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CS 6750 Human Computer Interaction

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One day to do, 4 of them. Participation (3%) Class involvement. Spring 2003. CS 6750 ... Wedding planner. GIS. Calendar agent (speech) Audio / Web sites. Domain ... – PowerPoint PPT presentation

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Title: CS 6750 Human Computer Interaction


1
CS 6750Human Computer Interaction
Spring 2003
  • Jeff Pierce
  • jpierce_at_cc.gatech.edu

2
Agenda
  • Introductions
  • Course Information
  • A little about HCI
  • Project Information

3
Introductions Jeff Pierce
  • Carnegie Mellon 01, CoC GVU 02
  • Human-Computer Interaction (with a CS flavor)
  • Cool projects
  • 3D Interaction
  • DisneyQuest
  • Alice
  • Sensing Techniques
  • for Mobile Devices

4
Introductions Bob Amar
  • Your illustrious TA
  • CS PhD Student
  • Office Hours
  • TR 330-430
  • CCB Commons
  • bob_at_cc

5
Introductions - You
  • Name, Degree, Research Focus, your N
  • What youd like to get out of the class
  • Previous HCI experience
  • An interesting fact about yourself
  • Pictures! (later)

6
Course Information
  • Books
  • Human-Computer Interaction (2nd ed.), by Alan
    Dix, Janet Finlay, Gregory Abowd, and Russell
    Beale. Prentice Hall, 1998.
  • The Design of Everyday Things, by Donald Norman.
    Currency/Doubleday, 1990.
  • Web
  • http//www.cc.gatech.edu/classes/AY2003/cs6750_spr
    ing/
  • Syllabus
  • Assignments
  • Co-web (swiki)
  • HCI resources

7
Course Information
  • Grading
  • Mid-term final exams (32)
  • Group project, 4 parts (40)
  • More to come...
  • Homeworks (21)
  • One week to do, 3 of them
  • Short Homeworks (4)
  • One day to do, 4 of them
  • Participation (3)
  • Class involvement

8
Course Information
  • Resources
  • Previous courses, courses elsewhere
  • Content, lectures, projects,
  • Books
  • Web sites
  • Go further
  • Move beyond lectures book
  • Further courses
  • Step into research

9
Course Overview
  • Human abilities
  • Evaluation (without users)
  • Evaluation (with users)
  • Design
  • Dialog interaction
  • Special topics
  • CSCW, InfoVis, Ubicomp, 3D Interaction, Adaptive
    Interfaces

10
Course Aims
  • 1. Consciousness raising
  • Make you aware of the issues
  • 2. Design critic
  • Question bad design
  • 3. Improve design evaluation skills
  • Go forth and do good work!

11
And were off!
  • HCI what is it?
  • Can you define / describe it?

12
HCI
  • What happens when a human and a computer get
    together to perform a task
  • task - write document, calculate budget, solve
    equation, learn about Bosnia, drive home,...
  • Yes, thats a little simplistic.
  • Key points are that user has to
  • Express task (execution)
  • Interpret results (evaluation)
  • Note not just desktop computers!

13
Why should we care?
  • Computers (in one way or another) now affect
    every person in society
  • Increasing utilize computers at work and home
  • Want to increase satisfaction, utility, and
    safety
  • Product success may depend on ease of use, not
    necessarily power
  • Macintosh vs. Windows

14
Goals of HCI
  • Allow users to carry out tasks
  • Safely
  • Effectively
  • Efficiently
  • Enjoyably

15
Usability
  • Important issue
  • Combination of
  • Ease of learning
  • High speed of user task performance
  • Low user error rate
  • Subjective user satisfaction
  • User retention over time

16
How do we improve interfaces?
  • Educate software professionals
  • Draw upon accumulating body of knowledge
    regarding H-C interface design
  • Integrate UI design methods techniques into
    standard software development methodologies now
    in place

17
UI Design / Develop Process
  • User-Centered Design
  • Analyze users goals tasks
  • Create design alternatives
  • Evaluate options
  • Implement prototype
  • Test
  • Refine
  • IMPLEMENT

18
Know Thy Users!
  • Physical cognitive abilities ( special needs)
  • Personality culture
  • Knowledge skills
  • Motivation
  • Two Fatal Mistakes
  • Assume all users are alike
  • Assume all users are like the designer

You Are Here
19
Design Evaluation
  • Both subjective and objective metrics
  • Some things we can measure
  • Time to learn
  • Speed of performance
  • Rate of errors by user
  • Retention over time
  • Subjective satisfaction

20
  • And now more about that project thing.

21
Project Structure
  • Design and evaluate an interface
  • 0 - Team formation topic choice
  • 1 - Understand the problem
  • 2 - Design alternatives
  • 3 - Prototype evaluation plan
  • 4 - Evaluation
  • Main 4 parts worth 10 each

22
Project Details
  • Part 0 - Topic definition 1/16
  • Identify team topic, create web notebook
  • Part 1 - Understanding the problem 2/6
  • Describe tasks, users, environment, social
    context
  • What are implications for design?

23
Project Details
  • Part 2 - Design alternatives 2/27
  • Storyboards, mock-ups for multiple different
    designs
  • Explain decisions
  • Part 3 - System prototype eval plan - 3/27
  • Semi-working interface functionality
  • Plan for conducting evaluation

24
Project Details
  • Part 4 Evaluation 4/24
  • Conduct evaluation with example users
  • Characterize whats working and whats not

25
Project Groups
  • 4 people
  • You decide
  • Diverse is best!
  • Consider schedules
  • Cool name
  • Some time available Thursday for recruiting
    members

26
Project Presentations
  • Informal poster session
  • Feedback on ideas, both class periods
  • Feb. 25
  • Other students and expert gallery
  • Formal project presentation
  • Final week of classes
  • 10-15 minute summary

27
Project Topics
  • Set of possibilities
  • Max of 2 teams per topic
  • First-come, first-served
  • By next Thursday
  • Set up web notebook
  • Real client

28
Previous Project Topics
  • Mobile/handheld (cars, tour guides, etc.)
  • Wedding planner
  • GIS
  • Calendar agent (speech)
  • Audio / Web sites
  • Domain that you know well
  • More on Class Co-Web
  • http//swiki.cc.gatech.edu8080/cs6750

29
What Makes a Good Project
  • Access to domain experts users
  • Real clients
  • Interesting human issues
  • Rich domain for design

30
Whats Next
  • History of HCI
  • Start reading (4.1 4.2)
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