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Title: Advanced Java Programming: programming of distributed application using TCPIP


1
Advanced Java Programming programming of
distributed application using TCP/IP
  • Tokyo, Jan. Feb. 2006
  • Nelson Baloian, Roberto Konow

2
Content
  • 0. Introduction (concepts of distributed systems)
  • 1. TCP/IP client server programming
  • Client programming
  • a simple client (date, echo)
  • a pop3 client
  • A STMP client
  • 2. Server programming (and their clients)
  • simple client-server example with serializing
    example
  • File Servers simple whole file iterative server
    (not secure)
  • simple whole file robust server
  • simple whole file concurrent server
  • stateless random access file server
  • TCP/IP Chat with awareness
  • a simple extensible web server
  • Parallel downloading techniques
  • awareness in a TC/IP peer to peer environment and
    the latecomers problem

3
Content
  • 3. UDP programming
  • simple UDP client-server example
  • a "ping" program
  • multicasting
  • multicasting chat
  • awareness in a multicasting environment
  • broadcasting vs. multicasting
  • 4. RMI Client-server programming
  • a simple example will be used to show
    remiregistry, concurrency automatic stub
    distribution
  • a sequential file server with state
  • Automatic teller machine example
  • RMI-based chat with awareness
  • 5- introduction to servlets
  • principles - parameters (from request and
    parameter file)
  • using forms
  • implementing state with cookies/sessions

4
Evaluation
  • 3 Homeworks
  • Final Exammination

5
Why distributed systems
  • - Share resources (25 years ago)
  • - Communicate people (now)
  • Performance, scalability (always)
  • Fault tolerant systems (always)

6
Which distributed programs do I use daily ?
1- ICQ 2- email 3- p2p file sharing 4- web
browser-server 5- database software 6- file
server
7
Can we deduce how were they developed ?
1- Programming language and resources used 2-
Connection style 3- Communications
architecture 4- Software architecture 5- Server
design (if any)
8
What is the INTERNET ?
9
Internet two different ways to deliver a
message to another application
Applications programmers decide on this
according to their needs
The UDP User Defined Package like writing a
letter
TCP or UDP
10
Every layer has the illusion of talking to the
same one located at the other host
A CLIENT
The UDP User Defined Package like writing a
letter
Read write sequence
A SERVER
4444
UDP or TCP communication
A CLIENT
Internet frames and addresses
A CLIENT
electric pulses
11
Implementation of Communications in a TCP/IP
Network
  • At a low level (future assembler of the
    communications?)
  • Based on the sockets ports abstractions
  • Originally developed for BSD UNIX but now
    present in almost all systems (UNIX, LINUX,
    Macintosh OS, Windows)
  • The destination of a message is determined by the
    computers IP number and the port number
  • Every machine has 216 ports
  • The origin of the message is also a socket but
    most of the times the port number is not
    important
  • Ports are associated to services (programs)

12
The 3 basic communication forms
  • UDP communication reflects almost what really
    happens over the internet. An application sends a
    packet trough a socket addressed to a certain IP
    number and port. There should be another
    application on that host listening to packets
    coming to that port (which is agreed beforehand)
  • TCP simulates a data flow. A client must
    establish a communication with the server before
    starting sending/receiving data. The server must
    be waiting for sucha request.
  • Multicast fits well for group communication
    when the group is not well defined beforehand
    (spontaneous networking). It is also based in the
    sending of UDP packages but all interested
    applications may receive it. It does not require
    a central server

13
Protocolos for communication
  • Every service is normally identifyed by a port
  • Web HTTP (port 80)
  • Mail SMTP
  • File transfer protocol FTP (21)
  • telnet 22/23
  • Servers with/without Connection
  • connectionless style UDP
  • connection-oriented style TCP

14
The channel which server and client use to
communicate (either int TCP or UDP) is called
SOCKET
When a server wants to start listening it must
create a socket bound to a port. The port is
specified with a number.
www.informatik.de
4444
A SERVER 1
3333
A SERVER 2
A SERVER 3
5555
If a client wants to communicate with server 1
should try to communicate with computer
www.informatik.de through port 4444
15
UDP communication with datagrams
DATAGRAM an independent, self-contained message
sent over the internet whose arrival, arrival
time and content are not guaranteed (like regular
mail in some countries....)
Once a server is listening, the client should
create a datagram with the servers address, port
number and, the message
www.informatik.de
www.waseda2.jp
A SERVER
A CLIENT
?
4444
www.waseda1.jp
4444
message
16
Sending datagrams with UDP protocol
Then it should open a socket and send the
datagram to the internet. The routing algorithm
will find the way to the target computer
www.waseda2.jp
www.informatik.de
A SERVER
A CLIENT
?
3333
4444
17
Sending datagrams with UDP protocol
Before the datagram leaves the client, it
receives the address of the originating computer
and the socket number
www.waseda2.jp
www.informatik.de
A SERVER
A CLIENT
!
3333
4444
18
Sending datagrams with UDP protocol
After the datagram is sent, the client computer
may start hearing at the port created for sending
the datagram if an answer from the server is
expected
www.waseda2.jp
www.informatik.de
A SERVER
A CLIENT
?
3333
4444
19
Sending datagrams with UDP protocol
The server can extract the clients address and
port number to create another datagram with the
answer
www.waseda2.jp
www.informatik.de
A SERVER
A CLIENT
?
3333
4444
answer
20
Sending datagrams with UDP protocol
Finally is sends the datagram with the answer to
the client. When a datagram is sent there is no
guarantee that it will arrive to the destination.
If you want reliable communication you should
provide a checking mechanism, or use ...
www.waseda2.jp
www.informatik.de
A SERVER
A CLIENT
?
3333
4444
21
TCP communication with data flow
With TCP a communication channel between both
computers is built and a reliable communication
is established between both computers. This
allows to send a data flow rather tan datagrams.

