374
Australian users in April, about their use of
SMS, photo messaging and plans to upgrade their
handsets.
7The Content Chain
Content Partners/ Providers
ABC, f2, Yahoo, Reuters, AstroZone, C7, EMI, etc
Content Aggregators
InfoSpace, Legion, HWW, i-Touch
Reuters, Legion, AAP, SportsData, HWW etc
Technical Provisioners
Mobile Operators
8Content Partners/Providers
- Primary content creators or owners of license
rights to content - May include content aggregators (with license to
sell content) - Brands add value (ABC, Fairfax, Yahoo, Sony, ASX,
Dow Jones etc) - Low percentage revenue deals may hinder content
creation - Some fixed costs (may require revenue minimums)
9Value Proposition - Owners
- Brand names add value and credibility
- Brand names allow for joint promotional
opportunities - Brands and exclusivity a thorny issue
- License costs for branded content higher (from
10c for unbranded to 10,000 for branded) - Branded entertainment (games, images, music) much
higher royalties up to 80 of revenue - Consumer comfort/interest high
10Content Aggregators
- Manage multiple content partners/ providers (and
may create themselves) - Services include sourcing, reporting, formatting
for multiple streams, quality control and cross
referencing - May include delivery or management of
subscriptions (technical provision) - Seek new channels to market for content partners
- Rev or fixed rate (slice of CP deal)
11Value Proposition - Aggregators
- Can add value by combining content to create new
content - Multiple outlets for single content input (buy
once, sell many) - Good quality control is critical (and rewarding)
- Requires management both up and down the value
chain - Revenue usually as percentage of content or cut
of monthly minimums
12Technical Provisioners
- Manage subscriptions to services
- Can create content often content aggregators as
well as delivery - Can be mobile operators (Telstra PocketNews,
VLive!) - Validate delivery and sometimes provide charging,
credit control, opt-out list management, timing,
etc - Usually fee per item delivered (from 3c - 90c),
subscriber etc
13Value Proposition - Delivery
Content Provider
- Often bundled with the cost of content
- Receive a clip on message costs (higher MMS,
lower on SMS) - Increasingly requires good subscriber management
(esp. ppt-out lists, time of delivery control,
expiry of delayed messages etc - Customer service key
14Mobile Operators
- Access to content (SMS pull, WAP, MMS, Browse,
Voice delivery) - Providers of stable content transaction
environment - Providers of payment mechanism (through premium
rate SMS/MMS, GPRS etc) - Welcoming environment for the content chain to
use and get value from
15Partnerships
- Knowledge of formatting for medium use of
images, sound, text - Know when gr8 will gr8 or be OK
- Single content provision can go to multiple
sources in different formats
- Add value through merging content to create new
content -
- Streamline payment (can be irregular from
carriers)
16Partnerships
- Legion and the ABC
- Legion buys ABC content and provides this to
Vodafone Live! - Legion formats content to correct specifications,
manages quality - ABC buys Legion services to deliver ABC on Your
Phone info alerts - Legion builds intelligent engines to parse ABC
content (NSW State Elections, Live Budget
commentary etc) - Joint development into interactive TV (FCM)
17ABC On Your Phone
18Revenue Driver - ABC
- Use of Premium Rate SMS for subscribed content
(micro payment) - Sale of content to other parties (notably
carriers, Vlive! Telstra, Orange etc) incl. some
via content aggregator - Free sample content as trial
- Program linked (CNNNN, Kath Kim)
- Used mobile for real-time TV tie in (Fat Cow
Motel) - Entertainment content (RTL) also provided as
revenue generation
19Partnerships
- Legion and HWW
- Legion buys HWW content and provides this to
Vodafone Live! (entertainment) - (HWW also provides their own content to Vodafone
Live! TV and film) - HWW partners with Legion to approach portals
(9MSN, Yahoo etc) to manage subscribers and
content - Legion provides a gateway access connection for
HWW to push messages out - Legion brings content request to HWW to consider
(and HWW bring message needs)
20Ringtones and Logos
- Mono ringtones and simple images readily
available at low cost - Polyphonic sounds more costly but currently 50
of RT revenue - Both above licensed through APRA/AMCOS (avg 11
of rev) - RealMusic next requires license from record
companies - Revenue varies but from 50 to 80 of income
21The Consumer Experience
- Spontaneous (one-off) premium rate SMS, premium
rate IVR, SMS pull - Ideally uses some form of payment linked directly
to the content supplied - Planned (limited duration) web or email
subscription, SMS or IVR - May use per-pay for content (1900, Credit Card)
or prSMS linked to content - On-going Subscription (open ended) web, email
or IVR - Provision to cancel suggests that payment linked
to content supply preferable. Block purchase
difficult to monitor and refund
22The Supplier Experience
- Australian market is small (consumers) and
content is expensive. Revenue shares (30 or so)
dont generate profit - Carriers are caught in this as well, and are
reluctant to experiment - Most new media content is provided through closed
systems which protect carriers more than provide
opportunities - Partnership between carriers and
aggregators/provisioners are critical (esp for
quality control and management) - More open access required
23Vodafone Live! walled garden
- Requirement for minimum phone standard (colour,
MMS, Java, poly) ensured good customer experience
of Live! - Single platform for content providers to deliver
to regardless of content format - Rendering to phone based on handset capability
(in theory), including alerts - New content vetted, promoted and guaranteed by
Vodafone (quality) - Global purchases of content provided foundation
(games, ringtones, sports) - Local supply gave regional flavour
- VERY difficult for 3rd parties to gain portal
access - Low revenue share rates to content providers
(revenue minimums)
24I-Mode - bit pipe
- Predominantly third party provided content
- Not vetted or approved by I-mode
- Generous revenue shares (85) on content
- Specific i-menus point consumers to i-mode
preferred sites (most useful content) (can affect
revenue share) - Carrier promotion of content has dramatic affect
on consumer take-up (46 of usage on 5 of sites
selected through the i-menu) - Encourages content providers, portal creators and
developers and importantly rewards them - Also encourages promotion of services by the
content creators in addition to that from carrier
25The Ideal World
Environment providing migration for customers
through walled garden (Vodafone Live!), bit-pipe
(I-mode) to open access.
26Value Adding
- You send your bookie a bet on the 315 at
Flemington (Race 6, Flemington, Horse 4, 100 Win
Only) from your (pre-existing) account - Your bet (and odds) are confirmed via SMS
- As the horses line up your phone rings.
- You answer and listen to the race being called
live while you are on line - You are sent a picture of the finish and
confirmation of your stunning victory - Money paid back into your account
27Value Adding
- You stand outside a house with a For Sale sign on
it. Interested? - You send an SMS with the address of the house to
a premium rate number - (Fuzzy logic used to handle spelling and second
question to handle variations) - You get back
- a) the date the house was last sold
- b) the price it sold for
- c) whether there has been a DA since then
- Subsequently, once the houses sells, you are sent
the auction results automatically
28Value Adding
- Using your phone, you access your preferred
mobile portal - You are interested in Rugby World Cup
- You want alerts? Tries? Half and full time
results? Standings only? Next matches? - Would you like a ringtone with that? Maybe a
country anthem? A team logo? - How about accessing the m-commerce area to see if
there are tickets to the game available? - Want to pay via your phone bill? Why not!
29Mobile Content
- Instantaneous
- Spontaneous
- Data device for text, images etc
- NOT a TV screen in your pocket!
- Ubiquitous
- Valuable
- Personal
- Upon request
- Unlimited
30(No Transcript)
31Mobile content works nowand can work even
better
- Jennifer Wilson
- Custom Solutions
- Legion