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Developing new forms of Digital Records for e-Social Science ... ethnographic resources (video, photos, fieldnotes, etc.) with resources ... – PowerPoint PPT presentation

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Title: Coordinator: Andy Crabtree axccs.nott.ac.uk


1
Understanding Social Interaction in UbiComp
Environments
  • Experiences from e-Social Science Research Node,
    DReSS (www.ncess.ac.uk/digitalrecord)
  • Developing new forms of Digital Records for
    e-Social Science
  • Understanding social interaction in UbiComp
    environments is a central focus of the research
  • Seeks to combine traditional ethnographic
    resources (video, photos, fieldnotes, etc.) with
    resources internal to UbiComp environments
    (various kinds of system log) to understand
    social interaction
  • Report on experiences to date and the ongoing
    development of tools to support this

2
The Challenge of Understanding Social Interaction
in UbiComp Environments
  • The fragmented character of social interaction
  • Interaction is distributed across a burgeoning
    array of small, mobile devices and online
    environments which exploit invisible sensing
    systems
  • Not distribution that is the problem but that
    different devices and environments exploit
    different interaction mechanisms (e.g., audio
    recordings and text messaging)
  • Furthermore, invisible sensing systems impact
    upon the use of those interaction mechanisms
    (e.g., GPS or WiFi blackspots)
  • So interaction is fragmented in the sense that
    it is differentially distributed and mediated,
    and in the sense that it is, in various ways,
    interrupted by the underlying infrastructure
  • The primary challenge to understanding social
    interaction in these environments is one of
    reconciling the fragments - of pulling the
    various pieces of interaction, and technical
    effects on interaction, together

3
Fragmented Interaction? A Perspicuous Setting
  • Can You See Me Now?
  • A mobile mixed reality game (MRL and Blast
    Theory)
  • Runners located on city streets chase and catch
    online players
  • Interaction mechanisms
  • Runners have GPS-enabled PDAs exploiting a local
    WiFi infrastructure that provide a map view of
    the game zone and display players positions
    (indicators 5 metre catch zone)
  • Players have a 3D virtual model of the game zone
    and avatars which they manipulate to move around
    and to avoid runners avatars
  • Players communicate with one another and runners
    via text messages
  • Runners communicate with one another via
    walkie-talkie, which also streamed to the players
    (runners also use the walkie-talkies to talk to
    technical support located in a nearby control
    room)
  • Ethnographic studies done to understand social
    interaction

4
Studying Runners Work
  • Straightforward ethnography
  • Getting out on the streets with runners
  • Shadowing them
  • Videoing their work
  • Discussing the work with them afterwards
  • Complemented by GPS and WiFi log visualizations
    showing good and bad areas of connectivity
  • Blue areas poor coverage and sites where
    technical interruptions are likely to occur

5
Studying Runners Work
  • Ordinary interactional troubles handling
    interruptions
  • Runner 2 is chasing a player
  • Runner 2 on walkie-talkie. Runner 2. Ive just
    lost all players Ive lost all players!
  • Runner 2 (Looking at PDA). Ive got
    disconnection here.
  • (Runner 2 abandons the chase).
  • Runner 2 on walkie-talkie Runner 2. Heading
    seawards on Otto. I am currently disconnected.
  • (He turns around and starts walking back down
    the street to the last known point at which he
    had connectivity. He arrives at the car park
    where he last checked the PDA).
  • Runner 2 on walkie-talkie Runner 2. Ive
    connectivity again. Im in Vern.

6
Studying Runners Work
  • Distributing Awareness
  • On encountering an interruption, runners make the
    kind of interruption they are experiencing (a
    disconnection in this case) public knowledge
  • Interruptions are announced and broadcast to
    other runners
  • The announcement makes others aware that a
    technical trouble is to hand and of the location
    or place where it has occurred
  • The interruption is repaired by retracing steps
    and moving to a location where connectivity was
    previously available
  • This practice trades on and exploits working
    knowledge of the technology - of knowing that
    disconnections are transient technical phenomena
    that may be resolved by moving to a better
    location
  • It also exploits local knowledge of the physical
    environment in which the technology is situated -
    knowledge of where in the environment is a
    better location
  • Both forms of knowledge are thoroughly
    intertwined in practice and developed through
    hands on experience and shared awareness
  • Together they combine to shape a common stock of
    knowledge amongst runners as to the kinds of
    technical troubles that occur in the course of
    use and practices for the solution of those
    troubles

7
Studying Runners Work
  • Ordinary interactional troubles handling
    interruptions
  • Runner 2 on walkie-talkie Runner 2. Im heading
    seawards on Wilamena, waiting for a server
    update.
  • Runner 2 on walkie-talkie My GPS is currently
    35 metres. My server position is about 50 metres
    out.
  • Runner 2 on walkie-talkie This is Runner 2. Can
    Runner 1 and Runner 4 hear me, or Runner 3
    please? Come in.(Runner 2 switches to the
    technical channel).
  • Runner 2 on walkie-talkie This is runner 2 on 4
    Zero. I cant get any response from anyone else
    on 238 (gameplay channel). Can you please confirm
    that the other runners are on 238?
  • Runner 2 on walkie-talkie And who else is on 4
    Zero (technical channel) please?
  • Runner 2 Runners 1 and 3 are having technical
    trouble. 4s in.
  • (Runner 2 sees Runner 3 on the other side of the
    street and goes over to him).
  • Runner 3 Are you on 238?
  • Runner 2 Im on 238, yeah. I just switched
    back. Whats the problem?
  • Runner 3 Just not moving.
  • Runner 2 Yeah, Im having the same. Looks like
    we have a bit of a server screw up.
  • Runner 3 All right.(Runner 2 walks away from
    Runner 3).
  • Runner 2 on walkie-talkie This is runner 2.
    Ive had no GPS update in 2 or 3 minutes. (Runner
    2 walks towards the seafront, where there is
    usually good GPS coverage).