www.waseda2.jp
www.informatik.de
A SERVER
A CLIENT
?
3333
4444
22
TCP communication with data flow
After the client contacts the server, a reliable
channel is established. After this, client and
server may begin sending data through this
channel. The other should be reading this data
They need a protocol !!!!
www.waseda2.jp
www.informatik.de
bla
bla
A SERVER
A CLIENT
bla
bla
3333
4444
23
TCP How is reliability achieved ?
The internet itself works only with the datagram
paradigm. Internet frames are may get lost
(destroyed) For every frame delivered carrying a
part of the data flow there is a confirmation!
Sending bla bla bla
Sending 1st bla
Ack 1st bla
Sending 2nd bla
Ack 2nd bla
Sending 3rd bla
Ack 3rd bla
24
What if a message get lost ?
The server waits a certain amount of time. If it
does not receive any confirmation it sends the
message again.
Sending 1st bla
Sending bla bla bla
Ack 1st bla
Sending 2nd bla
LOST !!!
Sending 2nd bla again
No confirmation !!!
Ack 2nd bla
25
The Window for improving efficiency
The transmitter will handle a set of not
acknowledged packets
Sending 1st bla
Sending 2nd bla
Sending 3rd bla
Ack 1st bla
Ack 2nd bla
Ack 3rd bla
26
TCP or UDP Protocol decision at the transport
level
  • What does it means for the programmer/designer
  • By choosing one or the other protocol for
    establishing a connection between machines the
    programmer/designer decides about the reliability
    and speed of the communication.
  • TCP provides high reliability data are only sent
    if the communication was established. An
    underlying protocol is responsible for
    retranslating, ordering, eliminating duplicate
    packages
  • UDP reflects just what the internet does with the
    packages best effort delivery, no checking.
  • Also the programming style is quite different
  • With TCP the data is sent a flow (of bytes, in
    principle) which can be written, read as if they
    were stored in a file.
  • With UDP the programmer must assemble the package
    and send it to the internet without knowing if it
    will arrive its pretended destination

27
When to use one or another
  • Considerations
  • TCP imposes a much higher load to the network
    than UDP (almost 6 times)
  • We can expect high package loss when the
    information travels trough many routers.
  • Inside a LAN UDP communications may be reliable
    is there is not much traffic. Although with some
    congestion we can expect some packages to be lost
    inside the LAN
  • In general, it is recommended especially for
    beginners (but also to skilled programmers) to
    use only TCP to develop distributed applications.
    Not only it is more reliable but the programming
    style is also simpler. UDP is normally used if
    the application needs to implement hardware
    supported broadcasting or multicasting, or if the
    application cannot tolerate the overload of TCP

28
When do programmers should use UDP or TCP ?
- TCP generates 6 times more traffic than UDP -
It is also slower to send and receive the
messages
UDP
TCP
- Reliable - Complete - Valid in a certain period
of time - No need of speed
  • - not complete info
  • - fast
  • - valid in a very short period of time
  • history not important

29
Mark with a the applications to use TCP and
with a those to use UDP
Video conference
E-Mail
Web server and client
Stock values every 5 seconds
Temperature every second
30
When to use one or another
  • Considerations
  • TCP imposes a much higher load to the network
    than UDP (almost 6 times)
  • We can expect high package loss when the
    information travels trough many routers.
  • Inside a LAN UDP communications may be reliable
    is there is not much traffic. Although with some
    congestion we can expect some packages to be lost
    inside the LAN
  • In general, it is recommended especially for
    beginners (but also to skilled programmers) to
    use only TCP to develop distributed applications.
    Not only it is more reliable but the programming
    style is also simpler. UDP is normally used if
    the application needs to implement hardware
    supported broadcasting or multicasting, or if the
    application cannot tolerate the overload of TCP

31
Nowadays there is a lot of middleware which make
distributed programming much easier
Libraries for distributed programming (middleware)
RPC, CORBA, RMI
32
Goals of the Middleware
  • Provide a framework for making development of
    distributed system easier
  • Hide (encapsulate) communications details
  • Make distributing programming similar to local
    programming
  • Standardization of communication protocols and
    data format
  • This help comes not for free !!!

