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Simulations

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Simulations are expensive and time-consuming to build. Off-the-shelf simulations are usually less expensive, but usually do not address ... – PowerPoint PPT presentation

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Title: Simulations


1
Simulations
2
Introduction
  • Simulations learning through interacting with an
    underlying model
  • Simulation games simulations that have the
    characteristics of a game (competition, rules,
    winning, and losing)

3
Introduction
  • Simulations are effective learning vehicles
    because
  • They simplify or change reality to allow learning
    to take place effectively,
  • They often add elements not in the real world
    that are designed to facilitate learning, and
  • Learners are active.

4
Introduction
  • Simulations are expensive and time-consuming to
    build.
  • Off-the-shelf simulations are usually less
    expensive, but usually do not address all the
    required learning goals.

5
Types of Simulation
  • About something simulations
  • Physical
  • Iterative (or process)
  • How to do something simulations
  • Procedural
  • Situational

6
Types of Simulation
  • Limitations of such a classification system
  • Benefits of having a classification system

7
Physical Simulations
  • A physical object or phenomenon is represented on
    the screen, giving the user an opportunity to
    learn about it.
  • Examples
  • Solar system
  • Movement of light through prisms
  • Internal combustion engine
  • Circuit boards

8
Physical Simulations
  • Demonstration

9
Iterative Simulations
  • The learner repeats the simulation a number of
    times, varying one or more variables each time,
    in order to understand the underlying process.
    Sometimes called discovery learning.
  • Examples
  • Catlab laws of genetics
  • Population concepts population growth
  • Lemonade stand supply and demand

10
Iterative Simulations
  • Demonstration

11
Procedural Simulations
  • The goal is to teach the learner how to do a
    task.
  • Examples
  • Fly an airplane
  • Perform a titration
  • Diagnose equipment malfunctions

12
Procedural Simulations
  • Demonstration

13
Situational Simulations
  • Learners are encouraged to explore how different
    alternatives affect the attitudes and behaviors
    of people or organizations.
  • Examples
  • Tenure
  • Capitalism
  • Interactive Courtroom

14
Situational Simulations
  • These simulations are not common due to the
    complexity of human behavior and the difficulty
    of simulating it.

15
Situational Simulations
  • Demonstration

16
Benefits of Simulations
  • Control of attributes that make learning
    difficult
  • Learning to fly
  • The solar system

17
Benefits of Simulations
  • Safety
  • Engine failure on take-off
  • Nuclear power plant malfunctions
  • Toxic chemicals

18
Benefits of Simulations
  • Rarity
  • One-off equipment
  • Rare diseases
  • Few instructors

19
Benefits of Simulations
  • No other way
  • Historic re-enactments
  • Past events, such as the Great Depression
  • Learning to fly the space shuttle or lunar lander

20
Other Advantages
  • Motivation
  • Transfer of learning
  • Efficiency
  • Flexibility

21
Simulations
  • Activity 1
  • Consider your work place.
  • Describe an area that could benefit from a
    simulation for training.
  • What type of simulation would it be?
  • Briefly describe its attributes.
  • Briefly describe its underlying model.

22
Fidelity
  • Fidelity is the degree to which a simulation
    mimics reality.
  • Examples
  • Airline simulator
  • Microsoft Flight Simulator
  • Part-task trainer

23
Fidelity
  • Fidelity affects both initial learning and
    transfer of training.
  • The relationship between fidelity and learning is
    complex.

24
Fidelity
25
Implications for Design
  • Four main areas related to design
  • Underlying model
  • Presentations
  • User actions
  • System feedback

26
Underlying Model
  • Physical simulations
  • Number of objects
  • Cause-effect relationships
  • Time frame
  • Other types of simulation have different issues
    see handout.

27
Presentations
  • Physical simulations
  • Detail and realism of presentations
  • Graphic vs. textual presentations
  • Illusion of motion

28
User actions
  • Physical simulations
  • User control vs. natural progression

29
System feedback
  • Physical simulations
  • Mode of feedback
  • Immediacy of feedback
  • Availability of feedback

30
Simulations
  • Activity 2
  • 1. View simulation.
  • Use your comment sheet for Activity 2 to comment
    on the fidelity of each of the four areas.
  • Discuss with your group.

31
Simulations
  • Activity 3
  • 1. View simulation.
  • Use your comment sheet for Activity 3 to comment
    on the fidelity of each of the four areas.
  • Discuss with your group.

32
Reviewing Existing Simulations
  • This is difficult and time-consuming.
  • Need to understand underlying model
  • May be articulated
  • Must be tested from several perspectives
  • Presentations and interaction must be
    appropriate.
  • Feedback must facilitate learning.

33
Reviewing Existing Simulations
  • Need to establish a sense of what learners must
    do.
  • Goal of participation
  • What constitutes success
  • Time and time frame
  • Individual or team
  • Grading

34
Reviewing Existing Simulations
  • Need to be able to answer questions

35
Simulations
  • Activity 4
  • 1. Use your comment sheet for Activity 4 to
    comment on the fidelity of each of the four areas
    of the topic you used in Activity 1.
  • Discuss with your group.

36
Software
  • Tools for building simulations
  • Modelling
  • Stella, Vensim, Powersim, etc.
  • Spreadsheets
  • Authoring
  • Authorware, Flash, programming languages

37
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