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Play to Create

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... The Leningrad Cowboys, Helvetica, Fight Club, Hollis Frampton and Ken Jacobs ... his working week on a digital camera to procure an assurance of his cultural ... – PowerPoint PPT presentation

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Title: Play to Create


1
Play to Create
  • Briefing
  • 10 February 2009

2
  • You are asked to create a visually dynamic
    interactive presence (web site) to imaginatively
    interpret (and publicise) the narrative,
    emotions, spatial and temporal (time-based)
    experience and meaning of a cinematic film. The
    research and explorations undertaken by you
    should examine the conceptual ideas, plot, user
    experience, context and sequencing of events
    (narrative) implicit within the film.
  • If appropriate to your concept, the narrative of
    the sourced novel / book should be referenced and
    even, dare I say it, read. You must critically
    engage with the subject area to demonstrate an
    understanding of the key issues / concepts
    debated within the film and / or novel.

3
  • Your final solution should be imaginative,
    expressive, original and propose some interesting
    / innovative interactive treatments for the
    narrative, navigational structure, hierarchy of
    information (sequencing), spatial and temporal
    (time-based) experience that pervades in the
    film. The deployment of sound / audio in relation
    to the visuals may be integral to the conceptual
    framework of the work.
  • It is important that the solution it not a
    literal translation of the film to screen, but a
    new way of seeing, representing or
    re-contextualising the narrative structure and
    content that could only be formatted through an
    interactive medium.

4
  • Do not take an existing corporate (film) identity
    or realms of footage and transpose to the screen.
    Re-align, re-contextualise and possibly extend
    the story, narrative and content for the screen
    through a medium that can explore ideas in a
    different spatial and interactive dimension.
  • The work should not be pastiche (a work of art
    that imitates the style of some previous work) of
    the film, but an innovative treatment that
    possibly looks outside the central framework at
    peripheral directions in narrative, content and
    time e.g. an extension of a narrative outside the
    film, what the characters may have done outside
    the text, speculative scenario's, back stories or
    future stories / contexts.

5
  • You are asked to choose a film from a genre that
    plays with temporality, narrative structures and
    / or has a particular twist or interesting visual
    exploration. Some films you may wish to consider
    are
  • La Jetee (and Twelve Monkeys), Pulp Fiction,
    Memento, Alphaville, Catch 22, Timecode, The
    Draughtsmans Contract, Breathless, The Third
    Man, Throne of Blood, Mystery Train, The
    Leningrad Cowboys, Helvetica, Fight Club, Hollis
    Frampton and Ken Jacobs (both Structualist
    filmmakers).
  • The work should be process led, content-driven
    and context specific.

6
  • In the information age graphic design is or
    should be at the core of this field of cultural
    production called visual communication. Even
    though public attention for graphic design is
    often limited to its formal qualities, an
    interesting and influential graphic design
    product, be it a poster, a book or a website, it
    is rarely just an aesthetic thing - it is a
    precise shape for a precise content. (Bruinsma,
    2003, p.18)

7
  • What is the wow factor to the story / narrative?
    Human, emotive, scale, orientation, projection.
  • What is the essence of the story / narrative?
  • Envision the story at a human level, abstracted
    level, narrative level, imagined or fantasised
    sequence.

8
  • How to engage the user. Do not assume the user
    knows anything.
  • Concept message and audience interaction.
  • Age and audience. Who are you targeting?
  • Does it facilitate the user to develop their own
    subjective pathway, rather than an explicit
    information dissemination service that negates
    autonomy and engagement, to allow the narrative
    to be drawn out of the user?

9
  • Does the space (resolution) allow for casual
    exploration? Do you navigate the space in an
    abstract, hierarchical or linear / non-linear
    fashion (similarity to web site navigation)? Do
    you feel autonomous in your navigation of the
    space?
  • The sequencing or narrative of the interactive
    presence to represent the enduring and expressive
    qualities of the film.
  • How does the narrative help reveal or unfold the
    story to engage the user through positive
    experience?
  • Hypertext - user affect narrative from inside
    the field of representation. Subjective,
    non-linear journey of discovery.

10
  • Explore and design an interactive presence that
    extends the functionality and narrative of your
    film / book, with particular reference to the
    distinctive qualities and demands of interactive
    media. Basically, the interface design dictates
    how user communicates with the content.
  • Decide to what extend your site and the film
    should mirror one another and how new ideas might
    develop through the use of spatial based media to
    reflect the living form of the discovery. This
    is an opportunity to explore the dynamic nature
    of navigational structures / constantly shifting
    information unique to interactive media and
    exploit ideas of space that arise out of your
    analysis of the spatial resonance and hierarchy
    of complex information.

11
  • The development of your designs should also be
    influenced by the playful interactive qualities
    of the screen, which could allow a level of
    autonomous participation from users not
    implemented in the cinematic format e.g. how the
    user interacts, affects, plays and explores with
    the narrative structure and content in the web
    site.
  • The layering processes of interactivity allow
    information to be revealed and concealed
    incrementally. How could you develop and
    incorporate various techniques of this
    methodology within the design and organisation of
    the information?

12
salaryman6Jake Knight
  • http//www.youtube.com/watch?v8VRJ5OAtR5E

13
  • The short film salaryman6 by Jake Knight
    (OneDotZero_dvd_1) analogies the formulaic
    pattern of the modern urban milieu, through a
    transient existence of a Japanese salaryman
    constrained in a memorial loop, who records his
    working week on a digital camera to procure an
    assurance of his cultural identity and self-worth
    in society. The film explores temporality,
    banality, endless searching, repetition and
    cultural belief systems in an ephemeral account
    of the everyday.
  • The daily routine and the workers loss of memory
    are a metaphor for the bereavement of creative
    autonomy in a self-absorbed networked information
    society an imagination stifled. The habitual
    repetition of the monotonous juxtaposed with the
    loss of cognitive wherewithal envision the brain
    moulded by the mundane or explicit. The
    subsequent externalisations of the salarymans
    life in a series of photographs that document his
    recurrent daily schedule commoditise this
    cerebral almost automated self.

14
  • Think about some interesting innovative
    treatments on this short film based on earlier
    notions of narrative, context, spatial and
    temporal exploration (navigational and
    hierarchical information structures) of the
    social, cultural and technological themes
    explored in the storyline.
  • How could you envision the premise beyond the
    filmic boundaries to extend the notions of
    repetition, life-cycle, banality, technology,
    memory, the mind and identity?
  • What are the stories that remain hidden or
    untold?

15
  • Presentation date Tuesday 17 March 2009 (see
    board for group times)
  • Submission date Thursday 19 March 2009 before
    16.00 hours
  • Format / SizeThe sketchbooks with annotated
    notes should be numbered in chronological order
    of research. The final artefact should be burnt
    on a cross platform DVD / CD that works on
    operating system Mac OS 10.5. Work will not be
    accepted in other formats and presents the
    possibility of a fail grade. Please do not hand
    in work on a memory stick.
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