Training Methods - PowerPoint PPT Presentation

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Training Methods

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Best at developing skills. Good at advanced procedural and strategic knowledge ... Videos/film. Computer generated (s) Conclusion ... – PowerPoint PPT presentation

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Title: Training Methods


1
Training Methods
  • Chapter 6

2
Learning Outcomes
  • By the conclusion of this chapter, you should
  • Be able to discuss uses of the various training
    methods available.
  • Understand which method is most effective at
    meeting the various learning objectives.
  • Understand the strengths and weaknesses of each
    method and be able to analyze when it is
    appropriate to use a particular method.

3
Training Methods
  • Cognitive methods
  • Verbal/written information concepts rules
  • Changes in knowledge and attitude
  • Behavioral methods
  • Practice behavior (real or simulated)
  • Behavior change, skill development and attitude
    change

4
Lecture Method
  • Straight Lecture
  • Lecturette
  • Discussion Method

5
Lecture Method Analysis
  • Cost relatively inexpensive efficient
  • Control high for trainer
  • Learning objectives declarative knowledge
    (discussion can have higher learning) attitude
    change

6
Lecture Method Analysis
  • Learning Process
  • Attention good in short-term
  • Retention adequate if trainer can assist with
    symbolic coding
  • Reproduction low
  • Training Group - large group with similar level
    of intellectual ability and content knowledge

7
Computer-Based Training (CBT)
  • Alternative to classroom training
  • Training occurs through use of a computer

8
Computer-Based Training (CBT)
  • Costs costly to develop, but cost-effective if
    utilized by large numbers of trainees.
  • Control developer control, with pace controlled
    by learner and software
  • Learning Objectives declarative and procedural
    knowledge (some strategic)

9
Computer-Based Training (CBT)
  • Learning Process
  • Attention - good at capturing and maintaining
  • Retention good (uses many senses)
  • Reproduction limited
  • Training Group endless
  • (all need access to computer station)
  • Highly portable

10
Games and Simulations
  • Equipment simulators
  • Business Games
  • In-Basket Techniques
  • Case Study
  • Role Play/Skills Practice
  • Behavior Modeling

11
Games and Simulations
  • Costs vary
  • Control both the trainee and trainer
  • Learning objectives
  • Assume some level of declarative knowledge and
    procedural knowledge
  • Good for advanced procedural and strategic
    knowledge and skills

12
Games and Simulations
  • Learning Process
  • Attention - excellent
  • Retention - excellent
  • Reproduction real strength
  • Training Group
  • Small groups (1-8)

13
On-The-Job Training (OJT)
  • Apprenticeship
  • Coaching/Mentoring
  • Train and Trainer

14
On-The-Job Training (OJT)
  • Cost relatively low
  • Control trainer and trainee
  • Learning objectives
  • Best at developing skills
  • Good at advanced procedural and strategic
    knowledge

15
On-The-Job Training (OJT)
  • Learning Process
  • Attention high
  • Retention high
  • Reproduction high

16
Audiovisual Enhancements
  • Static - fixed
  • Newsprint/charts/posters
  • Projected text/images
  • Dynamic - moving
  • Audio-only tapes
  • Videos/film
  • Computer generated (slides)

17
Conclusion
  • There are a variety of methods that can be
    utilized when designing training plans.
  • There is no one best method each method must be
    analyzed and applied where appropriate in
    training programs.
  • Methods are integrally tied to learning
    objectives.
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