Intro to Simulation and Virtual reality CE001661 - PowerPoint PPT Presentation

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Intro to Simulation and Virtual reality CE001661

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Practical application of theory. Module Leader - Bob Hobbs. semester 1. Core Module for VR award ... David Brady. Electrical and Computer Engineering. UIUC ... – PowerPoint PPT presentation

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Title: Intro to Simulation and Virtual reality CE001661


1
Intro to Simulation and Virtual reality
CE00166-1
  • An overview of VR and simulation
  • Practical application of theory
  • Module Leader - Bob Hobbs
  • semester 1
  • Core Module for VR award

2
What is the structure?
  • Shared with Engineering School
  • 1 lecture (2hrs) F14
  • 1 practical tutorial K102

3
How is it assessed ?
  • 1 phased assignment based on tutorial work
  • 1 written report based on project work

4
What topics will I cover?
  • Principles and types of VR
  • Simulation methods
  • Games
  • Software
  • Underlying mathematical concepts
  • VRML
  • Real time data acquisition from VR input devices
  • Projection

5
What is Virtual reality?
  • emulating the real world
  • making an electronic world seem real
  • Being able to interact with the electronic
    representation
  • moving within the world
  • manipulating objects in the world

6
types of VR
  • desktop collaboration
  • video image on screen
  • computer tools - may be web-based
  • video of room/work in progress
  • see others work projected on your desk!
  • immersive VR
  • helmet/goggles, data glove
  • Augmented VR
  • VR projected onto real life environment
  • physical world/VR mixes
  • Interaction between VR and external device

7
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8
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9
VR headsets
  • small TV screen for each eye
  • slightly different angles
  • 3D effect

10
inside VR
  • scenes projected on walls
  • realistic environment
  • hydraulic rams!
  • real controls
  • other people

11
Curved-Screen Systems
12
Curved-Screen Systems
13
VR Cave
14
Me in the Cave
15
How does VR work
  • we live in a 3D world
  • We have developed many methods to make sense of
    the world around us
  • VR techniques have to try to recreate these
    methods

16
2D images can be confusing
17
shadows and high lighting create the illusion of
3D
18
but which is closer?
19
occlusion
20
Blue hazing with distance
  • look at a distant hill or building
  • fuzzy, less contrast, bluish tinge
  • scattering effect of air
  • brains get used to it
  • blue objects seem further away
  • red ones closer
  • use in visualisation and VR (also used in garden
    design!)

21
Perspective
22
binocular/stereo vision
23
Involves the senses
  • sight
  • visual realism, 3D effects shadows, etc.,
  • sound
  • surround sound, sub-seat woofers etc.
  • touch
  • feedback from(and to) touch-sensitive gloves

24
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25
Hurricane tracking
26
Real world simulators
27
Simfactory
28
VRML file format
  • filename (URL) ends ".wrl
  • c.f. .html, .gif, .jpg etc.
  • VRML 1.0 first line vrml 1.0 ascii
  • VRML 2.0 first line vrml 2.0 utf8
  • can have binary versions too

29
contents of VRML file
  • one or more nodes
  • general format DEF object objecttype
    fieldname value . . .
  • or simply objecttype
    fieldname value . . .

30
sphere
VRML V1.0 ascii Sphere radius 1
31
add colour
VRML V1.0 ascii Separator
groups things together Material
diffuseColor 1.0 0 0
red green blue Sphere radius
1
32
a cone
VRML V1.0 ascii Separator Material
diffuseColor 0 0 1 bright blue
Cone height 3
33
put them together ...
VRML V1.0 ascii Separator Separator
for sphere Texture2 filename
"big_alan.jpg" Sphere radius 1
Separator for cone Material
diffuseColor 0 0 1 bright blue
Cone height 3
34
applications
  • Simulation
  • Learning
  • Modeling Behavior
  • Games

35
Crumbs
36
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37
Optical Tomography
David Brady Electrical and Computer
Engineering UIUC
38
Argus
39
Argus
  • 64 cameras in 14 diameter, 8 tall cylinder
  • 32 node dual processor Beowulf Linux cluster
  • Cameras acquire 64 images in parallel at 60 Hz,
    synchronized and calibrated
  • Computed data includes
  • 3D computed tomography data volumes
  • Stereo pairs computed for any viewpoint in volume
  • Storing images on disk allows control over time
    dimension

40
Argus in Action
41
TVR
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