Title: HOW TO FIND A GOOD DESIGNER
1- HOW TO FIND A GOOD DESIGNER
(How to spot them, hunt them down, and capture
one for your very own.)
2Game designers good ones are hard to find.
3Even with training programs, its not an easy
process.
4But there are some things that are common to all
designers that you can look for.
5INTRODUCTION
- Who is this strange man in front of you?
- Strange Man Chris Avellone
- Chris Avellone Head of Design, Obsidian
Entertainment
6Obsidian Entertainment
- New company, formed in 2003.
- Composed of industry veterans from Interplays
Black Isle Studios. - Mostly goof around doing role-playing games of
all shapes and kinds. - Some of the titles weve done include
7Star Wars Knights of the Old Republic II The
Sith Lords
8and Neverwinter Nights 2.
9- Obsidian started with 5 people.
- And this fool standing before you was the only
designer. - Role-playing games need a lot of designers.
- A lot.
- A whole lot.
10So you need a good designer for your game.
11- Well, designers are the weird ones.
- The most important aspect is not what you see,
but whats inside.
12Good Designer Basics
13Good Designer Basics
- not the whole truth.
- Trade secrets shhhhh.
- Good designers design games for free.
14- Designing Games Television
15 16 17 18- The reason why I am not a good designer.
19What Else Makes a Good Designer?
20What Else Makes a Good Designer?
- Designers watch others play games.
21Designers play games that are fun.
22Designers play games that are NOT fun.
23Good Designers can tell you WHY a game is not
fun.
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30Designers do not like NOT having fun.
31Good designers can turn a seemingly bad idea
into a good one.
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35Good designers play their own games.
36Good designers play their own games. A lot.
37Good designers do their research.
38For sports and racing games, theres tons of
real-world research you can do.
39(As long as you dont carry it too far.)
40Good designers are like sponges.
41Good designers cross-pollinate.
42Good designers recognize theres a lot to learn
from other forms of entertainment.
43Good designers know their license.
No matter what it takes.
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45But research can have its perks.
46Good designers know their target audience.
47And this is because a good designer is selfless.
48Good designers know theyre providing a service.
And that service is entertainment.
49Good designers can put themselves in the players
head.
50Good designers imagine what someone else should
think and feel when playing their game.
51They recognize that others may have different
styles of play other than your own and try to
account for it.
52What Else Makes a Good Designer?
- And good designers dont let it stop them.
53Good designers are not married to their ideas.
54Designers in the Industry
- Previous points were for designers by nature.
- The coming points are for what makes good
designers in our industry. - Theres general qualities all employees should
have showing initiative, innovation, attention
to detail, etc. Heres some points that are
especially important for designers.
55Good designers play well with others.
56Good designers can also communicate well with the
team.
57this is providing vision.
58Good designers know exactly what their game is
trying to accomplish.
59Without that, things fall apart very quickly.
60Good designers know when to STOP.
61So with all this in mind, how do you find a good
designer?
Chances are, they will find you.
62Then you test them.
63Testing Them
- Post an ad.
- Give them a set of directions.
- Check out their communication.
- Ask them some simple/not-so-simple questions.
- Why do they want to be a designer?
- Why do they want to work for you?
64Testing Them
- What kind of games are they playing?
- We ask what they think about those games in
detail. - Whats the format of their answers?
- If you like things so far, ask them to show you
what they can do. - And see how long it takes them.
- Thems the basics.
65So what to look for in a designer?
66You want a designer who loves designing and would
do it no matter what.
67You want a designer who would work hard to design
a game.
68You want a designer who can design efficiently.
69You want a designer who plays a lot of games
bad, good, fun, not fun, the whole range.
70You want a designer who can critique the games he
plays.
71You want a designer who can take those critiques
and use them in his own designs.
72You want a designer who realizes they are making
games for others.
73And most of all, you want a designer who takes
pride in their work.