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Behavioral Economics

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Title: Behavioral Economics


1
Behavioral Economics
  • ECO 61 Microeconomic Analysis
  • Udayan Roy
  • December 2008

2
Main Topics
  • Objectives and methods of behavioral economics
  • Departures from perfect rationality
  • Choices involving time
  • Choices involving risk
  • Choices involving strategy

13-2
3
Motivations and Objectives
  • The two main motivations for behavioral economics
    concern apparent weaknesses in standard economic
    theory
  • People sometimes make choices that are difficult
    to explain with standard economic theory
  • Standard economic theory can lead to seemingly
    unreasonable conclusions about consumer welfare
  • Behavioral economics grew out of research in
    psychology
  • The objective is to modify, supplement, and
    enrich economic theory by adding insights from
    psychology
  • Suggesting that people care about things standard
    theory typically ignores, like fairness or status
  • Allowing for the possibility of mistakes

13-3
4
Methods
  • Behavioral economics uses many of the same tools
    and frameworks as standard economics
  • Assumes individuals have well-defined objectives,
    that objectives and actions are connected, and
    actions affect well-being
  • Relies on mathematical models
  • Subjects theories to careful empirical testing
  • Important difference is use of experiments using
    human subjects
  • Behavioral economists tend to use experimental
    data to test their theories rather than drawing
    data from the real world

13-4
5
Advantages of Experiments
  • Easier to determine whether peoples choices are
    consistent with standard economic theory by
    ruling out alternative explanations
  • Often easier to establish causality
  • Researchers can double-check their assumptions
    and conclusions by testing and debriefing
    subjects
  • Often possible to obtain information that isnt
    available in the real world

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6
Disadvantages of Experiments
  • Decisions made in the lab differ from decisions
    made in the real world
  • Introduce influences on decision-making that are
    hard to measure or control
  • Strong evidence that subjects often try to
    conform to what they think are the experimenters
    expectations
  • Most subjects are students, thus not
    representative of the general population
  • Also inexperienced at making economic decisions
  • Scale of any given experiment is limited by the
    available resources

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7
Evaluating Behavioral Evidence
  • Critical questions about behavioral research that
    appears inconsistent with standard economic
    theory
  • Is the evidence convincing? Was the experiment
    well-designed?
  • Is the observed behavioral pattern robust?
  • What are the possible explanations? Can we
    reconcile this with standard theory?
  • If theory appears to fail in a significant
    situation, how should we modify the theory?

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8
Are we predictably irrational?
  • It is not surprising that we are not always
    perfectly rational
  • But are our departures from perfect rationality
    completely random?
  • Or are these departures predictable?
  • If we can find predictable patterns of
    irrationality in human behavior, then we can
    improve economic theory

9
Incoherent ChoicesChoice Reversals
  • Laboratory subjects sometimes display incoherent
    choice behavior
  • Circular choices indicate preferences that
    violate the Ranking Principle
  • Example a participant in an experiment
  • Values a low stakes bet at 3.40 and a high
    stakes bet at 3.60
  • Chooses the low stakes bet
  • Include 3.50 as a third choice no way to rank
    these three options from best to worst

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10
Figure 13.1 Inconsistent Choices
  • Laboratory subjects sometimes display incoherent
    choice behavior
  • Circular choices indicate preferences that
    violate the Ranking Principle
  • Experiments suggest that these inconsistencies
    arise often

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11
Table 13.1 Inconsistent Choices
  • In 276 comparisons of high stakes and low stakes
    bets, people preferred the low stakes bet 99
    times and the high stakes bet 174 times
  • But in 69 of the 99 cases in which the low stakes
    bet was preferred, the value of the high stakes
    bet was considered higher!

