Title: Revenue model for virtual communities
1Revenue model for virtual communities
- Profitability of communities
2Whats on your mind ?
- What questions raise in your head when starting
this topic?
3Revenue model for virtual communities
- Some basic ideas
- The economical environment
- A new business model
- The evolution of the virtual community
- Ways to make a virtual community profitable
- The organisation of a virtual community
- What does this mean for the future ?
4Food for thought
- Markets consist of people, not of segments.
- Internet provides people with a new means of
communication. - Companies who do not master the same language as
their customers, will loose contact with their
customers. - Communities and interactive markets often know
more about the products than the producers
themselves. - In order to survive companies will have to be
part of the virtual community and actively
participate in the conversation.
5Revenue model for virtual communities
- Some basic ideas
- The economical environment
- A new business model
- The evolution of the virtual community
- Ways to make a virtual community profitable
- The organisation of a virtual community
- What does this mean for the future ?
6Basic idea 1
- What makes a community thrive ?
- A common interest creates a bond.
- The members are in control.
- The members have their own identity.
- Interaction between the members.
- Social interaction is key.
- Members have different roles in the community.
- Similar to the real (physical) world !
7Basic idea 2
- The foundation of a virtual community the
combination of useful information and the ability
to communicate/interact based on confidence and
mutual dedication - Purpose help customers find an appropriate
provider- and not the other way around
8Basic idea 3
- The core of a virtual comunity bring people
together - Integrate 4 basic needs
- Interests contact people with the same (field
of) interest - Relationships share personal experiences
- New/intense experiences in each stage of life
- Creates strong social ties
- Fantasies experiment with new personalities and
role plays fe. sports community where you build
teams with names of real players - Transactions
9Basic idea 4
- Acces to information
- Determines the negotiating position in each
commercial transaction - Often the main incentive to join a virtual
community -
- Full commercial potential
- signifant number (critical mass) of members
- transaction facilities available
10Basic idea 5
- Power to the people
- In a virtual community members are looking for
mutual influence - Wishes and preferences are being shared and
reacted upon - Companies can draw the members attention by
posting the right messages on the right spot in
the right way
11Basic idea 6
- As a company, participate in all community
processes - Speak the language of the members.
- Communicate with them.
- Listen to what they have to say.
- Dont try to know better and dont impose
anything. Give them room ! - Succes is more likely as neutrality is higher.
12Revenue model for virtual communities
- Some basic ideas
- The economical environment
- A new business model
- The evolution of the virtual community
- Ways to make a virtual community profitable
- The organisation of a virtual community
- What does this mean for the future ?
13Economical environment
- Relatively low start investment a little in
technology, most in member recruitment and
support) - Short term profit under great pressure
- Economics of increasing returns
- Initial investment with low incremental
production costs for extra units fe software - Network-effect fe fax the more you sell, the
more you sell
14From a commercial perspective
- The profits for a community come from
- Membership contributions Can slow down the
member acquisition Mostly in B2B, in B2C with
high involvement- low volume - Revenues from advertisements need critical
mass - Revenues from transactions need critical mass
- Selling or renting user profiles or transaction
profiles to third parties Can damage the
relationship
15The dynamics of increasing revenues
- 4 dynamic loops reinforcing each other
- Dynamics of content attractiveness the more
attractive the content, the more time spent by
members, the more interactions, the more
member-generated content, the more
content/information, the more members, - Dynamics of member loyalty the more personal
relationships (communication/ interaction), the
more chance members become loyal, the more
personal your 1-to-1 communication can be, the
more loyal
16The dynamics of increasing revenues
- Dynamics of member profiles the better the
profiles, the easier it gets to attract targeted
advertisements/ offerings, the more
advertisements/ transactions, the more new
advertisements/ offerings, that will be better
targeted and the more effective they can reach
the members - Dynamics of the transaction offerings the larger
/ more interesting the range of products and
services offered, the more members will be
interested, resulting in more transactions, the
more additional offerings you get
17Implications for management
- Targeting key assets that will drive growth
- Critical mass of members
- Critical mass of usage profiles
- Critical mass of advertisers/vendors
- Critical mass of transaction profiles
- Critical mass of transactions
- The members are the most important asset !B2B
more transaction-intensive communitiesB2C
probably more advertising-intensive communities
18Implications for management
- Managing the evolving role and (economic)
contribution of community members - The value and proportion of these categories
varies over time and for different types of
communities - Tasks
- Attract members
- Promote participation by editorial and
member-generated content - Build loyalty through customized interaction
- Capture value from advertising and transactions
Attract browsersAttractive contentFree
Promote participation by builders Attracts
advertisers
Build loyalty from usersUsage profiles
interesting for advertisers
Capture value from buyers Attracts offerings
19Revenue model for virtual communities
- Some basic ideas
- The economical environment
- A new business model
- The evolution of the virtual community
- Ways to make a virtual community profitable
- The organisation of a virtual community
- What does this mean for the future ?
