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Generative Art/Generative Systems: visual arts, literature

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Writing Machine/Digital Media: Theory & Practice. Linda Lai. January 25, 2005 ... 'Duration Piece No. 6' (NY, 4/1969) photo series X (2) 'Location Piece No. 6' ... – PowerPoint PPT presentation

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Title: Generative Art/Generative Systems: visual arts, literature


1
Generative Art/Generative Systemsvisual arts,
literature (computer-)automated art
  • SM2220/SM6305
  • Writing Machine/Digital Media Theory Practice
  • Linda Lai
  • January 25, 2005

2
What is Generative Art?
  • Generative Art performs the idea as process.

3
Generative Art?
  • Generative capable of producing
  • (To) generate to produce, to bring into
    existence, to bring forward, to present to view
    or notice

4
Generative Systems?
  • a system capable of functioning with generative
    forces
  • a system that imposes a structure on something
    that is very lively, viable and fluid

5
Generators
  • a unit (part) of the system that is capable of
    generating (producing) more units

6
Generators
  • What does it mean to say that something is
    (serves the functions of) a generator?
  • e.g. when is an apple just an apple?
  • when is an apple a generator?

7
Generators
  • Anything can become a generator when
  • it is turned into a principle for more
    productive activities
  • it is studied for its ability to push forward
    the production of the next possible members

8
Generators
  • Generators can be
  • A key word
  • An object
  • A name
  • A graphic element (point, line, shape etc.)
  • A fragment of a story
  • A narrative
  • A dramatic structure
  • .

9
Generators
  • Generators can be
  • Visual
  • Aural
  • Verbal
  • Structural

10
THREE features of Generative Art
  • 1st feature
  • Design of structuring device
  • rules procedures
  • 2nd feature
  • Spatial extension establishment of networks
  • 3rd feature
  • Genetic code of artificial units

11
1st feature rules procedures
  • Rules
  • something to be acquired/learned
  • (by the users/receivers/participants)
  • Something enabling
  • (allowing more complex tasks to be carried out)

12
1st feature rules procedures
  • Rules
  • Based on sources that are outside of the work
    itself

13
1st feature rules procedures
  • Rules map out procedures
  • e.g. Serial methods

14
2nd feature extension networks
  • Exchange of languages (esp. between visual art
    and literature)
  • Visual and linguistic elements are turned into
    generators of a conscious and reflexive creative
    process
  • Practice of collaboration

15
3rd feature artificial objects
  • Celestino Soddu
  • A generative project is a concept-software that
    works producing three-dimensional unique and
    non-repeatable events as possible and manifold
    expressions of the generating idea identified by
    the designer as a visionary world.
  • see introduction to the Generative Art
    Conferences

16
3rd feature artificial objects
  • KEY emphases in Soddus quote
  • What is possible (as opposed to what is actual)
  • -possible worlds, possible space, possible
    vision...
  • -work is the designers visionary world
  • -calls attention to the amazing, endless
    expansion of human creativity

17
3rd feature artificial objects
  • KEY emphases in Soddus quote
  • (2) Design Non-repeatable/unpredictable events
  • design carefully planned structure
  • non-repeatable/unpredictable events enhanced
    degree of complexity due to the use of the
    computer. ?

18
3rd feature artificial objects
  • KEY emphases in Soddus quote
  • (3) The basic characteristics of computer
  • as tools for storage in memory AND automated
    executive of tasks
  • are turned into the core creative factors.

19
3rd feature artificial objects
  • In all three cases,
  • Theres a shift of emphasis
  • from more humanistic input in the creative
    process to the act of conception, leading to the
    design of rules and procedures

20
3rd feature artificial objects
  • Generative art brings back the human creativity
    that computer had killed in the beginning of the
    computer era
  • Computers become
  • tools that open new fields and enhance our
    understanding of creativity as an indissoluble
    synthesis between art and science.

