Revenue model for virtual communities - PowerPoint PPT Presentation

1 / 72
About This Presentation
Title:

Revenue model for virtual communities

Description:

engage members who become users, builders and buyers. Lock in traffic. Stage 1 : generate traffic ... Builds a brand image as reliable guide ... – PowerPoint PPT presentation

Number of Views:127
Avg rating:3.0/5.0
Slides: 73
Provided by: CMD91
Category:

less

Transcript and Presenter's Notes

Title: Revenue model for virtual communities


1
Revenue model for virtual communities
  • Profitability of communities

2
Whats on your mind ?
  • What questions raise in your head when starting
    this topic?

3
Revenue model for virtual communities
  • Some basic ideas
  • The economical environment
  • A new business model
  • The evolution of the virtual community
  • Ways to make a virtual community profitable
  • The organisation of a virtual community
  • What does this mean for the future ?

4
Food for thought
  • Markets consist of people, not of segments.
  • Internet provides people with a new means of
    communication.
  • Companies who do not master the same language as
    their customers, will loose contact with their
    customers.
  • Communities and interactive markets often know
    more about the products than the producers
    themselves.
  • In order to survive companies will have to be
    part of the virtual community and actively
    participate in the conversation.

5
Revenue model for virtual communities
  • Some basic ideas
  • The economical environment
  • A new business model
  • The evolution of the virtual community
  • Ways to make a virtual community profitable
  • The organisation of a virtual community
  • What does this mean for the future ?

6
Basic idea 1
  • What makes a community thrive ?
  • A common interest creates a bond.
  • The members are in control.
  • The members have their own identity.
  • Interaction between the members.
  • Social interaction is key.
  • Members have different roles in the community.
  • Similar to the real (physical) world !

7
Basic idea 2
  • The foundation of a virtual community the
    combination of useful information and the ability
    to communicate/interact based on confidence and
    mutual dedication
  • Purpose help customers find an appropriate
    provider- and not the other way around

8
Basic idea 3
  • The core of a virtual comunity bring people
    together
  • Integrate 4 basic needs
  • Interests contact people with the same (field
    of) interest
  • Relationships share personal experiences
  • New/intense experiences in each stage of life
  • Creates strong social ties
  • Fantasies experiment with new personalities and
    role plays fe. sports community where you build
    teams with names of real players
  • Transactions

9
Basic idea 4
  • Acces to information
  • Determines the negotiating position in each
    commercial transaction
  • Often the main incentive to join a virtual
    community
  • Full commercial potential
  • signifant number (critical mass) of members
  • transaction facilities available

10
Basic idea 5
  • Power to the people
  • In a virtual community members are looking for
    mutual influence
  • Wishes and preferences are being shared and
    reacted upon
  • Companies can draw the members attention by
    posting the right messages on the right spot in
    the right way

11
Basic idea 6
  • As a company, participate in all community
    processes
  • Speak the language of the members.
  • Communicate with them.
  • Listen to what they have to say.
  • Dont try to know better and dont impose
    anything. Give them room !
  • Succes is more likely as neutrality is higher.

12
Revenue model for virtual communities
  • Some basic ideas
  • The economical environment
  • A new business model
  • The evolution of the virtual community
  • Ways to make a virtual community profitable
  • The organisation of a virtual community
  • What does this mean for the future ?

13
Economical environment
  • Relatively low start investment a little in
    technology, most in member recruitment and
    support)
  • Short term profit under great pressure
  • Economics of increasing returns
  • Initial investment with low incremental
    production costs for extra units fe software
  • Network-effect fe fax the more you sell, the
    more you sell

14
From a commercial perspective
  • The profits for a community come from
  • Membership contributions Can slow down the
    member acquisition Mostly in B2B, in B2C with
    high involvement- low volume
  • Revenues from advertisements need critical
    mass
  • Revenues from transactions need critical mass
  • Selling or renting user profiles or transaction
    profiles to third parties Can damage the
    relationship

15
The dynamics of increasing revenues
  • 4 dynamic loops reinforcing each other
  • Dynamics of content attractiveness the more
    attractive the content, the more time spent by
    members, the more interactions, the more
    member-generated content, the more
    content/information, the more members,
  • Dynamics of member loyalty the more personal
    relationships (communication/ interaction), the
    more chance members become loyal, the more
    personal your 1-to-1 communication can be, the
    more loyal