20How customers gain a new business model
-
- A community offers a strong value proposition and
helps aggregate purchasing power by - Distinctive focus (as to membership)
- B2C
- Topical community (topics of interest)
- Geographic community
- Demographic community
- B2B
- Vertical industry community
- Functional community
- Geographic community
- Business category community
21How customers gain a new business model
- Integration of information and communication
- The range, richness, reliability and timeliness
of published content - The opportunity to interact with the publisher
- The certification of authenticity and
qualifiaction - Emphasis on member-generated content
- Opportunity to spread
- Opportunity to compare and aggregate experiences
- Not dependent of advertisers or vendors
22How customers gain a new business model
- Choice of competing advertisers and vendor offers
- Provide members with the opportunity to quickly
and efficiently choose the best offer available - Commercial orientation by community organizers
- Recognize and exploit the opportunity to shift
power from vendors to customers - Attractive return is needed to invest in the
resources needed to run and manage the community
23 leading to a power shift
- Aggregated purchasing power as a consequence of
distinctive focus vendors have been
conveniently aggregated to serve their particular
needs (all members sharing the same interest),
leveraging their collective power - Improved access to information arm members
with more information, thus moving away from the
traditional information asymmetry, creating
reverse markets - Vendor choice
- Commercially motivated community organizers who
earn an attractive financial return
24Key implications
- Members must be given the tools necessary to
wield their new power - member aggregation
- member-to-member interaction
- member-generated content
- Members must be given access to a broad range of
competing and complementary vendors
25Key implications
- Members must be given the chance to maximize the
value they receive from information about
themselves - Planning for growth
- A new mental model an organic approach to
organisation
26How vendors gain
- Communities are a powerful vehicle for
expanding their markets Through capabilities
that are common in an internet environment - Lower capital investment in bricks and mortar
- Broader geographic reach
- Disintermediation potential
27How vendors gain
- Communities are a powerful vehicle for expanding
their markets through capabilities that are
unique to the VC business model - Reduced search costs for vendors and customers
- Increased propensity for customers to buy
(customers perceive less risk of purchase and
experience more excitement) - Enhanced ability to target the right customers
detailled profiles of members (in general) and
their transaction histories incl the
competition, information on demonstrated
preferences - Greater ability to tailor products and services
and add value to existing ones
28Early action is imperative !
- Early entrants/first movers will gain the field
because of - Accumulated unique assets that differentiate one
community from the other more members, more
member-generated content, more builders/buyers,
more profiles, more advertisers/vendors - Barriers to switching communities are the
relationships with members, the established
reliability of the manager, the familiarity of
the look and feel(interface) and
personalization - Community (marketing) skills will become more
expensive - Tendency to concentration over time and economies
of scope - Buying your way in will also be expensive
29Who benefits by a community
- At first communities will be started by newcomers
and small players. - Bigger companies will lose market share to these
small players. - Over time the big companies will consider it to
be necessary to participate.
