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Public Demo Guidelines

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... position, orientation and movement are defined in coordinates external to body. object shape ... What if you use your body as a reference point? ... – PowerPoint PPT presentation

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Title: Public Demo Guidelines


1
Public Demo Guidelines
  • Room 317 will be open from noon for set up!
    Organize a member of your group to be there.
  • 5 projectors will be available for use. Location
    in room 317 and use will be first come first
    serve.
  • Have copies of a one page description of project
    with maybe a link for visitors.
  • Public demo should be ready to start at 230pm
    5pm. You are all required to be there (at least
    until 4pm, and then arrange a group member to be
    present for extra hour).
  • Refreshments (Pizza, sodas, and snacks) will be
    provided.
  • Feel free to invite friends, significant others,
    etc It is meant to be a fun event!

2
Final Project submission guidelines
  • During demo, you will fill up peer-evaluation
    questionnaire to assess the group members
    performance.
  • Create a CD with your complete project software,
    as well as all SDK library used (example SVE,
    ARTK version )
  • Provide a README file with detailed instructions
    and illustrations on building your project and
    usage. Provide links for direct X or other
    libraries towards building your project.

3
Wayfinding
  • Cognitive process of defining a path through an
    environment using and acquiring spatial knowledge
  • 6DOF makes wayfinding hard
  • Human beings have different abilities to orient
    themselves in an environment
  • Observing wayfinding as a decision making process

4
Wayfinding tasks
  • General, explorative search Search without
    target
  • Naïve search target position unknown
  • Primed search target seen before (known)
  • Specified trajectory movement Predefined path

5
Cognitive Map
  • During wayfinding, a person makes use of three
    kinds of knowledge to built up a cognitive map of
    the environment
  • Landmark knowledge
  • Procedural knowledge
  • Survey knowledge

6
Reference frames
  • Egocentric reference frame position,
    orientation, movement of object with respect to
    position and orientation of the
  • eyes
  • head
  • body
  • Exocentric reference frame position, orientation
    and movement are defined in coordinates external
    to body
  • object shape
  • object orientation
  • object motion

7
Travel technique effects
  • Steering technique with good strategy helps
    spatial orientation
  • A good travel technique will integrate aids to
    wayfinding
  • Jumping between points disturbs spatial
    orientation

8
Support of spatial knowledge acquisition
  • Allow a wide field of view
  • Provide motion cues for judging depth and
    direction of movement
  • Audio could enhance visual spatial perception
  • Support sense of presence it could strengthen
    the construction of a cognitive map

9
Support of spatial knowledge acquisition
  • Design legible environments - allow the user to
    easily see the spatial organisation of an
    environment, enabling the establishment of a
    cognitive map.
  • Divide a large-scale environment into parts with
    a distinct character

10
Support of spatial knowledge acquisition
  • Create a simple spatial organisation in which the
    relations between the parts are clear
  • Support the matching process between the
    egocentric and exocentric frames of reference by
    (visual) cues, including directional cues

11
Support of Spatial Knowledge Acquisition
  • Use real-world wayfinding principles to build up
    your environment
  • Natural environment principles horizon,
    atmospheric fog
  • Urban design principles Lynch districts,
    edges, paths, nodes, landmarks
  • Architectural design principles lighting,
    color, texutre, open vs. closed
  • Artificial cues signs, text, maps embedded,
    gird, compass

12
Map usage guidelines
  • Provide you are here marker
  • Provide grid
  • Choose either north-up or forward-up map,
    depending on task
  • Example World-in-Miniature

13
Manipulation Techniques
  • Wand-based
  • Go-Go
  • Ray Casting
  • HOMER (Hand-centered Object Manipulation
    Extending Ray-casting)

14
Two Handed and Body-Centered Interaction
  • What can you do with two hands?
  • What if you use your body as a reference point?
  • Mine, Mark, Frederick P. Brooks Jr., and Carlo
    Sequin (1997). Moving Objects in Space
    Exploiting Proprioception in Virtual-Environment
    Interaction. Proceedings of SIGGRAPH 97, Los
    Angeles, CA. (133K pdf version)

15
Two Handed and Body-Centered Interaction
  • What can you do with two hands?
  • What if you use your body as a reference point?
  • Mine, Mark, Frederick P. Brooks Jr., and Carlo
    Sequin (1997). Moving Objects in Space
    Exploiting Proprioception in Virtual-Environment
    Interaction. Proceedings of SIGGRAPH 97, Los
    Angeles, CA. (133K pdf version)

16
Other Manipulation Approaches
  • Tablet/hand-held
  • Pinch Glove

17
In the works Advanced Virtual Environments and
Game Development
  • Tentative Topics
  • Virtual Crowd modeling global and local path
    planning (project 1)
  • Virtual Environment Path Visualizations
  • Embodied Agent Cognitive and Discourse Modeling
    (project 2a)
  • Intelligent Tutoring Systems (project 2b)
  • Quaternions
  • Automatic Story generation and Camera modeling
  • Motion graphs, hierarchical animation
    controllers, and keyframing behaviors (project 3
    with Cal3D/Haptek VH)
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