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Title: Download this PPT, rubric, and Judging forms under Judgin


1
Robofest 2009 World Championship Judging
Guidelines
Please go to www.robofest.net and click on gtgt
Enter Robofest 2009 ltlt link. Download this PPT,
rubric, and Judging forms under Judging section
  • May, 7, 2009

2
This Judging Guidelines are only for
  • Exhibition
  • RoboFashion Dance
  • RoboZone Game

3
Robofest Judging Philosophy
  • Simple
  • Clear
  • Objective
  • Fair

4
Judge Types and Roles
Chief Judge
Judges
Judges should not have personal relationships
with teams
Trophies will be given to about 20 of teams
5
Exhibition JudgingGuidelines
6
2009 Exhibition Competition
  • Two groups of Judges
  • Judges for Jr. Division
  • Judges for Sr. Division
  • Teams will have 4 minutes total for
  • the team member introduction
  • presentation and
  • robot demonstration

7
New exhibition judging method for World
Championship!
  • 950am240pm Judges will select first 8
    finalists
  • 4 Jr. Exhibition teams
  • 4 Sr. Exhibition teams
  • At 3pm, 8 finalists will present their
    exhibitions in the gym
  • Only 2 minutes and 30 seconds will be given for
    each team
  • Judges will submit updated ranks to the Chief
    Judge for calculating the final ranks

8
Roles of Exhibition Judges
  • Before the competition date Watch team videos,
    if any
  • After Opening ceremony score the official
    presentation demo
  • Anytime before 240pm
  • Visit team tables to interview with teams
  • Read their posters
  • Ask re-demonstrations, if needed
  • Inspect program code and robot(s)
  • Submit your ranks with comments to the Chief
    Judge
  • After final Presentations Submit your ranks to
    the Chief Judge

9
Responsibilities of Chief Exhibition Judge
  • By 240pm
  • Collect scoring sheets
  • Calculate averaged rank for each team using Excel
  • 250pm announce 8 finalists (4 Jr. and 4 Sr.)
  • After final presentations from 3pm
  • Calculate averaged rank using Excel and decide
    final ranks
  • After the event, submit all the comments, sheets,
    and the Excel file to scorekeeper

10
Exhibition Competition Comprehensive Rank is
based on
Total 100
11
Jr. Exhibition Awards
  • 1st place
  • 2nd place
  • 3rd place
  • Judges award
  • 2 Peoples Choice Award (new)
  • One or two CI grants (decided by TARDEC judges)

12
Sr. Exhibition Awards
  • 1st place
  • 2nd place
  • 3rd place
  • Judges award
  • 2 Peoples Choice Award (new)
  • Three or four CI grants (decided by TARDEC judges)

13
RoboFashion Dance Show JudgingGuideline
14
Judging Criteria for the overall rank
  • Team Intro (5)
  • Presentation delivery (5)
  • Demo (15)
  • Whole stage usage (10)
  • Artistic Choreography Performance (10)
  • Creativity and Innovation (10)
  • Applying math science (10)
  • Robot team work synchronization with other Bot
    or human if one robot, this score should be
    lower (10)
  • Code inspection (10)
  • Robot mechanical design (10)
  • New Tech used (5)

Total 100
15
RoboFashion Awards
  • 1st place
  • 2nd place
  • Judges award

16
GameRoboZone JudgingGuidelines
17
Jr. RoboZone Games at Worlds
  • 50 teams
  • 16 groups, each group with 3 or 4 teams
  • 8 quarter finals, 4 semi-finals, and one final

g1
g9
g5
g13
g3
g11
g7
g15
g2
g10
g6
g14
g4
g12
18
Sr. RoboZone Games at Worlds
  • 30 teams
  • 8 groups, each group with 4 or 3 teams
  • 4 semi-finals, and one final

19
Unknown Problem
  • Top rank UP teams will select the rest of group
    teams by raffle
  • UP results will be the tie breaker to select the
    best team for each group
  • 3 trophies for each division
  • More difficult than that of qualifying
    competitions

20
UP drawing Rules
  • One practice paper (11x17) will be given to
    each team
  • Team ID label will be given by Judge to the robot
  • The robot must not be touched by players during
    the drawing
  • If the pen of the robot goes out of the paper,
    the robot must be stopped immediately.
  • Record and play function (NXTG) cannot be used.
  • Before the given drawing time is expired, turn in
    your robot to the judging table.

21
Drawing Judging Guidelines - NEW
  • We will not score drawings, but
  • rank (groups of) drawings using 3 templates with
    different tolerances
  • First select drawings that passes 4cm tolerance
  • Then select drawings that passes 2cm tolerance
  • Then select drawings that passes 1 cm tolerance

22
How to rank drawings within the same group that
passes the tolerance test?
  • First criteria Angle quality
  • Second criteria Line quality - measure the size
    of the largest line gap. The smaller the better

23
Drawing Judging Guidelines
  • Need two or three judges dedicated to this
    judging to maintain consistency
  • First select best 8 teams for Sr. Division and
    best 16 teams for Jr. Division
  • The rest drawings will be judged and ranking will
    be completed while RoboZone game is being held.

24
How to quantify an angle quality
  • Draw a box around the angle blip. The deduction
    is the diagonal distance of the rectangle

d 42mm
25
RoboZone Game Rules
  • A match consists of up to three games. The first
    robot to win two games wins the match
  • Maximum time for each game is 2 minutes
  • Only one team member is allowed to enter the
    competition area to start the robot.
  • A judge will weigh and measure the robots before
    each match

26
Robot Size matters!!!
27
How to start a RoboZone Game
  • For each game, starting location and orientation
    for each robot will be decided by a computer
    program, placement randomizer, developed by Brian
    Watt
  • The location of the Zone will be decided by each
    judge at random, maintaining equal distance
    between two robots

28
After a Game is Started
  • Each robot must wait for 5 seconds. If a robot
    moves, during this waiting time, the robot loses
    the game automatically.
  • During the 5 second waiting time, a judge will
    place the Zone and bottle at an unknown middle
    location between the two robots considering the
    size (width and length) of the two robots.
  • Judge will tape down the Zone on the table
  • Both players and judges MUST move back out of the
    way

29
Once the game is started/ended
  • No human touch is allowed.
  • Reset of the playing field is not allowed.
  • Judges will have discretion in making decisions
    during the game and the judges decision is
    final.
  • The max break time between games is 2 min.
  • Since Robofest promotes courtesy, respect, and
    friendship, teams should shake hands after the
    match

30
How to win a game/match
  • Occupy the Zone or push the opponent off the
    ring!
  • If both robots survive for 2 minutes without
    occupying the zone successfully, it is a tie.
  • If the match results in a tie, scorekeeper
    records tie. (for example one win, one lose, and
    one tie)
  • The drawing rank will be used to determine a
    winner, if needed

31
Definition of the Zone occupation
  • Target center point must be completely covered
    with any part for 3 continuous seconds. The robot
    may move as long as it occupies the Zone.
  • A detached part from a robot covering the target
    center point does not count.
  • The counting will continue, even if two minute
    game time is elapsed.

Target center point of the Zone
32
Remember
  • Your team ID number!
  • Emcees will call your team ID
  • Your team ID will be recorded
  • Put your name badge all the time

33
Robofest Little Robots, Big Missions
Questions?
robofest_at_LTU.edu
www.robofest.net
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