33
The client-server paradigm(do you remember the
WEB ?)
answer
The web server program
request
THE INTERNET
Web resources
answer
request
The web client program
34
1- The server opens a channel and starts
listening to requests.
A SERVER
?
1
THE INTERNET
Web resources
A CLIENT
35
2- A client who knows it, sends a request and
waits for the answer
A SERVER
2
THE INTERNET
Web resources
2
A CLIENT
36
3- The server, analyses the request and answers
properly according to the protocol
A SERVER
3
THE INTERNET
Web resources
3
This may involve the reading of a file
A CLIENT
37
Why Client/Server ?
  • It is a communication protocol model
    (listener/caller)
  • TCP/IP does not provide any mechanism which would
    start running a program in a computer when a
    message arrives. A program must be executing
    BEFORE the message arrives in order to establish
    a communication (daemons).
  • Is there really no other mean to communicate ?
  • Multicasting (but the sender does not know who is
    receiving and in this case there is no dialogue)
  • Most programs do not act as pure servers or
    client
  • It very frequent to have a server of o a certain
    program act as a client of another
  • Sometimes a group of programs are client and
    servers from each other at the same time!

38
The Client-Server Model
Servidor2
invocación
Cliente
Servidor1
resultado
Cliente
Servidor3
39
Services Provided by Multiple Servers
Server 1
Client
Server 2
Client
Server 3
40
Proxy servers caches
Server 1
Client
Proxy/cache
Client
Server 2
41
Peer-top-peer Applications
Application Coordination
Application Coordination
Application Coordination
42
Communication Architectures for Distributed
Applications
  • Servers as Clients
  • Programms do not behave as pure servers or as
    pure clients. For example, a file server can ask
    another compter for a timestamt to register the
    last change of a file.
  • When all application must behave at the same time
    as client and server we can organize the
    communication in two basic ways
  • Every application can open a communication
    channel with each other application (network
    configuration) P2P applications
  • There is a commincation server and all
    applications open one communication channel with
    it (star configuration) multiple chat servers.

43
Network communication architecture
  • Every application opens an exclusive channel qith
    each other application present in the session
  • There may be up to n(n-1)/2 channels open for n
    applications
  • Advantages
  • It avoids bottlencks in the communications
  • Drawbacks
  • All applications must be aware of all other
    taking part in the session
  • The dynamic is more complicated when managing
    consistency when applications enter and quit the
    session

44
Star communication architecture
  • The applications open a channel with the server
    and send their communication requests to the
    server. This server takes the message and
    forwards it to its final destination
  • There are up to n channels open for n
    applications
  • Advantages
  • The managing og the communication parameters is
    more easy to manage
  • The problem of incomming and outgoing of
    applications is more easy to tackle
  • Drawbacks
  • The server can get oveloaded
  • The channels may get overloaded.

45
Replicated Architecutres
  • Every application has a copy of the application
    and the data
  • The modifications (data) are distributed to all
    participants in some way
  • Synchronization is normally achieved by
    distributing the events, not the state of the
    data
  • Problems with latecommers
  • Communication architecture may be that of a star
    or network type

46
Replicated Architecture
Data
Data
Data
view
Data
Appl
47
Semi-replicated Architectures
  • Data are kept centralized by a single application
  • Every client mantains its own actualized view of
    the data
  • There is a single data model, while the views and
    controllers are replicated
  • Permits the use of different interfaces (browser)
  • Synchronisation by events or by state
  • Communication architecture normaly centralized
    (the data are located at the server)

48
Semi-replicated Architecture
Data
Data
Data
49
Centralized Architecture
  • Data and view are mantained centralized
  • Every client has a graphic server for displaying
    the view
  • Synchonization by state (the view)
  • Communications architecture centralized
  • It provoques a big traffic of data over the
    network (the whole view is transmitted)
  • Are frecuently of general use (like netmeeting)

50
Full centralized Architecture
view / commands
view / commands
51
Web-based Systems
Web service
Sevlet
Web Ser ver
THE INTERNET

dbm
Ejb
1- What is the WEB ? 3- What are Web-based
systems 2- Why Web-based systems ? 3- Which are
the most used java-based resources ?
52
Development and execution of stand-alone programs
1. Write source code 2. Compile it with javac 3.
Run it with the JVM (java)
MyProg.java
MyProg.class
Java source code
Java class file
Java VM (java)
Compilador java (javac)
53
Applets
MyApplet.java
MyApplet.class
Java class file
Java source code
MyApplet.class
Pagina.html
Pagina.html
Applet tag
ltapplet codeMyApplet.class gt ltparametersgt lt/apple
tgt
Pagina.html
MyApplet.class
GET Pagina.html
54
Servlets
MyServlet.java
MyServlet.class
Java class file
Java source code
MyServlet.class
HTML
GET MyServlet
55
Java Script
The code is written inside the html page
Html Script
ltscript language JavaScriptgt the
code lt/scriptgt
Java program running on the client
56
J2EE
Application server
DBMS
J2EE Bean
Servlet JSP
response
Web Server
contacts a Servlet or JSP
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