Title: Build It And They Will Come
1Build It And They Will Come
2Mission The Foundation
- The mission of the Physical Education curriculum
is to provide sequential learning experiences
that develop students skills, knowledge and
behaviors that lead to achieving and maintaining
a healthy active lifestyle.
3Goals are the FrameWalls and Roof
- 1. Students will develop competency and
confidence in performing movement skills and in
understanding the concepts integral to successful
and safe participation in a variety of physical
activities.
4Goals are the FrameWalls and Roof
- 2. Students will know and be able to apply
health-related fitness concepts.
5Goals are the FrameWalls and Roof
- 3. Students will understand and demonstrate that
physical activity provides opportunities for
challenge, self-expression, social interaction,
cultural understanding and enjoyment.
6Content AreasThe Furniture
- Six content areas form the foundation for unit
and lesson development. The content areas
represent the range of skills and knowledge
appropriate for the kindergarten to fifth grade
program and provide children with the types of
experiences needed to develop a healthy active
lifestyle.
7Content AreasThe Furniture
- Manipulatives
- This content area includes the skills and
knowledge associated with moving an object that
requires eye-hand or eye-foot coordination.
Included in this component are dribbling (with
hands), catching, volleying, rolling, kicking,
and striking with an implement.
8Content AreasThe Furniture
- Gymnastics
- The gymnastics content area addresses body
management through the following four main areas,
traveling movements, rotary movements, hanging
movements and shapes, and balance movements and
shapes. Students participate in activities that
focus on specific skills and combinations of
skills.
9Content AreasThe Furniture
- Dance
- The dance component includes content that
integrates motor skills and critical and creative
thinking to provide children learning experiences
that enable them to express concepts, ideas and
feelings through movement. Children learn to
create, perform and respond to dance from a
creative, social and cultural perspective.
10Content AreasThe Furniture
- Team Building
- Team building challenges students to combine the
use of motor skills, fitness skills,
collaboration skills, problem solving and
critical thinking to explore and accomplish
partner and group tasks.
cont
11Content AreasThe Furniture
- Team Building
- Team building activities can be offered as a
discrete unit, integrated in other content area
units, or taught both as a discrete unit and
integrated with other units.
12Content AreasThe Furniture
- Health-Related Fitness
- The fitness component of the curriculum is
focused on four fitness elements,
cardiorespiratory endurance, muscular endurance,
muscular strength and flexibility.
cont
13Content AreasThe Furniture
- Health-Related Fitness
- These elements are addressed as a discrete
fitness unit, integrated in other content area
units, or taught both as a discrete unit and
integrated with other units. Children learn the
principles of fitness, appropriate activities for
gaining and maintaining fitness and how to
perform fitness exercises effectively.
14Content AreasThe Furniture
- Games
- Games are included in the curriculum in two
categories. The first category is
non-manipulative games such as running games or
other movement games that use little or no
equipment. The second category uses manipulative
skills that may or may not be associated with a
specific sport.
cont
15Content AreasThe Furniture
- Games
- Game units may be taught as a discrete unit,
integrated with other content area units or
taught both as a discrete unit and integrated
with another unit. Within the games content
area, students learn fundamental game knowledge
such as playing areas, rules, offensive and
defensive strategies and players roles.
16Organizing and Prioritizing the Content The
Year-Long Plan
- Grade Level First Grade
- Number of available sessions 60, 30 minute
sessions
17Organizing and Prioritizing the Content The
Year-Long Plan
- Introduction to the School Year
- Locomotor and Nonlocomotor skills - Using
directions and levels. Assessment of skills. (2
lessons) - Manipulatives - Striking using feet.
Identification of foot parts, dribbling and
kicking. (4 lessons)
cont
18Organizing and Prioritizing the Content The
Year-Long Plan
- Gymnastics Balances, rocking and traveling on
different body parts. (4 lessons) - Creative Dance Straight and curved shapes and
pathways. The Spaghetti Dance (3 lessons) - Games Tag Games (2 lessons)
cont
19Organizing and Prioritizing the Content The
Year-Long Plan
- Manipulatives Dribbling with hands. Using
levels, directions and force (4 lessons) - Gymnastics Rolling, Balances, turning. (4
lessons) - Creative Dance Stretching, bending, rocking,
running, leaping, rolling, changing levels,
directions, and force. Dance of the Fall Leaves.
(2 lessons)
cont
20Organizing and Prioritizing the Content The
Year-Long Plan
- Manipulatives Volley. Using body parts, force
and directions. (4 lessons) - Gymnastics Using low level equipment. Moving
on and off equipment, balances, jumping and
directions (4 lessons) - Manipulatives Bowling. Emphasis on opposition
and force (3 lessons)
cont
21Organizing and Prioritizing the Content The
Year-Long Plan
- Gymnastics Using scooters moving in different
directions (2 lessons) - Social Dance Circle dances, large and small
groups. Rhythm and sequences (3 lessons) - Manipulatives Batting, Throwing and Catching,
Using an implement.
cont
22Organizing and Prioritizing the Content The
Year-Long Plan
- Gymnastics Large Climbing Equipment, Partner
Gymnastics - Games Hopscotch, Jump Rope
- Dance Cultural Dances
23Units, Lessons, Tasks and Assessments
- Begin at the End
- What do you want students to know and be able to
do by the end of the unit? (Benchmark is the
target)
24Units, Lessons, Tasks and Assessments
- Begin at the End
- What evidence will you gather to demonstrate that
you have met your objective? (Feasible
Assessment) - How will you organize the content sequence in the
two, three or four lessons of the unit? (Lesson
Plans and Transitions)
25Delivery
- Introduction Technique and Cues
- Skill Practice and Refinement Changing
environment and task constraints - Utilization Using the skill in a game-like
situation
26In The Moment
- You bring the lesson off the page and make it
alive. - Plan it like a movie director. Space, Students,
Equipment, Action - Reflect like a film editor. What should be
changed? What should be cut?