16
The dynamics of increasing revenues
  • Dynamics of member profiles the better the
    profiles, the easier it gets to attract targeted
    advertisements/ offerings, the more
    advertisements/ transactions, the more new
    advertisements/ offerings, that will be better
    targeted and the more effective they can reach
    the members
  • Dynamics of the transaction offerings the larger
    / more interesting the range of products and
    services offered, the more members will be
    interested, resulting in more transactions, the
    more additional offerings you get

17
Implications for management
  • Targeting key assets that will drive growth
  • Critical mass of members
  • Critical mass of usage profiles
  • Critical mass of advertisers/vendors
  • Critical mass of transaction profiles
  • Critical mass of transactions
  • The members are the most important asset !B2B
    more transaction-intensive communitiesB2C
    probably more advertising-intensive communities

18
Implications for management
  • Managing the evolving role and (economic)
    contribution of community members
  • The value and proportion of these categories
    varies over time and for different types of
    communities
  • Tasks
  • Attract members
  • Promote participation by editorial and
    member-generated content
  • Build loyalty through customized interaction
  • Capture value from advertising and transactions

Attract browsersAttractive contentFree
Promote participation by builders Attracts
advertisers
Build loyalty from usersUsage profiles
interesting for advertisers
Capture value from buyers Attracts offerings
19
Revenue model for virtual communities
  • Some basic ideas
  • The economical environment
  • A new business model
  • The evolution of the virtual community
  • Ways to make a virtual community profitable
  • The organisation of a virtual community
  • What does this mean for the future ?

20
How customers gain a new business model
  • A community offers a strong value proposition and
    helps aggregate purchasing power by
  • Distinctive focus (as to membership)
  • B2C
  • Topical community (topics of interest)
  • Geographic community
  • Demographic community
  • B2B
  • Vertical industry community
  • Functional community
  • Geographic community
  • Business category community

21
How customers gain a new business model
  • Integration of information and communication
  • The range, richness, reliability and timeliness
    of published content
  • The opportunity to interact with the publisher
  • The certification of authenticity and
    qualifiaction
  • Emphasis on member-generated content
  • Opportunity to spread
  • Opportunity to compare and aggregate experiences
  • Not dependent of advertisers or vendors

22
How customers gain a new business model
  • Choice of competing advertisers and vendor offers
  • Provide members with the opportunity to quickly
    and efficiently choose the best offer available
  • Commercial orientation by community organizers
  • Recognize and exploit the opportunity to shift
    power from vendors to customers
  • Attractive return is needed to invest in the
    resources needed to run and manage the community

23
leading to a power shift
  • Aggregated purchasing power as a consequence of
    distinctive focus vendors have been
    conveniently aggregated to serve their particular
    needs (all members sharing the same interest),
    leveraging their collective power
  • Improved access to information arm members
    with more information, thus moving away from the
    traditional information asymmetry, creating
    reverse markets
  • Vendor choice
  • Commercially motivated community organizers who
    earn an attractive financial return

24
Key implications
  • Members must be given the tools necessary to
    wield their new power
  • member aggregation
  • member-to-member interaction
  • member-generated content
  • Members must be given access to a broad range of
    competing and complementary vendors

25
Key implications
  • Members must be given the chance to maximize the
    value they receive from information about
    themselves
  • Planning for growth
  • A new mental model an organic approach to
    organisation

26
How vendors gain
  • Communities are a powerful vehicle for
    expanding their markets Through capabilities
    that are common in an internet environment
  • Lower capital investment in bricks and mortar
  • Broader geographic reach
  • Disintermediation potential

27
How vendors gain
  • Communities are a powerful vehicle for expanding
    their markets through capabilities that are
    unique to the VC business model
  • Reduced search costs for vendors and customers
  • Increased propensity for customers to buy
    (customers perceive less risk of purchase and
    experience more excitement)
  • Enhanced ability to target the right customers
    detailled profiles of members (in general) and
    their transaction histories incl the
    competition, information on demonstrated
    preferences
  • Greater ability to tailor products and services
    and add value to existing ones

28
Early action is imperative !
  • Early entrants/first movers will gain the field
    because of
  • Accumulated unique assets that differentiate one
    community from the other more members, more
    member-generated content, more builders/buyers,
    more profiles, more advertisers/vendors
  • Barriers to switching communities are the
    relationships with members, the established
    reliability of the manager, the familiarity of
    the look and feel(interface) and
    personalization
  • Community (marketing) skills will become more
    expensive
  • Tendency to concentration over time and economies
    of scope
  • Buying your way in will also be expensive

29
Who benefits by a community
  • At first communities will be started by newcomers
    and small players.
  • Bigger companies will lose market share to these
    small players.
  • Over time the big companies will consider it to
    be necessary to participate.

