Wire-frame Modeling - PowerPoint PPT Presentation

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Wire-frame Modeling

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Simple objects from the world around us can be depicted as 'wire-frame models' ... The wire-frame model can be moved (or the viewer's eye can be moved) to show an ... – PowerPoint PPT presentation

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Title: Wire-frame Modeling


1
Wire-frame Modeling
  • An application of Bresenhams line-drawing
    algorithm

2
3D models
  • Simple objects from the world around us can be
    depicted as wire-frame models
  • We make a list of the key points (usually
    corners) on the objects outer surface and a list
    of all the lines that connect them
  • The key points are called vertices
  • The connecting lines are called edges
  • We create a file that contains this data

3
Example the basic barn
10 corner-points (vertices) 15 line-segments
(edges)
4
3D-coordinates
  • Front vertices Back vertices
  • V0( 0.5, 0.5, 0.5 ) V1( 0.5, 0.5, -0.5 )
  • V2( 0.5, -0.5, 0.5 ) V3( 0.5, -0.5, -0.5 )
  • V4( -0.5, -0.5, 0.5 ) V5( -0.5, -0.5, -0.5 )
  • V6( -0.5, 0.5, 0.5 ) V7( -0.5, 0.5, -0.5 )
  • V8( 0.0, 1.0, 0.5 ) V9( 0.0, 1.0, -0.5 )

5
Perspective Projection
  • We imagine the computer display screen is located
    between the wireframe model and the eye of
    someone whos viewing it
  • Each vertex is projected onto the screen
  • We use Bresenhams algorithm to draw
    line-segments that connect the projections
  • A demo program will show this effect

6
The projection
P(x,y,z)
Y-axis
P(x,y,0)
X-axis
View-plane
Eye of viewer (0,0,D)
D distance of eye from view-plane
Z-axis
7
Similar Triangles
Corresponding sides have proportional lengths
C
c
A
a
b
B
a / A b / B c / C
8
Projection side-view
By similar triangles y / y D / (D z)
P(x,y,z)
So y y / ( 1 z / D )
P(x,y,0)
y
y
Eye
Z-axis
D
z
View-plane
9
Projection top-view
D
z
Z-axis
x
x
P( x, y, 0 )
By similar triangles x / x D / ( D z )
P( x, y, z )
So x x / ( 1 z / D )
10
The projection equations
  • Point P( x, y, z ) in 3D-world is mapped to
    pixel P( x, y ) in the 2D-viewplane
    x x / ( 1 z / D ) y y / ( 1 z / D
    )
  • Here D is distance of eye from viewplane

11
Any fixups needed?
  • If the projected image is too small or too big,
    it can be rescaled x x(scaleX) y
    y(scaleY)
  • If the projected image is off-center, it can be
    shifted (left or right, up or down) x
    xshiftX y yshiftY

12
animation
  • The wire-frame model can be moved (or the
    viewers eye can be moved) to show an object from
    different viewing angles
  • By redrawing a series of different views in rapid
    succession, the illusion of animation can be
    achieved
  • But erasing and then redrawing a complex object
    can produce flickering that spoils the
    impression of smooth movements

13
smooth wire-frame animations
  • Advanced hardware techniques can be employed to
    eliminate any flickering
  • One such technique is page-flipping
  • It makes use of the extra graphics VRAM
  • But it may require us to learn more about the
    Super VGA hardware designs
  • And here we must confront the issue of graphics
    standards (or the lack thereof)

14
SuperVGA
  • The problem of standards for enhanced PC
    graphics hardware

15
Limitations of VGA
  • VGAs architecture was designed by IBM
  • It was targeted for IBMs PC/AT machines
  • These used Intels 8086/8088/80286 cpus
  • Operating system was PC-DOS/MS-DOS
  • DOS was built to execute in real-mode
  • So address-space was limited to 1MB
  • VRAM was confined to 0xA0000-0xBFFFF
  • Graphics-mode VRAM was only 64KB

16
VGA Modes 18 and 19
  • Design-goals of VGA mode 18 higher
    screen-resolution (640x480, 4bpp)
  • and square pixels (16 colors)
  • Design-goals of VGA mode 19 higher
    color-depth (320x200, 8bpp) and linear
    addressing (256 colors)
  • Also backward compatibility with CGA/EGA
  • CGA mode 6 640x200, 1bpp (2-colors)
  • CGA mode 5 320x200, 2bpp (4-colors)
  • EGA mode 16 640x350, 4bpp (16-colors0

17
IBM competitors
  • Others sought a marketing advantage
  • Their engineers devised ways to get more colors
    and/or higher screen-resolutions
  • Example 800x600 with 4bpp (16-colors)
  • Offers square pixels and 64K addressing
  • 800x600480000 pixels (planar memory)
  • But every competitor did it their own way!
  • So PC graphics software wasnt portable

18
VESA
  • Video Electronics Standards Association
  • An industry consortium to setup standards
  • Their idea provide a uniform programming
    interface for Super VGAs via the firmware
  • Applications would not directly program the
    incompatible graphics hardware, but would call
    standard ROM-BIOS functions supplied in firmware
    by each manufacturer

19
VESA Bios Extensions v3.0
  • Copy of the standards document is online
  • It defines a programming interface for the
    essential and the most-needed functions
  • Examples setting various display-modes,
    querying the hardwares capabilities, and
    enabling SuperVGA functionalities
  • Reading assignment study vbe3.pdf
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