12
Figure 13.2 A Choice Reversal
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13
Incoherent ChoicesAnchoring
  • Anchoring occurs when someones choices are
    linked to prominent but irrelevant information
  • Suggests that some choices are arbitrary and
    cant reflect meaningful preferences
  • Example experiment showing subjects willingness
    to pay for various goods was closely related to
    the last two digits of their social security
    number, by suggestion
  • Skeptics note that subjects had little experience
    purchasing the goods in the experiment
  • Might have been less sensitive to suggestion if
    used familiar products
  • Significance of anchoring effects for many
    economic choices remains unclear

13-13
14
Anchoring
  • 55 subjects were shown a series of six common
    products with average retail price of 70
  • For each product, the experiment had three steps
    Each participant was asked
  • his/her SSN
  • whether he/she would buy the product at a price
    equal to the last 2 digits of SSN
  • The maximum he/she would be willing to pay

15
Bias Toward the Status QuoEndowment Effect
  • The endowment effect is peoples tendency to
    value something more highly when they own it than
    when they dont
  • Example experiment in which median owner value
    for mugs was roughly twice the median non-owner
    valuation
  • Some economists think this reflects something
    fundamental about the nature of preferences
  • Incorporating the endowment effect into standard
    theory implies an indifference curve kinked at
    the consumers initial consumption bundle
  • Smooth changes in price yield abrupt changes in
    consumption

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Endowment Effect
  • Half the participants were given mugs available
    at the campus bookstore for 6
  • The other half were allowed to examine the mugs
  • Each student who had a mug was asked to name the
    lowest sale price
  • Each student who did not have a mug was asked to
    name the highest purchase price
  • Supply and demand curves were constructed and the
    equilibrium price was obtained
  • Trade followed
  • There were four rounds of this

17
Figure 13.3 Endowment Effect
13-17
18
Bias Toward the Status QuoDefault Effect
  • When confronted with many alternatives, people
    sometimes avoid making a choice and end up with
    the option that is assigned as a default
  • Example Experiment showing that more subjects
    kept 1.50 participation fee rather than trading
    it for a more valuable prize when the list of
    prizes to choose from was lengthened
  • Possible explanation is that psychological costs
    of decision-making rise as number of alternatives
    rises, increasing number of people who accept the
    default
  • Retirement saving example illustrates the default
    effect when the stakes are high

13-18
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Default effect retirement
  • Prior to April 1, 1998, the default option was
    nonparticipation in the retirement plan
  • After April 1, 1998, all employees were by
    default enrolled in a plan that invested 3 of
    salary in money market mutual funds
  • Only the default option changed

20
Narrow Framing
  • Narrow framing is the tendency to group items
    into categories and, when making choices, to
    consider only other items in the same category
  • Can lead to behavior that is hard to justify
    objectively
  • Examples
  • Far more people are willing to pay 10 to see a
    play after losing 10 entering a theater vs.
    losing the ticket on the way in
  • Calculator and jacket example, decisions about
    whether to drive 20 minutes to save 5
  • These choices may be mistakes or may reflect the
    consumers true preferences

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Narrow Framing
  • Q1 Imagine you have decided to see a play where
    admission is 10. As you enter the theatre you
    discover that you have lost a 10 bill. Would you
    still buy a ticket to see the play?
  • Q2 Imagine you have bought a 10 ticket to see a
    play. As you enter the theatre you discover that
    you have lost the ticket. Would you buy a new
    ticket to see the play?
  • 88 say yes to Q1 and 56 to Q2

22
Narrow Framing
  • Q1 Imagine you are about to buy a jacket for
    125 and a calculator for 15. The calculator
    salesman informs you that a store 20 minutes away
    offers the same calculator for 10. Would you
    make the trip to the other store?
  • Q2 Imagine you are about to buy a jacket for 15
    and a calculator for 125. The calculator
    salesman informs you that a store 20 minutes away
    offers the same calculator for 120. Would you
    make the trip to the other store?
  • 68 say yes to Q1 and 29 to Q2

23
Why you cant get a cab in NYC when you really
need one
  • On any given day, the length of a cab drivers
    shift was negatively related to hourly earnings
  • Total daily income remained the same

24
Salience
  • Imagine a disease is expected to kill 600 people
  • Under program A, 200 people will be saved
  • Under program B, there is a 1/3 probability that
    600 people will be saved and a 2/3 probability
    that no people will be saved
  • Under program C, 400 people will die
  • Under program D, there is a 1/3 probability that
    no one will die and a 2/3 probability that 600
    people will die
  • 72 prefer A to B and 78 prefer D to C

