Title: Signalling
1Signalling
Often a player wants to convey his private
information to other players. It might be
information about his own payoffs (My costs are
low, so I can profitably undercut your price) or
about another players (If you hire me, your
payoffs will be high because I am so
hard-working) A SIGNAL is an action that a
player takes to credibly convey to other
players some information that he has but they do
not. For the signal to work, it must be more
costly if the player is a liar than if he is
telling the truth. Also, it must not be too
costly for the truthful player, or he will
prefer to keep his information private.
2Definitions
- Suppose there are two types of sellers, good
(high quality) and bad (low quality). A
particular seller shows up in front of a buyer. - ADVERSE SELECTION.
- The good type of seller leaves the
market to sell somewhere else where his quality
can get a higher price. The bad type remains in
this market. - SIGNALLING.
- The good type of seller demonstrates his
type by doing something (the signal) too costly
for the bad type to want to imitate. -
- SCREENING.
- The buyer offers to pay the seller more
if the seller does something (the signal) too
costly for the bad type to want to do. -
-
3Game Trees
4Education As Signalling
- Nature chooses 60 percent of workers to have High
ability, with marginal products of 200, and 40
percent to have low ability, with marginal
products of 100.
- Each worker chooses whether or not to get a
diploma. The diploma costs 120 for the
low-ability type, and 60 for the high- ability
type. - Employers compete with each other to hire
workers. They cannot observe ability directly.
They chooses wages of N for workers without a
diploma and D for workers with a diploma.
- This is an example from John Macmillan's book,
Games, Strategies, and Managers. -
5A Separating Equilibrium
- Low-ability workers choose not to get diplomas.
- High-ability workers choose to get diplomas.
- Employers offer N 100 and D200.
- Payoff(High, Diploma) 200 -60 140.
- Payoff(High, No Diploma) 100 -0 100.
- Payoff(Low, Diploma) 200 -120 80.
- Payoff(Low, No Diploma) 100 -0 100.
- Employers all earn zero profits. (If one employer
could get more productivity from workers, then
that firm would hire all the workers at the
equilibrium wages and make positive profits.) - This is an example from John Macmillan's book,
Games, Strategies, and Managers.
6A Pooling Equilibrium
- Low-ability workers choose not to get diplomas.
- High-ability workers choose not to get diplomas.
- Employers offer N 160 and D160.
- Payoff(High, Diploma) 160 -60 100.
- Payoff(High, No Diploma) 160 -0 160.
-
- Payoff(Low, Diploma) 160 -120 40.
- Payoff(Low, No Diploma) 160 -0 160.
- Employers all earn zero profits. (If one employer
could get more productivity from workers, then
that firm would hire all the workers at the
equilibrium wages and make positive profits.) - (Note that D200 would still maintain the
equilibrium) - There is no high-signal pooling equilibrium in
this game. - This is an example from John Macmillan's book,
Games, Strategies, and Managers. -
7SCREENING
- Suppose we keep everything the same, except we
say that the cost of the diploma is 30 for the
high-ability workers and 120 for the low-ability. - There is still a pooling equilibrium in which
neither type of worker acquires a diploma, and
the wages are ND160 and a separating
equilibrium in which HIGHs get diplomas, LOWs do
not, and N200, D100. - Suppose we start in the pooling equilibrium of
the signalling game, but one employer is allowed
to move first, offering an (N,D) pair. If that
employer offers N100 and D195, he will attract
all the HIGH workers, who will get diplomas, and
none of the LOW workers. - In this SCREENING game, in which one or more
employers move before the workers decide whether
to acquire diplomas, the separating equilibrium
is the only equilibrium. -
8Education Story Lessons
- Not being able to distinguish different types of
workers results in adverse selection.
- Signalling can result in a separating equilibrium
in which high ability workers are paid more, but
must pay for a costly signal.
- It is essential that the signal be costlier for
the low-ability worker than for the high-ability
worker. Otherwise, signalling will fail.
- If nobody expects signalling to work, it won't.
No worker will acquire education, and that will
be self-confirming, because no employer will want
to pay workers with diplomas a higher wage. All
workers will be pooled'' with the same low
wage. -
- If an employer can move first, before workers
make their education decisions, then he may be
able to break out of pooling by offering higher
wages for educated workers. This is called
screening''. -
9Strikes as Signals
- Suppose all unions like money and job security,
and hate strikes, but some hate strikes more than
others, because there are two types of unions
- Type 1 Likes Money Best. Risk Loving. High wages
are most important, strikes are not so bad.
- Type 2 Likes Security Best. Risk -Averse. High
wages are not so important, but strikes are very
bad.