30
Revenue model for virtual communities
  • Some basic ideas
  • The economical environment
  • A new business model
  • The evolution of the virtual community
  • Ways to make a virtual community profitable
  • The organisation of a virtual community
  • What does this mean for the future ?

31
The entry point
  • Indicators of near-term economic
    potential(necessary to prepare a business case)
  • Size
  • Demographic statistics
  • Spending information fe. the number of persons
    buying information about the topic (magazines)
  • Membership in groups or organisations
    (demonstrates a more than casual interest)
  • The relative value of an online presence
  • How many people have online access ?
  • What is the digital value ?

32
The economic potential
  • The value of community membership
  • How important are interpersonal contacts
    (relationships/interests/fantasies/transactions)
    ?
  • The likely intensity of commerce
  • How many transactions ?
  • Average transaction value ?
  • How many advertising money is actually being
    spent to reach these people ?
  • Usefull but less decisive
  • Opportunities for fractal depth
  • degree to which the community can be segmented
    and become even more targeted

33
The concept phase
  • Experience around a common topic of interest
    the right balance between emotion and ratio
  • Emotion leads to more bonding
  • Ratio leads to more information about needs and
    buyer behaviour
  • Open community exclusivity is strictly
    forbidden
  • What kind of information do we bring to the
    attention ?
  • What functionalities do we provide ?

34
The foundation
  • Acquisition of a critical mass of members
  • 3 phases
  • Generate traffic attract browsers
  • Concentrate traffic engage members who become
    users, builders and buyers
  • Lock in traffic

35
Stage 1 generate traffic
  • Enter quickly (use off the shelve technology) !
  • Get people to pass through
  • Offer a directory to other resources on the
    network that would be of interest especially
    valuable if it includes
  • evaluations or ratings
  • thoughtful tips

36
Stage 1 generate traffic
  • Advantages
  • It accelerates entry
  • Reduces the need for investment in content
  • Builds a brand image as reliable guide
  • It gets target members in the habit of coming to
    the site
  • It provides valuable information about interests
    and needs
  • Possible extensions
  • Bulletin boards with comments on referred sites
    and suggestions
  • Chat rooms with experts and magnet
    personalities
  • Simple and easy-to-complete registration program

37
Stage 1 generate traffic
  • Generate awareness
  • Leverage information networks of existing
    physical communities
  • Find powerful influencers /well-connected people
  • Give them VIP-membership
  • Establish an advisory board
  • Encourage regular coverage in conventional media
  • Feature on sites that are visited by potential
    members (reciprocal links)

38
Stage 1 generate traffic
  • Partner for pre-emption
  • Companies with a strong brand image (not
    necessarily related to the communitys focus)
  • Companies that own anchor published content
  • Potential competitors (to neutralize their
    competitive threat)

39
Stage 2 concentrate traffic (growth)
  • Concentrate traffic It is no longer
    sufficient to travel through the site, it is
    essential that members spend increasing time
    there. Increased usage rates result in
  • More detailed usage profiles
  • More accurate targeting of
  • Advertising messages
  • Content providers and vendors
  • Raising switching barriers

40
Stage 2 concentrate traffic (growth)
  • Engage members
  • Tailor the individual members view of the
    community to his/her interest fe colors, entry
    pages
  • Risk less unexpected discoveries
  • Solution use agent technology (suggestions by
    comparing usage profiles)
  • Create experiences that address as many of the 4
    needs as possible (IRFT) bulletin boards and
    chat rooms
  • Transform lurkers into active contributors by
  • Promoting the range of member participation
    opportunities
  • Special discounts or areas for active contributors

41
Stage 2 concentrate traffic (growth)
  • Enhance the offerings
  • The range and depth (opinions, feedback)
  • By members themselves
  • By new content providers (content development
    tool kits) and vendors (using aggregated
    profiles)
  • Special events
  • Chat sessions with experts or known personalities
  • Member contests (challenges)
  • purpose surprise and delight members
  • Be careful not to erode the reputation of quality
    of the resources

42
Stage 2 concentrate traffic (growth)
  • Extract value
  • capture, organize and use profiles of member
    activities in such a way that it maximizes its
    economic value without violating privacy concerns
  • Let members specify the level and type of
    advertising they wish to receive
  • Help members evaluate the qualifications of
    specific vendors

