Title: Paths, Trees and Minimum Latency Tours
1Paths, Trees and Minimum Latency Tours
- Kamalika Chaudhuri,
- Brighten Godfrey,
- Satish Rao,
- Kunal Talwar
- UC Berkeley
2The Problem
- Given
- V Set of points
- d Distance function on pairs of points
- s Starting point
- Find a tour of all points, starting at s, which
minimizes the total latency - Also called the Traveling Repairman problem
3Some Results
- SG74 NP-Hard on general graphs
- Sitters02 NP Hard on weighted trees
- BCCPRS94 MAX-SNP Hard on general graphs
- BCCPRS94 Constant factor algorithm for metric
spaces - GK96 Approximation ratio 7.18 e
- Our approximation ratio 3.59
4An Algorithm BCCPRS94
- For j1,2,3,..
- Find a tree Tj of cost at most 2j which has the
most vertices () - Double Tj and shortcut to get tour Pj
- Concatenate tours P1,P2,
5Analysis
- Suppose 2j latencyOPT(i) 2j1
- Tj1 has at least i vertices
- Latency of the ith vertex in our tour is at most
- 2 2j1 2 ?k 2k
- 8 latencyOPT(i)
- Problem
- Assumed that we can find exact solution to k-MST
(the minimum spanning tree with k vertices) - ? approximate k-MSTs approximation factor 8 ?
6Trees vs. Paths
- BCCPRS94, GK96
- Lower bound k-MST
- Tours from k-MSTs
- Tours of geometrically increasing lengths
- 3.59 ? ¼ 7.18 approximation
- Our Algorithm
- Lower bound k-stroll
- Tours from good k-trees
- Tours of geometrically increasing lengths
- 3.59 approximation
7Trees vs. Paths
- Our Algorithm
- Lower bound k-stroll
- Tours from good k-trees
- Tours of geometrically increasing lengths
- 3.59 Approximation
- This talk
- k-(stroll, tree)
- Finding good k-trees
8Paths vs. Trees
- Our contribution
- Use k-stroll as a lower bound instead of k-MST
k-stroll Given s, the minimum cost path from
s with k vertices But k-stroll does not
seem any easier than k-MST !
9Good k-trees
- Good k-tree
- k vertices
- Tree cost optimal k-stroll
- Find a good k-tree by a modification of the k-MST
algorithm Garg96,AK00
10Finding good k-trees
- Garg96, AK00 use a variant of the primal-dual
algorithm of GW92 - Allot a budget ? to each vertex
- Different ? s produce trees of different size k?
11Finding good trees
- Our algorithm
- Fix endpoint t
- Budget 8 to t, ? to all other vertices
- Run the primal dual algorithm
- This may not give trees for all k
- Use Garg96,AK00 to find trees for all k
- Argue ALW02 that we need only the trees
produced
12Analysis Basic Ideas
Tree LP min ?e ce xe ?e 2 ?(S)xe 1 8
S ½ V
Path LP min ?e ce xe ?e 2 ?(S) xe 1
8 S ½ V s, t 2 S ?e 2 ?(S) xe 2 8 S ½ V
s,t
13Analysis Dual LPs
- Tree LP
- max ?S yS
- ?Se 2 ?(S)yS ce 8 e
- Path LP
- max 2?S yS - ?Tt 2 T yT
- ?Se 2 ?(S)yS ce 8 e
14Analysis Dual LPs
- Tree LP
- max ?S yS
- ?Se 2 ?(S)yS ce 8 e
- Path LP
- max 2?S yS - ?Tt 2 T yT
- ?Se 2 ?(S)yS ce 8 e
Tree Primal Cost
Tree Dual Cost
Path Dual Cost
¼
2(1-1/n)
GW92
) Cost of the tree Cost of Opt Path
15Analysis Basic Ideas
Tree LP min ?e ce xe ?e 2 ?(S)xe 1 8 S
½ V
Path LP min ?e ce xe ?e 2 ?(S) xe 1 8
S ½ V s, t 2 S ?e 2 ?(S) xe 2 8 S ½ V
s,t
Tree Primal Cost
Tree Dual Cost
Path Dual Cost
¼
2(1-1/n)
GW92
) Cost of the tree Cost of Opt Path
16Running Time
- Running Time O(n3 log n)
- O(n2) time to run primal dual
- O(log n) values of ?
- O(n) guesses for t
- Example shows guessing t appears to be necessary
17Conclusion
- Improved approximation factors for
- Minimum latency 3.59
- k-Minimum latency 8.47
- GK96 3.59 is the best we can do by stitching
together tours - Is there an LP based approach which does better?
- FLT02 Better approximation for minimum latency
set cover