30Revenue model for virtual communities
- Some basic ideas
- The economical environment
- A new business model
- The evolution of the virtual community
- Ways to make a virtual community profitable
- The organisation of a virtual community
- What does this mean for the future ?
31The entry point
- Indicators of near-term economic
potential(necessary to prepare a business case) - Size
- Demographic statistics
- Spending information fe. the number of persons
buying information about the topic (magazines) - Membership in groups or organisations
(demonstrates a more than casual interest) - The relative value of an online presence
- How many people have online access ?
- What is the digital value ?
32The economic potential
- The value of community membership
- How important are interpersonal contacts
(relationships/interests/fantasies/transactions)
? - The likely intensity of commerce
- How many transactions ?
- Average transaction value ?
- How many advertising money is actually being
spent to reach these people ? - Usefull but less decisive
- Opportunities for fractal depth
- degree to which the community can be segmented
and become even more targeted
33The concept phase
- Experience around a common topic of interest
the right balance between emotion and ratio - Emotion leads to more bonding
- Ratio leads to more information about needs and
buyer behaviour - Open community exclusivity is strictly
forbidden - What kind of information do we bring to the
attention ? - What functionalities do we provide ?
-
34The foundation
- Acquisition of a critical mass of members
- 3 phases
- Generate traffic attract browsers
- Concentrate traffic engage members who become
users, builders and buyers - Lock in traffic
35Stage 1 generate traffic
- Enter quickly (use off the shelve technology) !
- Get people to pass through
- Offer a directory to other resources on the
network that would be of interest especially
valuable if it includes - evaluations or ratings
- thoughtful tips
36Stage 1 generate traffic
- Advantages
- It accelerates entry
- Reduces the need for investment in content
- Builds a brand image as reliable guide
- It gets target members in the habit of coming to
the site - It provides valuable information about interests
and needs - Possible extensions
- Bulletin boards with comments on referred sites
and suggestions - Chat rooms with experts and magnet
personalities - Simple and easy-to-complete registration program
37Stage 1 generate traffic
- Generate awareness
- Leverage information networks of existing
physical communities - Find powerful influencers /well-connected people
- Give them VIP-membership
- Establish an advisory board
- Encourage regular coverage in conventional media
- Feature on sites that are visited by potential
members (reciprocal links)
38Stage 1 generate traffic
- Partner for pre-emption
- Companies with a strong brand image (not
necessarily related to the communitys focus) - Companies that own anchor published content
- Potential competitors (to neutralize their
competitive threat)
39Stage 2 concentrate traffic (growth)
-
- Concentrate traffic It is no longer
sufficient to travel through the site, it is
essential that members spend increasing time
there. Increased usage rates result in - More detailed usage profiles
- More accurate targeting of
- Advertising messages
- Content providers and vendors
- Raising switching barriers
40Stage 2 concentrate traffic (growth)
-
- Engage members
- Tailor the individual members view of the
community to his/her interest fe colors, entry
pages - Risk less unexpected discoveries
- Solution use agent technology (suggestions by
comparing usage profiles) - Create experiences that address as many of the 4
needs as possible (IRFT) bulletin boards and
chat rooms - Transform lurkers into active contributors by
- Promoting the range of member participation
opportunities - Special discounts or areas for active contributors
41Stage 2 concentrate traffic (growth)
- Enhance the offerings
- The range and depth (opinions, feedback)
- By members themselves
- By new content providers (content development
tool kits) and vendors (using aggregated
profiles) - Special events
- Chat sessions with experts or known personalities
- Member contests (challenges)
- purpose surprise and delight members
- Be careful not to erode the reputation of quality
of the resources
42Stage 2 concentrate traffic (growth)
- Extract value
- capture, organize and use profiles of member
activities in such a way that it maximizes its
economic value without violating privacy concerns - Let members specify the level and type of
advertising they wish to receive - Help members evaluate the qualifications of
specific vendors
43Characteristics
- Members start to take over
- Welcome committee
- Different roles recognizable
- The community maintains itself when gt 5000-10000
members - Few advertisers/vendors
- Often no critical mass yet
- After 9-12 months
- Need to meet each other
- Members correct each other
44Lock in traffic (maturity stage)
- Foster personal relationships between members
through bulletin boards and chat rooms - Accumulate and organize member-generated content
- Accumulate rapidly
