Title: The Digital Classroom
1The Digital Classroom
- Exploring Technological Literacy
2Background
3Moving Towards Technological Literacy
- Over the last two decades, the definition of
literacy has expanded well beyond that once found
in popular publications which expressed literacy
as the ability to read and write and to
communicate with written or printed symbols."
4- In addition to the old standards of literacy,
newly adapted definitions for 21st century
literacy include the ranges of skills needed to
participate socially and collaboratively in
varying contexts and in different environments.
5- As a result of the expanded understanding of
literacy, a number of phrases incorporating the
word literacy have been coined. These phrases
include computer literacy, scientific literacy,
literacy, visual literacy, cultural literacy,
adult literacy, etc.
6- As professionals in the field of education our
challenge is to help our students obtain the
literacies they will need to succeed in the
workplace and as life long learners.
7 Types of Literacy
8Language Literacy
- "Language Literacy is the ability to identify,
understand, interpret, create, and communicate,
using printed and written materials associated
with varying contexts. Literacy involves a
continuum of learning to enable an individual to
achieve his or her goals, to develop his or her
knowledge and potential, and to participate fully
in the wider society."
9Mathematical Literacy
-
- Mathematical Literacy is an individuals
capacity to identify and understand the role that
mathematics plays in the world, to make
well-founded judgments and to use and engage with
mathematics in ways that meet the needs of that
individuals life as a constructive, concerned
and reflective citizen."
10Scientific Literacy
- Scientific Literacy means that a person can
ask, find, or determine answers to questions
derived from curiosity about everyday
experiences. It means that a person has the
ability to describe, explain, and predict natural
phenomena. Scientific literacy entails being able
to read with understanding articles about science
in the popular press and to engage in social
conversation about the validity of the
conclusions.
11COMPUTER and INFORMATION LITERACY
- ALL STUDENTS WILL USE COMPUTER APPLICATIONS TO
GATHER AND ORGANIZE INFORMATION AND TO SOLVE
PROBLEMS. - Descriptive Statement Using computer
applications and technology tools students will
conduct research, solve problems, improve
learning, achieve goals, and produce products and
presentations in conjunction with standards in
all content areas, including career education and
consumer family, and life skills. They will also
develop, locate, summarize, organize, synthesize,
and evaluate information for lifelong learning.
Sound familiar?
12Technological Literacy
13Technological Literacy
-
- Technological Literacy is the ability to
understand and evaluate technology. It
complements technological competency which is the
ability to create, repair, or operate specific
technologies. "There is a major difference
between technological competence and
technological literacy. Literacy is what everyone
needs. Competence is what a few people need in
order to do a job or make a living. And we need
both." - Technological Literacy is the ability to use,
manage, assess, and understand technology. It
involves knowledge, abilities, and the
application of both knowledge and abilities to
real-world situations. Citizens of all ages
benefit from technological literacy, whether it
is obtained through formal or informal
educational environments. - Because technology can be defined as the use of
hardware and people in order to extend human
capabilities, Technological Literacy can be
described as the intellectual processes,
abilities, and dispositions needed for students
to understand the link between technology,
themselves, and society in general. - Technological Literacy encompasses three
interdependent dimensions (1) content
knowledge/social context (2) ways of thinking
and acting/ Intellectual Processes and (3)
capabilities/ technical competency.
1421st Century Literacy
- 21st century literacy includes the digital
skills needed to participate socially and
collaboratively in the new media environment. - And, no matter how we cut it, the two aspects
relating to any type of literacy is the ability
for powerful decision making and well-founded
judgments and participation in the wider
society as a constructive, concerned, and
reflective citizen.
15Who is Tech Literate?
- Technologically Literate students are able to
-
16- analyze the technological influences on their
lives and see themselves as having roles and
responsibilities in shaping society
17- critically examine and question technological
progress and innovation
18- explain how technology shapes and is shaped by
society
19- use data collection and decision making skills
to make intelligent choices
20- take responsible action on social issues
21- understand and model positive, ethical use of
technology in both social and personal contexts
22- use a variety of technology tools in effective
ways to increase creative productivity.
23- use communication tools to reach out to the
world beyond the classroom and communicate ideas
in powerful ways.
