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snapsure

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Most still prefer prints to hold in hand over digital photos. research literature review ... seldom find reasons to develop relationships with new products as ... – PowerPoint PPT presentation

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Title: snapsure


1
snapsure
  • Application, Interaction and Form Design of a
    Camera Phone

Interaction and Visual Interface Design Fall
2004
Phi-Hong Ha Carin Rogoff Greg Vassallo
2
overview
  • Design Process
  • User Research
  • Literature Review
  • Implications
  • Concept Generation
  • Concept Validation
  • Concept Refinement
  • Form Development
  • Final Concept
  • Overview
  • Scenario of Use

3
research user interviews
  • Summary
  • 19 interviews
  • High-functioning to declining
  • 13 of 19 own a camera of those, 3-4 are digital
  • 9 of 19 own cell phones
  • Current methods of sharing photos prints via
    mail, in person, or email (very few)
  • Findings
  • Typically take photos of family, vacations, and
    friends
  • Most did not need or want cell phones, unless in
    emergency
  • Keep in touch with family using
  • Home telephones
  • Family get togethers
  • Email (small number)
  • Cell phones (small number)
  • Most still prefer prints to hold in hand over
    digital photos.

4
research literature review
  • Findings
  • User group Well Elders Mobile, cognitively
    intact, able to maintain household alone.
  • Functionality is primary (unlike younger
    generations where style is big factor)
  • Important to look at entire ecology of aging
    How their environment changes as they get older,
    how relationship with family changes

Fear of the unknown is often a barrier to
purchasing or acceptance of new products.
Elders also seldom find reasons to develop
relationships with new products as they age, due
to less income, physical space smaller, fewer
social interactions Elders seek to maintain
personal identity,dignity and independence
5
findings literature review
  • Values
  • Remaning autonomous
  • Sustaining personal growth
  • Helping others
  • Maintaining social ties
  • Experiencing pleasures

Activities Family outings Visits to
friends homes Meals Volunteer activities
Religious and community events Sharing photos
with family and friends
6
implications
  • Design should support elders engaging in
    activities
  • Shouldnt be set apart as a necessity, but
    marketed as a convenience seen as something that
    could be used by everyone
  • Should take all aspects of life and aging into
    account.
  • Shouldnt look unusual or complicated, should
    play off what they already know.
  • Focus on being non-stigmatizing, accessible,
    and easy to use
  • Should allow user to maintain personal
    identity, dignity, and independence.

7
concept generation
  • Memory Wallpaper
  • Fill environment with identity-strengthening
    artifacts
  • Networked Photo Album
  • Easily receive digital photos from family members
  • Automatic Photo Blog
  • Share experiences with family members
  • Community Experts Network
  • Day to day favors from and for a trusted network
  • Help Me Remember
  • Memory Aid
  • Walkie-talkie
  • Direct, person-to-person communication and photo
    sharing
  • How to Sharing
  • Share a process or how to do something
  • Networked Social Activities
  • Shared information about events and activities
  • Digital Photo Wallet
  • Portable, simple way to keep and share photos

8
concept validation
  • Focus Group
  • 9 elders
  • 5 out of 6 own cameras, all 35mm
  • All 6 own cell phones
  • Findings
  • Liked How to Sharing best because they respond
    better to both audio and visual instructional
    cues.
  • Walkie-talkie seen as a marvelous idea.
  • Felt that promoting community in Community
    Experts Network was an important goal, but not
    sure the camera phone scenario worked to do that.
  • Found Help Me Remember to have many useful
    applications.
  • Networked Social Activities also seen to promote
    community, but seemed too futuristic and couldnt
    grasp the concept fully.
  • Live Connection was considered a great idea, but
    too similar to video.

9
concept refinement
  • Primary Needs
  • Memory Aid
  • Sharing Expertise
  • Visual Instructions
  • Image-based Communications

10
form development
11
form development
12
final concept overview
  • Quickly and smoothly transforms between camera
    and phone modes.
  • Modes are clearly and physically defined to avoid
    confusion.
  • Rubber grip handle allows for easy slide and snap
    into camera mode.
  • Large buttons facilitate interaction.
  • Form is substantial in size to create sense of
    familiarity.

13
final concept scenario
  • Click for Movie
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