43
Characteristics
  • Members start to take over
  • Welcome committee
  • Different roles recognizable
  • The community maintains itself when gt 5000-10000
    members
  • Few advertisers/vendors
  • Often no critical mass yet
  • After 9-12 months
  • Need to meet each other
  • Members correct each other

44
Lock in traffic (maturity stage)
  • Foster personal relationships between members
    through bulletin boards and chat rooms
  • Accumulate and organize member-generated content
  • Accumulate rapidly
  • Edit it (to maintain high standards of quality)
  • Index it (to make it easily accessible)
  • Expand and enhance the communitys functionality
  • Leverage the usage profiles of members
  • Build out service offerings (fractal depth)
  • Develop more user-friendly interfaces and designs
  • Tailor resources to the individual members needs
  • Customize their user interface or directories
    they access
  • Tailored newsletter

45
Emphasis on organic growth
  • Preserve the community members sense of intimacy
    and continuity
  • Sometimes overwhelmed by too many newcomers
    encourage new, fractal subcommunities (must stay
    small)
  • Establish tiering zones that are accessible
    to all and zones that have controls on access
  • Calendar of events to encourage the same people
    to come back
  • compelling transaction offerings
  • Capture the benefits of scale
  • Stronger negotiating power towards advertisers,
    vendors.
  • Spread major expenses like marketing, customer
    service, information systems/management
  • Balance between member empowerment and protection
    of the broader communitys interest

46
Characteristics
  • Certain members gain special status because of
  • Their expertise
  • Their contributions
  • The link with the physical world grows circle
    of friends
  • Members see themselves as the owners of the
    community
  • They act as promotors and defend their
    community
  • Content of companies are no problem if designed
    correctly, placed correctly. They should adopt a
    learning attitude.
  • Usage profiles become sharper and more
    interesting for companies.
  • Keep focus by introducing more detailled topics
  • Members can participate in more than one
    subcommunity

47
Win-win
  • Members ask for commercial benefits
  • Tailored product/service offerings
  • Benefits that are for members only
  • Members do not have the time or motivation to
    investigate their possibilities -gt the task of
    the virtual broker (community manager)

48
Usage profiles a must
  • Obligatory registration
  • Record the right data
  • personal data limited
  • profile data characteristics related to the
    topic interests, needs, conduct
  • Use them in the right way store the personal
    records in a different database than the profile
    records, never give both of them (unless with
    explicit permission)

49
Usage profiles a must
  • Reasons for registration
  • Identitification (social control) -gt safety
  • Recognition -gt accessibility -gt measurability
  • Own homepage for members ID
  • Compare profiles of active members with those of
    inactive members
  • Advantage not pc-related like cookies

50
Revenue model for virtual communities
  • Some basic ideas
  • The economical environment
  • A new business model
  • The evolution of the virtual community
  • Ways to make a virtual community profitable
  • The organisation of a virtual community
  • What does this mean for the future ?

51
Some considerations
  • The initiator of a virtual community usually
    wants to make a profit
  • The commercial offers should correspond to the
    expectations and needs of the members ánd of the
    vendors
  • A network of logistic partners needs to be in
    place for the fulfilment

52
1. Exploitation of data
  • Subscription to monthly reports from the profile
    and usage records
  • Tailored market research
  • Based on existing data
  • Polls or online inquiries
  • Never personal data!

53
2. Shop
  • Online shop of a limited and exclusive product
    range mostly put together by the members
    themselves
  • Members that were actively involved in the
    composition of the assortment, usually actively
    promote the shop (for confirmation and status)
  • The community manager gets a margin for each sold
    product

54
3. Publications
  • Publications related to the community topic
  • Books, booklets
  • Magazines
  • Radio/TV-programs
  • The content mostly comes from the members
  • Advertising space for companies (not vulgar
    commercial)
  • The community manager makes a profit from the
    sale of the publications and advertisements of
    companies

55
4. Personal merchandise
  • T-shirts, cups/mugs, caps,
  • Sometimes mention a brand en passant
  • Purpose promotion and bonding
  • The community manager has revenues from the sale
    of these merchandising objects and contributions
    from companies

56
5. E-commerce
  • Links to the e-shops of other companies
  • Online orders/payments
  • Auctions
  • Affiliate programs
  • The sale must be tracable
  • He community manager gets a commission for each
    sale

57
6. Online marketing
  • Customers circle as subcommunity
  • Loyalty programs
  • Company pages
  • Testmarketing
  • The community manager gets a fee partly fixed,
    partly variable