21
Generative Visual Arts
  • TWO kinds of generative systems in 20th-C art
    history (Diane Kirkpatrick)
  • Close generative systems
  • e.g. conceptual art
  • in each work a closed analytic structure is set
    up which becomes a generator for exploration

22
Generative Visual Arts
  • TWO kinds of generative systems in 20th-C art
    history (Diane Kirkpatrick)
  • (2) Organic generative systems
  • A work begins with creating one word or idea and
    uses that to generate the next, and the next and
    so on(creating generators)

23
Generative Visual Arts work examples
  • Josef Albers
  • (1) Homage to Square series (1950s)
  • Frank Stella
  • (1) Protractor Series (93 paintings based on
    31 canvas formats each with 3 compositional
    types)
  • Sol LeWitt
  • (1) Squares with Corners Torn off (1975) X
  • (2) Modular Open Cube

24
Generative Visual Arts work examples
  • Dorothea Rockburne
  • (1) Set (1970) inspiration from Mathematics
  • (2) Radiant and Fields (1971) concept of
    units becoming more complex X
  • (3) Drawing That Makes Itself (1973) X
  • Jennifer Bartlett
  • (1) Rhapsody (1975-76)

25
Generative Visual Arts work examples
  • Doug Huebler
  • (1) Duration Piece No. 6 (NY, 4/1969) photo
    series X
  • (2) Location Piece No. 6 (1970) X
  • (3) Duration Piece No. 7
  • (4) Location Pieces No. 7

26
Generative Visual Arts work examples
  • Sonia Sheridan
  • (1) mono-prints series based on one image
    (1963-64)
  • (2) Unwind the Wheel of Time (1979) eight
    drawings X

27
Generative Literature
  • Generative Literature attends to the conscious
    and overt process through which a work unfolds
  • -an art of positive construction that seeks to
    invent new systems of coherency
  • (Bruce Morrissette)

28
Generative Literature
  • Generative Literature attends to the conscious
    and overt process through which a work unfolds
  • -attention to the function of language

29
Generative Literature
  • Generative Literature attends to the conscious
    and overt process through which a work unfolds
  • -artificialness of the text underlined
  • Text giving rise to itself
  • (David Leach)

30
Generative Literature
  • TWO types of generators in postmodern literature
  • Linguistic generators
  • Lettrist, syllabic, phonetic
  • Situational generators
  • Producing fictional structures

31
Generative Literature work examples
  • Works of the OuLiPo group (next week)
  • French New Novelist Jean Ricardous work
  • Robbe-Grillets La Belle Captive, turning
    Magrittes works and titles into generators
  • Robbe-Grillets collaboration with visual
    artist Traces suspectes en surface (Robert
    Rauschenbergs lithograph Robbe-Grillets text)
  • Robbe-Grillet Paul Delvaux
  • mutual exchange of 10 chapters and short
    narratives (writing etching)

32
Generative Literature Process poem by A.
Leandro from Ponto-Ovum 10
33
Generative Literatures critical impulse
  • a continuation of the modern tendency to
    contest, attack, destroysuch traditional
    fictional concerns as thematic causality, linear
    chronology, justified narrative viewpoint, and
    the like, thus working at the aesthetic level for
    the revolutionary overthrow of bourgeois values.
  • (Bruce Morrissette)

34
Automated/Computable Generative Art (new media)
  • Generative Art web resources
  • http//www.generative.net/
  • http//www.generativedesign.com/
  • http//www.generativeart.com
  • http//www.thesocietyforpotentialliteratures.com/h
    tml/043.html

35
Automated/Computable Generative Art (new media)
  • Work examples
  • Design of Morphogenesis (Celestino Soddu)
  • -- an AI original software, created to simulate
    the logical procedures of some specific (and
    subjective) approach to the increasing complexity
  • http//www.generativedesign.com/demetra2.htm
  • 2. An animation showing the sequence of
    generation of ever different 3D models of Woman
    from Picasso (Celestino Soddu)
  • http//www.generativedesign.com/cinema5.htm

36
Automated/Computable Generative Art (new media)
  • Work examples
  • Generative industrial design (Celestino Soddu)
    generated by ARGENIA
  • http//www.generativedesign.com/rp/RP_chairs.htm
  • More ARGENIC design chairs
  • http//www.generativedesign.com/stoc_sed.htm
  • http//www.generativedesign.com/cinema.htm
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