25
Rules of Thumb
  • Thinking through every alternative for complex
    economic decisions is difficult
  • May rely on simple rules of thumb that have
    served well in the past
  • Example saving
  • In economic models finding the best rate of
    savings involves complex calculations
  • In practice people seem to follow rules of thumb
    such as 10 of income
  • These rules appear to ignore factors that theory
    says should be important, such as expected future
    income
  • Popular rules may be choices that are nearly
    optimal, using one is not necessarily a mistake

13-25
26
Choices Involving Time
  • Many behavioral economists see standard theory of
    decisions involving time as too restrictive, it
    rules out patterns of behavior that are observed
    in practice
  • For example, theory rules out these three
    observed behaviors
  • Preferences over a set of alternatives available
    at a future date are dynamically inconsistent if
    the preferences change as the date approaches
  • The sunk cost fallacy is the belief that, if you
    paid more for something, it must be more valuable
    to you
  • Projection bias is the tendency to evaluate
    future consequences based on current tastes and
    needs

13-26
27
The Problem of Dynamic Inconsistency
  • Thought to reflect a bias toward immediate
    gratification, know as present bias
  • A person with present bias often suffers from
    lapses of self-control
  • Laboratory experiments have documented the
    existence of present bias
  • Precommitment is useful in situations in which
    people dont trust themselves to follow through
    on their intentions
  • Precommitment is a choice that removes future
    options
  • Example A student who wants to avoid driving
    while intoxicated hands his car keys to a friend
    before joining a party

13-27
28
The Problem of Dynamic Inconsistency
  • Save More Tomorrow (SMART) plans
  • The earlier option is chosen more frequently the
    shorter the delay

29
The Problem of Dynamic Inconsistency
  • People often waste expensive gym memberships
  • The LIU gym plan for faculty

30
Figure 13.4 Dynamic Inconsistency in Saving
13-30
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We should ignore sunk costs but often do not
  • Uncomfortable shoes
  • Bad movie rentals
  • Season ticket discounts lead to lower initial
    attendance

32
Projection bias in forecasting future tastes and
needs
  • Hungry shoppers tend to buy more than sated
    shoppers when shopping for the week ahead
  • People tend to underestimate their adaptability
    to change

33
Trouble Assessing Probabilities
  • People tend to make specific errors in assessing
    probabilities
  • Hot-hand fallacy is the belief that once an event
    has occurred several times in a row it is more
    likely to repeat
  • Arises when people can easily invent explanations
    for streaks, e.g., basketball
  • Gamblers fallacy is the belief that once an
    event has occurred it is less likely to repeat
  • Arises when people cant easily invent
    explanations for streaks, e.g., state lotteries
  • Both fallacies have important implications for
    economic behavior, e.g., clearly relevant in
    context of investing
  • Overconfidence causes people to
  • Overstate the likelihood of favorable events
  • Understate the uncertainty involved

13-33
34
Hot-hand fallacy
  • Philadelphia 76ers, 48 home games, 1980-81 season

35
Gamblers fallacy
  • A study of nearly 1800 daily drawings between
    1988 and 1992 in a New Jersey lottery showed that
    after a number came up a winner, bettors tended
    to avoid it

36
Overconfidence
  • In one study of US students with an average age
    of 22, 82 ranked their driving ability among the
    top 30 of their age group
  • In the manufacturing sector, more than 60 of new
    entrants exit within five years nearly 80 exit
    within ten years

37
Preferences Toward Risk
  • Two puzzles involving observed behavior and risk
    preferences
  • Low probability events
  • Experimental subjects exhibit aversion to risk in
    gambles with moderate odds
  • However, some subjects appear risk loving in
    gambles with very high payoffs with very low
    probabilities
  • Aversion to very small risks
  • Many people also appear reluctant to take even
    very tiny shares of certain gambles that have
    positive expected payoffs
  • Implies a level of risk aversion so high it is
    impossible to explain the typical persons
    willingness to take larger financial risks

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Low probability events grab all the attention
  • Option A Win 2,500
  • Option B Win 5,000 with 1/2 probability
  • Most choose Option A over B, suggesting
    risk-averse preferences
  • Option C Win 5
  • Option D Win 5,000 with 1/1000 probability
  • A sizable majority picks Option D over C, which
    is puzzling because the choice suggests
    risk-loving preferences