58
7. Events
  • Fairs
  • Courses/seminars
  • Meeting days / gatherings
  • A lot of help from the members for the
    preparation and organisation of the event
  • Revenues from entrance fees and sponsoring

59
8. Exploitation of the community brand
  • After some time the community gets a certain
    brand recognition -gt it becomes a hallmark and
    the community manager can give a licence to use
    the brand.
  • Revenues from the royalties of the brand

60
9. We-commerce
  • Members aggregate their purchasing and
    negotiation power to buy product/services.
  • Might be dangerous for the vendors because of
    peaks in the demand causing fulfilment problems.
  • The community manager gets a commission for each
    sold product/service.

61
10. Auctions
  • A kind of garage sales
  • A method to get rid of some things and get a hold
    of secondhand stuff
  • Problem guarantee
  • The sincerety/reliability of the participants
  • The quality of the goods
  • Revenues from fees partly fixed, partly variable

62
Revenue model for virtual communities
  • Some basic ideas
  • The economical environment
  • A new business model
  • The evolution of the virtual community
  • Ways to make a virtual community profitable
  • The organisation of a virtual community
  • What does this mean for the future ?

63
Necessary resources
  • Brands
  • Effective tool for attracting browsers to the
    site
  • Ensure that the associated context is OK
  • Customer relationships
  • Imply a strong understanding of what makes
    customers happy/unhappy and the ability to
    deliver what the customer needs
  • Imply an ongoing interaction with customers
    opportunity to introduce them to a newly
    established virtual community by giving them
    extras
  • Content
  • In the short run a powerful draw to lure in
    browsers

64
Skill requirements
  • The skills to organize a community are equally
    important
  • Ability to aggregate members
  • Ability to retain members
  • Ability to encourage members to make transactions
  • Ability to serve members
  • Ability to attract advertisers/vendors
  • Not technical management can be outsourced.

65
Organisation chart
66
The role of the organisation
  • Facilitating
  • Neutral
  • Proactive sees (new) marketing opportunities
  • Advisory towards companies
  • What activities,
  • On what places,
  • About which products
  • Very strategic role on the internet
  • bring together offer and demand according to
    theprinciple of Customer-Life-Time-Value (CLTV)

67
Revenue model for virtual communities
  • Some basic ideas
  • The economical environment
  • A new business model
  • The evolution of the virtual community
  • Ways to make a virtual community profitable
  • The organisation of a virtual community
  • What does this mean for the future ?

68
Consequences for marketing
  • Use the ideas of the customer for
  • The development of new products
  • The commercialization of new products
  • The promotion of new/existing products
  • Challenge the product quality being more
    important than the brand customers give the
    product its image(the brand image is reinforced
    by the customer)
  • Advertising (if done right) becomes selling,
    selling becomes serving
  • Prices become transparant
  • Result true customer loyalty
  • Determine which current and potential customers
    are more valuable than others (rich data are
    essential)

69
Marketing objectives of community marketing
  • More customer contact and more customer loyalty
    to a product
  • Launch a new product
  • Differentiate a product from the competition
  • More sales throuhgh the internet
  • Change in buyer behaviour
  • Image change

70
Implications for companies
  • Virtual communities
  • Are a threat for traditional intermediaries
  • Become a threat to big corporations
  • Capital assets are no longer a competitive
    advantage
  • Capital assets are no entry barriers anymore
  • Offer a better chance for smaller companies
    (more willing to participate in communities)
  • Stimulate companies to cross industry boundaries
  • Stimulate partnerships and information-sharing
    (before considered confidential)

71
Some considerations
  • A different mindset is needed in companies
  • Consumers as well as businesses must learn to use
    new, interactive opportunities a learning
    process that is faster for customers than for
    companies
  • Consumers become more and more organised
  • Digital media allow almost anything to be
    measured -gt result independent rates -gt new
    business models
  • Mobile media -gt even more independent of space,
    contacts becoming even more frequent and intense
  • Role of virtual communities ?

72
Recommended reading
  • Net Gain Hagel ArmstrongISBN 0875847595
    Harvard Business School Press Nl versie Winst
    op internet ISBN 9025423876 uitgeverij Contact
  • Net Worth Hagel SingerISBN 0875848893
    Harvard Business School Press NL versie De
    waarde van internetISBN 9025497454 uitgeverij
    Contact
Write a Comment
User Comments (0)
About PowerShow.com