- Edit it (to maintain high standards of quality)
- Index it (to make it easily accessible)
- Expand and enhance the communitys functionality
- Leverage the usage profiles of members
- Build out service offerings (fractal depth)
- Develop more user-friendly interfaces and designs
- Tailor resources to the individual members needs
- Customize their user interface or directories
they access - Tailored newsletter
45Emphasis on organic growth
- Preserve the community members sense of intimacy
and continuity - Sometimes overwhelmed by too many newcomers
encourage new, fractal subcommunities (must stay
small) - Establish tiering zones that are accessible
to all and zones that have controls on access - Calendar of events to encourage the same people
to come back - compelling transaction offerings
- Capture the benefits of scale
- Stronger negotiating power towards advertisers,
vendors. - Spread major expenses like marketing, customer
service, information systems/management - Balance between member empowerment and protection
of the broader communitys interest
46Characteristics
-
- Certain members gain special status because of
- Their expertise
- Their contributions
- The link with the physical world grows circle
of friends - Members see themselves as the owners of the
community - They act as promotors and defend their
community - Content of companies are no problem if designed
correctly, placed correctly. They should adopt a
learning attitude. - Usage profiles become sharper and more
interesting for companies. - Keep focus by introducing more detailled topics
- Members can participate in more than one
subcommunity
47Win-win
- Members ask for commercial benefits
- Tailored product/service offerings
- Benefits that are for members only
- Members do not have the time or motivation to
investigate their possibilities -gt the task of
the virtual broker (community manager)
48Usage profiles a must
- Obligatory registration
- Record the right data
- personal data limited
- profile data characteristics related to the
topic interests, needs, conduct - Use them in the right way store the personal
records in a different database than the profile
records, never give both of them (unless with
explicit permission)
49Usage profiles a must
- Reasons for registration
- Identitification (social control) -gt safety
- Recognition -gt accessibility -gt measurability
- Own homepage for members ID
- Compare profiles of active members with those of
inactive members - Advantage not pc-related like cookies
50Revenue model for virtual communities
- Some basic ideas
- The economical environment
- A new business model
- The evolution of the virtual community
- Ways to make a virtual community profitable
- The organisation of a virtual community
- What does this mean for the future ?
51Some considerations
- The initiator of a virtual community usually
wants to make a profit - The commercial offers should correspond to the
expectations and needs of the members ánd of the
vendors - A network of logistic partners needs to be in
place for the fulfilment
521. Exploitation of data
- Subscription to monthly reports from the profile
and usage records - Tailored market research
- Based on existing data
- Polls or online inquiries
- Never personal data!
532. Shop
- Online shop of a limited and exclusive product
range mostly put together by the members
themselves - Members that were actively involved in the
composition of the assortment, usually actively
promote the shop (for confirmation and status) - The community manager gets a margin for each sold
product
543. Publications
- Publications related to the community topic
- Books, booklets
- Magazines
- Radio/TV-programs
- The content mostly comes from the members
- Advertising space for companies (not vulgar
commercial) - The community manager makes a profit from the
sale of the publications and advertisements of
companies
554. Personal merchandise
- T-shirts, cups/mugs, caps,
- Sometimes mention a brand en passant
- Purpose promotion and bonding
- The community manager has revenues from the sale
of these merchandising objects and contributions
from companies
565. E-commerce
- Links to the e-shops of other companies
- Online orders/payments
- Auctions
- Affiliate programs
- The sale must be tracable
- He community manager gets a commission for each
sale
576. Online marketing
- Customers circle as subcommunity
- Loyalty programs
- Company pages
- Testmarketing
- The community manager gets a fee partly fixed,
partly variable
587. Events
- Fairs
- Courses/seminars
- Meeting days / gatherings
- A lot of help from the members for the
preparation and organisation of the event - Revenues from entrance fees and sponsoring
598. Exploitation of the community brand
- After some time the community gets a certain
brand recognition -gt it becomes a hallmark and
the community manager can give a licence to use
the brand. - Revenues from the royalties of the brand
609. We-commerce
- Members aggregate their purchasing and
negotiation power to buy product/services. - Might be dangerous for the vendors because of
peaks in the demand causing fulfilment problems. - The community manager gets a commission for each
sold product/service.
