CUTTING TO THE CHASE cinematic construction for gamers - PowerPoint PPT Presentation

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CUTTING TO THE CHASE cinematic construction for gamers

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Title: CUTTING TO THE CHASE cinematic construction for gamers


1
CUTTING TO THE CHASEcinematic construction for
gamers
  • Hal Barwood LucasArts Entertainment Company
  • 20015095 ???

2
Content
  • Introduction
  • Fundamental Ideas
  • Cinematic Elements
  • Cinematic Style
  • Adapting the Language of Film to Games

3
Introduction
  • Game vs Film
  • Game development rules are vague
  • Language of film
  • Has changed little for 75 years

4
Fundamental Ideas
  • The shot
  • No possibility of motion picture entertainment
  • In 1895, Lumiere Brothers Train which lumbers
    across a bedsheet (3 min.)
  • Cinema would consist of a single shot and nothing
    more

Arrival of a train
Lumiere Brothers
5
Fundamental Ideas(Contd)
  • The cut
  • In 1902, Edwin S. Porter
  • The Life of an American Fireman
  • to understand a collection of separate film
    shots
  • Film Theory
  • How to cut? Language of film developed in the
    1st decade of the 20th century

6
Discoveries
  • Kuleshov Effect
  • The mental tendency of viewers to attempt to
    figure out how filmed shots fit together, even if
    the shots are totally unrelated
  • Mozhukhin a bowl of soup
  • Mozhukhin a dead body
  • Mozhukhin smiling child
  • Artificial Landscapes
  • Placing the White House in Moscow
  • Synthetic Woman
  • Image of a woman from cuts of one womans lips,
    anothers legs
  • Parallel action

7
Cinematic Elements
  • Actors Acting
  • Images Staging
  • Wonder whether changes in the apparent size of
    actors in different shots changes audiences
    feeling
  • Focal length of lenses dictate perspective
  • Lighting for a sense of 3-d and for emotional
    color
  • Stage scenes to look good on camera
  • Big image changes carry more power than little
    ones
  • Shots have a life of their own
  • Something should happen in each one

8
Cinematic Elements(Contd)
  • Cinematic Expression
  • Flow of time timing the cut
  • Dramatic Emphasis CLOSE-UP, INSERT
  • Ecstatic point of view Apollo 13
  • Camera Elevation
  • Suspense When the audience is informed about
    the nature of a situation
  • The World of Left Right
  • The Establishing Shot audience can see
    important spatial relationships
  • The Stage Line imaginary and elastic line
  • Coverage preserve the look direction
  • Camera progress In a chase, movement must
    proceed in the same direction

9
Cinematic Style
  • Visual exposition
  • Show, dont tell
  • Economy
  • Get rid of unnecessary details
  • Clarity
  • Change angle when cutting from one shot to same
    scene
  • Screen Reality
  • Melodrama
  • Unlike stage play, not physically present.
    Realistic

10
Adapting the Language of Film to Games
  • Dont worry too much about the above strictures
  • Make imagery clear
  • Use the story arc to maintain player involvement
  • Cinematic scene hold player attention
  • Visual clues
  • Organize cinematic interval
  • Interactive play cinematics on story
    development
  • Pick your point of view
  • In planning cinematic sequences
  • Maximize the dramatic impact of your scene
  • Make your scenes as short as possible
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