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Chapter 6 Input and Output Devices

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Title: Chapter 6 Input and Output Devices


1
Chapter 6 Input and Output Devices
  • 6.1 Input Devices 104
  • 6.2 Output Devices 118

2
6.1 Input Devices (1)
Chapter 6 I/O Devices
  • Input Devices
  • Peripheral devices for entering data,
    instructions and user responses
  • Produce machine readable data
  • Online Operations
  • Data are directly input into the memory of the
    computer
  • Offline Operations
  • Punched cards were prepared with a keypunching
    machine before they are inputted into the computer

3
6.1 Input Devices (2)
Chapter 6 I/O Devices
  • Input devices may be categorised into eight
    groups
  • Keyboard
  • Pointing Devices
  • Scanner and Reader
  • Voice Input
  • Digital Camera
  • Video Input
  • Authentication Devices
  • Data-logger

4
6.1.1 Keyboard (1)
6.1 Input devices
  • Standard QWERTY Keyboard
  • Some Extra keys
  • like arrow key, function keys etc
  • Enter Key
  • Use in issuing command
  • Num-Lock and Insert Key
  • Toggle between 2 states
  • Special Keys (Shift, Ctrl and Alt)
  • Use with other keys to increase the function of a
    keyboard

5
6.1.1 Keyboard (2)
6.1 Input devices
  • Cordless keyboard
  • Data is sent through radio or infrared radiation
  • So, requires a receiver
  • which is connected to a port on the system unit
  • Require a battery to operate
  • Non-standard keyboards
  • Point-of-sales (POS) terminals of supermarkets
  • to speed up data input
  • Keypads in automatic teller machines (ATM)
  • to limit users to certain keys only

6
6.1.2 Pointing Devices (1)
6.1 Input devices
  • A pointing device
  • An input device
  • Controlling a pointer on the screen
  • A pointer can be
  • an arrow, an I-beam or a pointing hand
  • Used in Graphical user interface (GUI)
  • clicking buttons
  • selecting menu items
  • moving the insertion point
  • selecting text
  • drawing pictures
  • accepting handwriting script
  • which is later converted into typescript

7
6.1.2 Pointing Devices (2)
6.1 Input devices
  • 1. Mouse
  • 2. Trackball
  • 3. Joystick and Wheels
  • 4. Graphic Tablets
  • 5. Touch Screen
  • 6. Touchpad
  • 7. Pointing Stick

8
6.1.2.1 Mouse (1)
6.1.2 Pointing Devices
  • Normally with two buttons and a small wheel
  • Moved under users palm
  • Mechanical mouse
  • Has a ball on its underside
  • A circuit converts movement into electrical
    signals
  • Optical mouse
  • Emits light and senses the reflected light to
    detect the mouse's movement.
  • Does not require cleaning, but
  • More expensive.

9
6.1.2.1 Mouse (2)
6.1.2 Pointing Devices
  • Movement of mouse
  • Relative
  • The screen pointer moves from its current
    location.
  • Work by the point-and-click principle
  • Cordless mouse
  • Battery-powered
  • Use radio or infrared radiation to communicate
    with the system unit

10
6.1.2.2 Trackball
6.1.2 Pointing Devices
  • An upside-down mechanical mouse
  • To control the screen pointer, no need to move
    the device
  • Rotate the ball with a finger
  • Requires frequent cleaning

11
6.1.2.3 Joystick and Wheel
6.1.2 Pointing Devices
  • Joystick
  • used in computer games
  • consists of a vertical lever mounted on a base
    and some buttons
  • The lever allows movement in different directions
  • Buttons activate actions
  • e.g. jumping and firing.
  • Wheel
  • Control vehicle in driving simulation software
  • Sometimes include foot pedals for acceleration
    and braking actions

12
6.1.2.4 Graphic tablet
6.1.2 Pointing Devices
  • also called digitiser
  • flat rectangular electronic board
  • used with a pen or cursor
  • Movement of the pen
  • Absolute
  • The x-y coordinates of the screen and the graphic
    tablet match with each other
  • Handwriting Recognition software
  • Inputting Chinese characters
  • translate scripts drawn on the screen into
    character codes

13
6.1.2.5 Touch screen
6.1.2 Pointing Devices
  • Pressure-sensitive display
  • Allows selecting option with fingers
  • Suitable for small amount of data input
  • Examples
  • Kiosks located in stores, museums and airports
  • Modern pay-phone system uses touch screen to
    replace physical numeric keypads
  • Handheld computers (PDA) and tablet PC
  • Without keyboard or mouse
  • Mainly use pressure-sensitive computer screen
  • Handwriting recognition software translates
    handwritten letters and symbols into text