39
Extreme risk aversion
  • Option A Win 1,010 with 50 probability and
    lose 1,000 with 50 probability
  • Most people refuse this gamble
  • Option B Win 10.10 with 50 probability and
    lose 10.00 with 50 probability
  • Most people refuse this gamble too, suggesting
    extreme risk aversion

40
Prospect TheoryA Potential Solution
  • Proposed in late 1970s by two psychologists,
    Daniel Kahneman (later won Nobel Memorial Prize
    in economics) and Amos Tversky
  • An alternative to expected utility theory
  • May resolve a number of puzzles related to risky
    decisions, including the two on previous slide
  • Remains controversial among economists

13-40
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Prospect Theory
  • Expected utility theory
  • Evaluates an outcome based on total resources
  • Multiplies each valuation by its probability
  • Prospect theory
  • Evaluates an outcome based on the change in total
    resources, judges alternatives according to the
    gains and losses they generate relative to the
    status quo
  • Uses a weighting function exhibiting loss
    aversion and diminishing sensitivity

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Prospect Theory
  • Consumer starts out with R
  • A gamble pays X1 with probability P and X2 with
    probability 1 - P
  • Will the consumer take this gamble?
  • Expected utility theory yes if
  • U(R) lt P ? U(R X1) (1 P) ? U(R X2)
  • Prospect theory yes if
  • V(0) lt W(P) ? V(X1) W(1 P) ? V(X2)

43
Prospect Theory
  • W(P) is the weight (or, importance) a consumer
    assigns to the probability P. It is called the
    weighting function
  • Note that people tend to assign disproportionate
    weight to low-probability outcomes
  • V(X) is the value of X to the consumer. It is
    called the valuation function.
  • This is the same as the befit function in
    expected utility theory, except that it is
    asymmetric. Loss aversion and diminishing
    sensitivity are built in.

44
Choices Involving Strategy
  • Some of game theorys apparent failures may be
    attributable to faulty assumptions about peoples
    preferences
  • May not be due to fundamental problems with the
    theory itself
  • Many applications assume that people are
    motivated only by self-interest
  • Players sometimes make decisions that seem
    contrary to their own interests

13-44
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Voluntary Contribution Games
  • In a voluntary contribution game
  • Each member of a group makes a contribution to a
    common pool
  • Each players contribution benefits everyone
  • Creates a conflict between individual interests
    and collective interests
  • Like a multi-player version of the Prisoners
    Dilemma
  • Game theory predicts the behavior of experienced
    subjects reasonably well
  • For two-stage voluntary contribution game,
    predictions based on standard game theory are far
    off
  • Assumptions about players preferences may be
    incorrect

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Importance of Social MotivesThe Dictator Game
  • In the dictator game
  • The dictator divides a fixed prize between
    himself and the recipient
  • The recipient is a passive participant
  • Usually no direct contact during the game
  • Strictly speaking, not really a game!
  • Most studies find significant generosity, a
    sizable fraction of subjects divides the prize
    equally
  • Illustrates the importance of social motives
    altruism, fairness, status

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Importance of Social MotivesThe Ultimatum Game
  • In the ultimatum game
  • The proposer offers to give the recipient some
    share of a fixed prize
  • The recipient then decides whether to accept or
    reject the proposal
  • If she accepts, the pie is divided as specified
    if she rejects, both players receive nothing
  • Theory says the proposer will offer a tiny
    fraction of the prize the recipient will accept
  • Studies show that many subjects reject very low
    offers the threat of rejection produces larger
    offers
  • In social situations, emotions such as anger and
    indignation influence economic decisions

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Importance of Social MotivesThe Trust Game
  • In the trust game
  • The trustor decides how much money to invest
  • The trustee divides up the principal and earnings
  • If players have no motives other than monetary
    gain, theory says that trustees will be
    untrustworthy and trustors will forgo potentially
    profitable investments
  • Studies show that
  • Trustors invested about half of their funds
  • Trustees varied widely in their choices
  • Overall, trustors received about 0.95 in return
    for every dollar invested
  • Many (but not all) people do feel obligated to
    justify the trust shown in them by others, thus
    many are willing to extend trust
  • This game helps us understand why business
    conducted on handshakes and verbal agreements
    works

13-48
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