8
Studying Runners Work
  • Diagnosing interruptions
  • While interruptions are apparent - e.g., being
    stuck because of a lack of updates - the source
    and extent of interruptions is not clear
  • Is a server problem to hand? Do we have poor
    satellite availability? Is my equipment bust? Are
    others experiencing the same troubles?
  • Finding out is important, as answers inform
    decision-making - i.e., identifying an
    appropriate course of action to solve the problem
  • Finding out is done through diagnostic work,
    which consists of
  • Determining which channel others are on (gameplay
    or technical and done directly or through
    control)
  • Collaborating with others face-to-face
  • And, on occasion, by surreptitiously monitoring
    other runners

9
Studying Runners Work
  • The purpose of diagnostic work
  • These collaborative activities enable runners to
  • Establish the gameplay status of their colleagues
  • To see for themselves if others are encountering
    interruptions
  • To see what sort of interruptions they are
    encountering
  • They enable runners to establish a sense of the
    generality of interruptions, which allows them to
  • Establish whether not interruptions are theirs
    alone and related to their personal circumstances
    and kit
  • Or being experienced by others and related to the
    games technical infrastructure
  • In turn, this knowledge suggests an appropriate
    next move in managing the interruption e.g.,
  • Moving off to a better location and waiting for a
    GPS update
  • Restarting the PDA
  • Or getting control to restart the game

10
Studying Players Work
  • Not straightforward
  • Players were globally distributed
  • A handful were local (some terminals at venue),
    but very noisy and difficult to study
  • Anyway, terminal not where the interaction was at
  • Needed access to online environment in some way
  • So, we decided to consult system logs, which
    recorded text messages sent by players

11
Studying Players Work
  • Text logs difficult to work with (very messy)
  • But they did reveal various arrangements of
    collaboration whereby players
  • Oriented new players to runners and the game
  • What do they look like, what do I do?
  • Helped each other avoid runners
  • Be careful, runner 3 is at
  • Took evasive action
  • Look out, to your right. Get out of there!
  • Organized collaborative play to disrupt the
    runners
  • Lets meet the runners together, should confuse
    them.
  • Searched for and found players
  • Has anyone seen? Yeah, shes at
  • Arranged meeting places in the virtual city
  • Lets meet up at

12
Studying Players Work
  • The logs also revealed ways in which players
    encountered and made sense of interruptions
  • 1. MARCEL Attention. Runner 1 is cheating by
    using his invisible coat
  • HBAB Whats an invisible coat?
  • MARCEL Never mind what the coat is - he can pop
    out of nowhere
  • 2. MARJOLEIN Anyone seen the runners?
  • MELISSA I think they can turn off their signal
  • HANNE I only see two runners - are the rest
    taking a coffee?
  • BLASTER Runner 1 is just a lazy joke
  • HANNE If they can turn off their signal thats
    pretty scary and not really fair
  • MELISSA Tell me about it
  • MARJOLEIN Well maybe the satellites dont work
    properly
  • 3. JO Runner 1 needs a GPS update 3 maybe
    shes already on me
  • HBAB Looks like runners without a red circle
    dont have GPS
  • JO Too bad the GPS is so unreliable. I was
    supposedly seen with no runner in sight
  • 4. Blaster Not only have we a scary looking
    dark building to hide behind but its also crap
    GPS. Pray hard to the anti satellite god
  • Over time, players wove interruptions into
    gameplay, even exploiting them to tactical
    advantage

13
Reconciling Interaction and Effects
  • Exploiting digital records initial experiences
  • Extremely time consuming and laborious
  • Valuable but of limited use
  • Analysis fairly broad
  • Some collaborative features
  • But does not enable analysis of moment-by-moment
    interaction between participants (runners and
    players)
  • Doesnt really reconcile the fragments then
  • Largely because of what was logged
  • Need a richer set of resources
  • And better tools for working with them

14
Developing Digital Records
  • e-Social Science and Uncle Roy
  • Another mobile mixed reality game
  • This time players online and on the streets
  • Must collaborate to find Uncle Roys office
  • Interaction mechanisms
  • Audio messages from street players
  • Text messages from online players
  • Street players have a PDA and map view of game
    zone, and receive clues from Uncle Roy to guide
    them
  • Online players have 3D virtual model and can
    track players avatars through it
  • Street players must collaborate with online
    players to find a postcard somewhere in the city,
    which triggers the provision of information to
    online players with which to guide street players
    to Roys office

15
Logging Interactional Fragments
  • Log records audio, text messages, clues, etc.

16
Working with the Log
  • Synchronizing log content with external resources
    (video, etc.)
  • Extracting sequences of interaction that run
    alongside videoed sequences
  • Removing non-relevant content (including
    non-relevant conversational threads)
  • Adding audio file content (utterances)
  • Adding video content (practical actions and talk
    on the streets)

17
Reconciling Interactional Fragments
  • Managing Logged Order and Interactional Order
  • The two are not the same
  • When a message is logged by the system is not
    necessarily when it enters interaction
  • Need to consult video to represent interactional
    order

18
Tools to Support Work of Reconciliation
  • Data Goggles

19
Tools to Support Work of Reconciliation
  • Selecting relevant sequences

20
Tools to Support Work of Reconciliation
  • Adding content and editing order

21
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