6110. Auctions
- A kind of garage sales
- A method to get rid of some things and get a hold
of secondhand stuff - Problem guarantee
- The sincerety/reliability of the participants
- The quality of the goods
- Revenues from fees partly fixed, partly variable
62Revenue model for virtual communities
- Some basic ideas
- The economical environment
- A new business model
- The evolution of the virtual community
- Ways to make a virtual community profitable
- The organisation of a virtual community
- What does this mean for the future ?
63Necessary resources
- Brands
- Effective tool for attracting browsers to the
site - Ensure that the associated context is OK
- Customer relationships
- Imply a strong understanding of what makes
customers happy/unhappy and the ability to
deliver what the customer needs - Imply an ongoing interaction with customers
opportunity to introduce them to a newly
established virtual community by giving them
extras - Content
- In the short run a powerful draw to lure in
browsers
64Skill requirements
- The skills to organize a community are equally
important - Ability to aggregate members
- Ability to retain members
- Ability to encourage members to make transactions
- Ability to serve members
- Ability to attract advertisers/vendors
- Not technical management can be outsourced.
65Organisation chart
66The role of the organisation
- Facilitating
- Neutral
- Proactive sees (new) marketing opportunities
- Advisory towards companies
- What activities,
- On what places,
- About which products
- Very strategic role on the internet
- bring together offer and demand according to
theprinciple of Customer-Life-Time-Value (CLTV)
67Revenue model for virtual communities
- Some basic ideas
- The economical environment
- A new business model
- The evolution of the virtual community
- Ways to make a virtual community profitable
- The organisation of a virtual community
- What does this mean for the future ?
68Consequences for marketing
- Use the ideas of the customer for
- The development of new products
- The commercialization of new products
- The promotion of new/existing products
- Challenge the product quality being more
important than the brand customers give the
product its image(the brand image is reinforced
by the customer) - Advertising (if done right) becomes selling,
selling becomes serving - Prices become transparant
- Result true customer loyalty
- Determine which current and potential customers
are more valuable than others (rich data are
essential)
69Marketing objectives of community marketing
- More customer contact and more customer loyalty
to a product - Launch a new product
- Differentiate a product from the competition
- More sales throuhgh the internet
- Change in buyer behaviour
- Image change
70Implications for companies
- Virtual communities
- Are a threat for traditional intermediaries
- Become a threat to big corporations
- Capital assets are no longer a competitive
advantage - Capital assets are no entry barriers anymore
- Offer a better chance for smaller companies
(more willing to participate in communities) - Stimulate companies to cross industry boundaries
- Stimulate partnerships and information-sharing
(before considered confidential)
71Some considerations
- A different mindset is needed in companies
- Consumers as well as businesses must learn to use
new, interactive opportunities a learning
process that is faster for customers than for
companies - Consumers become more and more organised
- Digital media allow almost anything to be
measured -gt result independent rates -gt new
business models - Mobile media -gt even more independent of space,
contacts becoming even more frequent and intense - Role of virtual communities ?
72Recommended reading
- Net Gain Hagel ArmstrongISBN 0875847595
Harvard Business School Press Nl versie Winst
op internet ISBN 9025423876 uitgeverij Contact
- Net Worth Hagel SingerISBN 0875848893
Harvard Business School Press NL versie De
waarde van internetISBN 9025497454 uitgeverij
Contact