14
6.1.2.6 Touchpad
6.1.2 Pointing Devices
  • Built-in pointing device of some notebook
    computers
  • Sensitive to pressure and motion
  • With buttons similar to the mouse buttons
  • May tap the touchpad to imitate mouse click

15
6.1.2.7 Pointing stick
6.1.2 Pointing Devices
  • Built-in pointing device of some notebook
    computers
  • Look like a pencil eraser
  • Located between keys on the keyboard
  • Movement is controlled by a finger

16
6.1.3 Scanners/Reading Devices
6.1 Input Devices
  • 1. Image Scanner
  • 2. OCR Reader
  • 3. OMR Reader
  • 4. Barcode Reader
  • 5. MICR Reader

17
6.1.3.1 Image Scanner
6.1.3 Scanner/Reader
  • Image Scanner
  • Light-sensitive input device
  • Reads printed text and photos by
  • sending a bright light on the document and
    detecting the light reflected from the document
  • Convert the document into digital images
  • Optical Character Recognition (OCR)
  • Analyse digital images
  • Translate the results into text characters
  • which can be edited by a word processor

18
6.1.3.2 OCR Reader
6.1.3 Scanner/Reader
  • OCR reader
  • range from large machines to handheld wands
  • Some OCR devices can only read the OCR fonts
  • OCR-A is the widely used OCR font

19
6.1.3.3 OMR Reader
6.1.3 Scanner/Reader
  • Optical Mark Recognition (OMR) Reader
  • detects pencil mark on paper
  • Commonly used in marking multiple-choice answer
    sheets

20
6.1.3.4 Bar code reader
6.1.3 Scanner/Reader
  • Bar code
  • consists of a set of parallel lines and spaces of
    different widths
  • is an identification code, commonly used in
  • libraries, post offices, publishing companies,
    manufacturers etc.
  • Bar code readers
  • Highly accurate and fast
  • Printed with the letters that represent the code
  • for manual input when the bar code cannot be
    recognised

21
6.1.3.5 MICR Reader
6.1.3 Scanner/Reader
  • Magnetic Ink Character Recognition (MICR) Reader
  • Read text printed with magnetised ink
  • Exclusively used by bank for cheque processing

22
6.1.4 Voice Input
6.1 Input Devices
  • Voice input
  • Input data by speaking to a microphone
  • Sound card converts sound waves into digital form
  • Voice recognition
  • Distinguishes spoken words
  • Matches the input wave patterns with the patterns
    stored inside the computer
  • Useful for physically handicapped people

23
6.1.5 Digital Camera
6.1 Input Devices
  • Digital Camera
  • Take still pictures
  • Produce bitmap images, e.g. JPG
  • Storing in flash memory/card
  • Transferring to computer through card reader
  • The storage media can be reused

24
6.1.6 Video Input (1)
6.1 Input Devices
  • 1. Video capture card
  • Converts image in analog form into digital form
  • 2. DV camera
  • also called camcorder
  • Records videos as digital signals
  • Signals transmitted directly to a computer or
  • stored in tapes

25
6.1.6 Video Input (2)
6.1 Input Devices
  • 3. Web cam
  • Capture motions and send video signals to
    computer directly
  • Cannot be used alone (must be used with computer)
  • Commonly used in videoconferencing.
  • Videoconferencing
  • allows geographically separated people to meet
    one another, via Internet to transmit audio and
    video data.
  • Besides the videoconferencing software, user need
  • microphone
  • speaker and
  • Web cam/DV camera

26
6.1.7 Authentication Devices
6.1 Input Devices
  • Authentication Devices
  • Verify the identity of a user
  • Input the identification code into the computer
  • 1. Magnetic Card Reader
  • 2. Smart Card Reader
  • 3. Fingerprint Scanner
  • 4. Other biometric Devices

27
6.1.7.1 Magnetic Card Reader
6.1.7 Authentication Devices
  • Magnetic Card Reader
  • Reads the magnetic stripe on the back of a bank
    card
  • The magnetic stripe stores the customer's account
    number only
  • Updating is done at the bank's computer

28
6.1.7.2 Smart Card Reader
6.1.7 Authentication Devices
  • Smart Card
  • embedded with a microprocessor and memory
  • Holding much more information than a magnetic
    card
  • A smart card can be programmed
  • If wrong passwords are entered several times, it
    would be self-destructed
  • More secure
  • Can be used in financial transactions, like
  • stored-value ticket for public transport, where
    it is loaded with digital money

29
6.1.7.3 Fingerprint Scanners
6.1.7 Authentication Devices
  • Fingerprint Scanners
  • Biometric authentication device
  • Captures curves and indentations of a fingerprint
  • Sends the data into a computer for verification.
  • Some notebook computer uses this security
    technique to protect the computer

