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Francisco Jos Surez Alonso

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Title: Francisco Jos Surez Alonso


1
Interactive Educational Visits with Immersive
Virtual Reality
  • Francisco José Suárez Alonso
  • Igor Suárez Álvarez
  • UNIVERSITY OF OVIEDO (Spain)
  • Computer Engineering Research on Interactive
    Multimedia Services

2
Abstract
  • Educational visits are defined as trips with a
    group of students outside the school 1 or
    university 2, for example visits to museums or
    industries
  • In this paper we propose an alternative to the
    traditional educational visits that avoids the
    disadvantages of trips, an immersive virtual
    reality system that can be used for individual
    realistic and interactive educational visits

3
Motivation (i)
  • Educational visits help to bring education to
    real life, promote learning by experience and
    have an impact that is seldom achieved through
    other means
  • There are also disadvantages in such approach,
    such as the need of extra budget and the risk
    inherent to any trip

4
Motivation (ii)
  • The use of virtual reality techniques in the
    development of educational applications 34
    brings new perspectives to educational visits
    56, becoming virtual visits, for example a
    virtual visit to a museum that is too far away to
    visit or even does not exist 7
  • Immersive experiences in virtual reality
    environments can achieve a very realistic feeling
    of being in the real places to visit, providing
    extra advantages such as interactivity

5
Virtual places
  • Virtual place spherical panoramic picture of
    the place to visit (outdoor or indoor) that
    covers 360º in both horizontal and vertical axes
  • The example in the following slide shows our
    university campus and includes all that one
    person can see in any direction from a specific
    position in the campus

6
Virtual places
7
Virtual places
  • Equipment to generate the spherical pictures
  • digital photo-camera
  • fish eye objective (180ºx180º field)
  • tripod

8
Virtual places
  • Three pictures are taken, with 120º offset, from
    the selected position in the place
  • Special software treatment is applied to the
    three picture set to compose the final spherical
    panoramic picture

9
Immersion
  • The feeling of immersion is a critical point in
    our system development
  • If we want to accurately reproduce the feeling of
    being in a real place, the user should see the
    things when he moves his head in any direction
    like if he just was there

10
Immersion
  • The user uses a Head Mounted Display (HMD) with
    an integrated head movement sensor or Tracker

11
Immersion
  • The HMD incorporates one 800x600 pixels
    resolution display for each eye and the tracker
    captures user head movements in the three axes
    (yaw, pitch and roll)

12
Immersion
  • The spherical picture corresponding to a virtual
    place is presented to the user in the HMD through
    a special player running on a portable computer
  • With the feedback provided by the tracker, the
    player shows in real-time the field of the
    spherical picture corresponding to the user head
    direction, enabling him for a realistic
    exploration of the whole virtual place

13
Interactivity
  • Interactivity makes possible
  • zoom in and zoom out
  • select objects in the place to hearing audio
    explanations about them
  • (e.g. objects in a virtual museum)
  • change our position in the place
  • (and so our point of view)
  • jump to neighbour places
  • (e.g. from one room to other in the museum)

14
Interactivity
  • Interaction with virtual places is achieved using
    a Data Glove, a well known device in virtual
    reality
  • Data gloves capture hand fingers movements and
    enables emulation of a computer mouse
  • Our data glove model has also three configurable
    function buttons on its control box fixed to the
    arm

15
Interactivity
  • Interaction is possible within two working modes,
    named zoom mode and hot-spot mode, started with
    corresponding function buttons on the control box
  • The third button turns back to the initial normal
    working mode, where the user can just explore the
    virtual place

16
Interactivity
  • In zoom mode, zoom is controlled by movement of
    some fingers
  • In hot-spot mode, the spots with audio
    information and links to other positions/places
    are indicated with circles and squares
    respectively
  • Selection of the spots is achieved thanks to a
    pointer in the centre of the vision field and the
    ability to click with a finger movement when the
    pointer is over a spot

17
Interactivity
18
Conclusions (i)
  • As an alternative to traditional educational
    visits and its inherent problems (for many
    schools, real-place field trips are risky and
    time-consuming), an immersive virtual reality
    system for individual realistic and interactive
    educational visits was presented in this paper

19
Conclusions (ii)
  • The system is based on a computer controlled
    hardware kit composed of head mounted display,
    head tracker and data glove for interaction with
    the virtual places to visit
  • In order to promote collaborative learning
    between different users, access to virtual places
    through internet is also possible
  • The system has a big potential not only in
    education but also in other fields we are now
    exploring like virtual tourism 8

20
Acknowledgements
  • This work was supported by the Industrial
    Technology University Institute (IUTA) in
    Asturias (Spain)

21
References
  • 1 Educational visits UK web site,
    http//www.educationalvisitsuk.com/
  • 2 Educational visits fieldwork, University of
    Wales, http//www.aber.ac.uk/visitors/en/school
    s_guide.html
  • 3 C. Macpherson and M. Keppell, Virtual
    reality What is the state of play in education?,
    Australian Journal of Educational Technology,
    14(1) (1998), pp. 60-74, http//www.ascilite.org.a
    u/ajet/ajet14/macpherson.html
  • 4 R. D. Reid and W. Sykes, Virtual Reality in
    Schools The Ultimate Educational Technology, T H
    E Journal (Technological Horizons In Education),
    Vol. 26 (1999), http//www.thejournal.com/articles
    /14132
  • 5 North Carolina virtual visits,
    http//www.itpi.dpi.state.nc.us/vvisits/default.ht
    ml
  • 6 Virtual visits, http//alri.org/visits/vv.html
  • 7 J.P. Bowen, J. Bennett and J. Johnson,
    Virtual Visits to Virtual Museums, Museums and
    the Web An International Conference, Toronto,
    Canada, 22-25 April (1998), http//www.archimuse.c
    om/mw98/papers/bowen/bowen_paper.html
  • 8 Virtual visit to Gijón (Spain),
    http//castor.edv.uniovi.es/smi/v-tourism/
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