24- use technology effectively to access, evaluate,
process and synthesize information from a variety
of sources.
25- use technology to identify and solve complex
problems in real-world contexts
26Introduction to the Task
27- In order to deepen students understanding about
the effects of technology on their lives and how
it extends the human experience, it is important
that these experiences relate to real students,
and their issues and interests in their everyday
lives.
28- By linking subject matter with everyday life and
developments in society, students become involved
in authentic and understandable experiences
relating to technology.
29(No Transcript)
30Lets Go!
- You are a technology coordinator charged with
working with one classroom and one classroom
teacher. You will help your chosen teacher
identify one small aspect that impacts the lives
of students and use existing technologies to
extend the experience for the students. Simply
stated, create an educational experience for
students by exhausting some aspect authentic
their lives (the nugget) and use varying
technologies to add depth and meaning to the
experience.
31- The technologies you incorporate should allow
students to employ the real world strategies of -
- Synthesizing
- Researching
- Decision making
- Debating
- Inquiry
- Data collection
- Critical analysis
- Problem solving
- Evaluating, etc
32The End Result?
-
- The end result should be a technology-enriched
product that exemplifies the intellectual
processes our students use in becoming more
technologically literate (synthesizing,
researching, decision making, debating, inquiry,
data collection, critical analysis, problem
solving, evaluating, etc.), that addresses some
authentic part of their lives as relates to
technological issues (culture, environmental
issues, communications, transportation,
consumerism, health and safety, politics, the
economy, ecosystems, energy, technology, media,
etc.), and that accomplishes the criteria of what
constitutes best practices in instructional
technology. -
-
33Samples http//www.edutopia.org/hula-high-tech-v
ideo
34Remember the 3 dimensions of Technological
Literacy
- Where did we see the 3 dimensions in parts of the
video?
35Technological Literacy Dimension 1
knowledge/context
- What were the different academic and/or social
contexts? -
36Technological Literacy Dimension 2 ways of
thinking and acting/ Intellectual Processes
- In what instances did you see students using
real-world intellectual processes for addressing
issues? -
37Technological Literacy Dimension 3
capabilities/ technical competency
- What computer skills did the students need to
execute the projects? -
38Approaching Technological Literacy
- Did you see any instances where the experiences
helped to shape overall technological literacy?
39Planning
- This type of challenge requires focused planning.
Unlike past projects, the project designs for
this task may not be found in any project
registry but relies on the planning, preparation
and collective energies of everyone involved.
408 Steps in the Planning Process
41-
- Choose the content area(s) and social context(s)
and any goals and objectives. - Determine the overall purpose for choosing this
goal/objective. - Determine the students participating in the
project Considerations school(s), grade
level(s), performance level(s), gender, number,
etc. - Determine the roles of the participating adults
- Instructor Moving students through the
activities, checking work, giving feedback,
etc. - Moderators uploading to eboards/forums,
intercepting email dialogue, posting/responding
to emails, making initial email contacts, etc. - Secretary Designing/Issuing/ Collecting
parental consent forms, keeping a log of the
progress, etc. - Technician Setting up email accounts, posting
to eBoards, teaching new software packages,
Issuing AUPs, taking pictures throughout the
process, etc. - Determine Timelines When will you begin? How
often will participating adults meet/correspond?
How will the schedule be arranged? How often
will students work on the classroom computers or
in the lab? etc. - Plan for difficulties release time, internet
at home, testing, etc. - Conduct research.
- Design activities and accompanying rubrics that
work to accomplish the intended learning goals
and objectives.
42and as alwaysOn the day of the Fair
43 Engage visitors in an interactive, meaningful
experience. Interactive means more than just
passively seeing or experiencing a project. Have
viewers do something that incorporates use of
multiple senses. Use technology to have viewers
gain deeper insight into the presented project.
44The Mission of the Computer Fair
- To showcase the talents, abilities, interests,
potential, and skills of our students as they
relate to instructional technology and its impact
on student growth and achievement - To recognize those instructional technology-based
practices that have had a significant impact on
the evolution, development, and perpetuation of
the instructional technology program - To celebrate and promote excellence in
instructional technology