Title: Digital Literacy: Teaching a New IC3 Global Standard
1Digital Literacy Teaching a New IC3 Global
Standard
2What is IC3?
A global certification standard and exams to
educate and evaluate Internet and
computing/communication technology literacy
(ICTL)
gt Available in 13 languages and 50 countries gt
The basis of K-12 and higher education Digital
Literacy/Technology Literacy programs gt Based on
standards created by the Global Digital Literacy
Council (GDLC) gt Developed as a partnership
between Certiport, Inc. and First Advantage
3Certiport
gt The global leader in performance-based
certification programs gt Managers of Microsofts
Office certification program (MCAS), as well as
programs from Adobe and other companies/organizati
ons
First Advantage
gt Formerly SkillCheck, Inc. gt Specialists in
performance-based assessment (including
CourseAssess)
4Jon Haber
gt Senior Vice President, First Advantage
Assessment Solutions (formerly SkillCheck,
Inc.) gt Co-Author of The National Educational
Technology Standards for Students (NETSS)
Resources for Assessment, published by the
International Society for Technology in Education
(ISTE)
5What is ICTL?
- gt Computer Literacy (1980s)
- gt Internet Literacy (library field)
- gt Digital Literacy (Paul Gilster, 1997)
- gt Fluency with Information Technology or FiTness
(National Research Council, 1999) - Current (or contemporary) computer skills
- Foundational concepts
- Cognitive and problem-solving abilities
- gt OECD PISA Study, e-skills (UK), MEXT (Japan),
US state and international standards - gt Global informal consensus regarding what
defines ICTL
6Defining ICTL The IC3 Standard
- gt Literature review
- gt Development of examination blueprints by
subject-matter experts (SMEs) under the direction
of a psychometrician specializing in IT
certification exam development - gt Review of blueprint by Global Digital Literacy
Council - gt Updated blueprints reviewed/content validated
by hundreds of subject-matter experts - gt Content validation exam blueprints used as the
basis for - Exam development
- Curriculum Provided to publishers (including
Course)
7Measuring ICTL
Scalability
- Linear Assessment Performance-Based
Assessment Hands-On Assessment - Multiple-choice tests Interactive
simulation Portfolios - Surveys Concurrent (Live Application0 Observati
on
Complexity
8Measuring ICTL IC3 Exams
gt Created using test-development principles used
in the certification and educational
testing/licensure fields gt Must pass three
examinations (Computing Fundamentals, Key
Applications, Living Online) gt 3-4 domains/45
questions for each 45 minute exam gt Performance
based items (measuring skills) and linear items
(measuring knowledge) in each exam gt
Automatically scored gt Criterion Validated gt
Translated into multiple languages
9Measuring Skills Performance-Based Test Items
10Measuring Knowledge Linear Test Items
11Measuring Success
12IC3 Global Standard 3 (GS3)
- gt Third generation of IC3 standard and exam
development - gt Maintaining three-exam structure and use of
performance-based content (high reliability) - gt Changes to assumptions about the average user
- Fewer limitation/more choices
- More of us are now constantly connected
- Social networking/Web 2.0 - Moving from locating
and evaluating to creating online content - We are all just content providers now.
13GS3 - New Areas of Study
- gt Electronic Mail ? Electronic Communication
- E-mail
- Instant messaging/text messaging
- Blogs and social network sites
- Online audio and video
- gt Understanding how content is created, located
and evaluated - User as information producer and informed
consumer - gt Web 2.0 concepts woven through all three IC3
modules
14Your Course The Challenges
- Students enter the course with varying levels of
computer expertise - Students have different learning styles
- Many students have not yet developed effective
college-level learning skills - Many students dont like to read
- For some students English is a second language
15The Bar
- Regardless of the diverse input, at the end
of the course all students are expected to pass
over a bar labeled What every college educated
person should know about computers.
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17Practical Computer Literacy 2nd EditionInternet
and Computing Core Certification
18Instructional Material Four Criteria
- Dedicated to the exam and under a single cover
- Cover 100 of the IC3 Exam Objectives
- Provide hands-on learning for 100 of the
performance-based Objectives - Meet additional criteria, such as branding
19IC3 Module 1 Computing Fundamentals
Practical Literacy Section I
- Domain 1.0 Computer Hardware, Peripherals, and
Troubleshooting - Domain 2.0 Computer Software
- Domain 3.0 Using an Operating System
- Chapter 1 Computer Hardware
- Chapter 2 Peripheral Devices
- Chapter 3 System and Application Software
- Chapter 4 Installing Software
- Chapter 5 Getting Started with Windows XP
- Chapter 6 Getting Started with Windows Vista
- Chapter 7 Working with Files
20IC3 Module 2 Key Applications
Practical Literacy Section II
- Chapter 8 Getting Started with Application
Software - Chapter 9 Creating a Document
- Chapter 10 Formatting a Document
- Chapter 11 Finalizing a Document
- Chapter 12 Creating a Worksheet
- Chapter 13 Formatting a Worksheet
- Chapter 14 Finalizing a Worksheet
- Chapter 15 Creating a Presentation
- Chapter 16 Finalizing a Presentation
- Chapter 17 Creating a Database
- Chapter 18 Finalizing a Database
- Domain 1.0 Common Program Functions
- Domain 2.0 Word Processing Functions
- Domain 3.0 Spreadsheet Functions
- Domain 4.0 Communication and Presentation
Software
21IC3 Module 3 Living Online
Practical Literacy Section III
- Domain 1.0 Communications Networks and the
Internet - Domain 2.0 Electronic Communications and
Collaboration - Domain 3.0 Using the Internet and the World
Wide Web - Domain 4.0 The Impact of Computing and the
Internet on Society
- Chapter 19 Networks
- Chapter 20 Working with E-mail
- Chapter 21 Browsing the Web
- Chapter 22 Computer Risks and Benefits
-
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24PLIT Pedagogy
25- FAQs
- Short paragraphs
- Screenshot with callouts
- Steps described in callouts
- Bullet points for options and hints
26- Interactive PlayIt!
- Students step through a procedure
- Simulated
- Bullets can be used interactively
- Cover IC3 performance-based objectives
27- Chapter 23
- 50 Projects
- Starter files included with the BookOnCD
- Reinforce IC3 objectives
- Use FAQs as handy reference
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29QA