30
6.1.7.4 Other biometric authentication devices
6.1.7 Authentication Devices
  • Biometric authentication devices
  • Fingerprint Scanner
  • Face Recognition System
  • Hand Geometry Detection
  • Voice Recognition
  • Iris Pattern Matching

31
6.1.8 Data-loggers
6.1 Input Devices
  • Data-loggers
  • used in some school laboratories
  • collect and analyse data
  • replace some traditional apparatus
  • Consists of one or more sensors, such as
  • temperature sensor
  • pressure sensor
  • heartbeat rate sensor
  • Special data analysis software is needed
  • to display the captured data in digits, tables or
    graphs

32
6.2 Output Devices
Chapter 6 I/O Devices
  • 1. Display Devices
  • 2. Printers
  • 3. Speakers and Headset

33
6.2.1 Display Devices (1)
6.2 Output Devices
  • Visual Display Unit (VDU)
  • Most frequently used output device
  • Monitor is a separate unit
  • Two technologies for VDU
  • Cathode Ray Tubes (CRT)
  • Produce images as electrons strike on a
    fluorescent screen
  • Operate at very high voltage
  • Require many electronic components.
  • Liquid Crystal Display (LCD)
  • Thin and light, known as flat-panel display
  • used in notebook computers, tablet PC, handheld
    computers and mobile devices

34
6.2.1 Display Devices (2)
6.2 Output Devices
  • Display devices
  • Display information visually
  • Softcopy
  • Data is lost when the machine is powered off

35
6.2.2 Display Devices (3)
6.2 Output Devices
  • Data projector
  • uses strong light beams to project images on a
    screen
  • Commonly used in classrooms to facilitate
    presentation.
  • Data projectors are of two types
  • Liquid Crystal Display (LCD) projector
  • Digital Light Processing (DLP) projector
  • uses tiny mirrors to reflect light,
  • giving brighter, more colourful images
  • and usually more durable

36
6.2.3 Printers (1)
6.2 Output Devices
  • Printer
  • Printing texts and graphics on paper or other
    physical medium, e.g. transparency film
  • Hardcopy
  • exists physically
  • more permanent than softcopy
  • Printers can be divided into two types
  • Impact printers
  • Non-impact printers

37
6.2.3 Printers (2)
6.2 Output Devices
  • Printers can be divided into two types
  • Impact printers
  • 1 Dot Matrix Printer
  • Non-impact printers
  • 2 Inkjet Printer
  • 3 Laser Printer
  • 4 Thermal Printer
  • 5 Plotter/Large Format Printer

38
6.2.3.1 Dot-matrix Printer
6.2.3 Printer
  • Dot-matrix printer
  • Typical impact printer
  • Characters are formed by dots
  • A matrix of pins strike an inked ribbon against
    the paper.
  • Suitable for several layered paper
  • Use continuous-form paper with holes on both
    sides
  • Disadvantages
  • Slow and Noisy

39
6.2.3.2 Ink-jet Printer
6.2.3 Printer
  • Ink-jet printer
  • Non-impact printer
  • Spraying tiny ink drops onto a page
  • High quality and low price
  • Disadvantages
  • 1. The ink is soluble
  • 2. Need to wait until the ink is dried
    completely.
  • 3. Ink left behind will dry out and block the
    nozzle
  • 4. High running cost (Ink is expensive )

40
6.2.3.3 ?????
6.2.3 Printer
  • Laser Printers
  • Non-impact printer
  • Using laser beam to create images onto a drum
  • Similar to photocopying machine
  • Expensive, but
  • Fast, high-quality and low running cost
  • Colour laser printer
  • Mixing toners of several colours to produce many
    different colours

41
6.2.3.4 Thermal Printers
6.2.3 Printer
  • Thermal printers are of three types
  • Direct thermal printer
  • Direct thermal printer produces images as a
  • Heating a heat-sensitive paper
  • Used in supermarkets for price label
  • Will never run out of ink
  • Thermal wax transfer printer
  • Dye sublimation printer.
  • Thermal printers are not very popular
  • Consumables (the wax-cartridges and the dyed
    ribbons) are quite expensive

42
6.2.3.5 Plotters/Large-format printers
6.2.3 Printer
  • Pen plotter
  • Consists of several colour pens
  • The pens move up and down as the paper rolls
  • Images are drawn by a pen plotter on a paper
  • Mainly used in blueprints, maps and circuit
  • Large-format printer
  • Larger ink-jet printer
  • Handle paper with widths up to 60 inches
  • Used in producing posters, signs and large
    drawings

43
6.2.3 Speaker and Headsets
6.2 Output Devices
  • Audio output device
  • Enables output from a computer to be heard
  • The two commonly used audio output devices
  • speakers
  • headsets
  • Both are connected to the sound card
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