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Understanding Cultural Differences in the Use of Mobile Phones

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If it were free, I'd do it more.' View as extension of their personal identity. ... (for ringtones and pictures) ... Personalize with ringtones and photos ... – PowerPoint PPT presentation

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Title: Understanding Cultural Differences in the Use of Mobile Phones


1
Understanding Cultural Differences in the Use of
Mobile Phones
  • Sandra Hirsh
  • Microsoft
  • May 11, 2007

2
Agenda
  • Goals for understanding mobile cultural
    differences
  • What we studied and where
  • Mobile behaviors and culture
  • Mobile practices
  • Mobile phones of the future
  • Q A

3
Goals for understanding mobile cultural
differences
  • Understand current mobile phone behaviors
  • Understand user expectations for mobile phones
    functionality and design
  • Understand future needs and desires for mobile
    phones

4
Penetration of cell phones and internet by country
  • Japan
  • Cell phone users 94.745 million (2005)
  • Land line users 58.78 million (2005)
  • Internet users 86.3 million (2005)
  • China
  • Cell phone users 437.48 million (2006)
  • Land line users 350.433 million (2005)
  • Internet users 123 million (2006)
  • USA
  • Cell phone users 219.4 million (2005)
  • Land line users 268 million (2003)
  • Internet users 205.327 million (2005)
  • Source CIA Factbook

5
What we studied and where
  • Japan (October 2005)
  • 1 study, with 8 people, Tokyo
  • China (June 2006)
  • 2 studies, each with 8 people, Shanghai
  • US (February 2005-August 2006)
  • Series of studies, Bay Area

6
Data collection techniques
  • Ethnographic interviews
  • Participatory design sessions
  • Usability of mobile prototypes and live
    applications (Wap2 and G2)
  • Content grouping studies
  • Visual design studies
  • Diary studies
  • Cultural observations

7
Logistics for data collection
  • Sessions were held in
  • Usability labs
  • Conference rooms
  • Technologies to capture sessions
  • Usability lab recording software
  • Morea software/equipment
  • Windows Mobile phones connected through Pocket
    Controller to PC to enable mobile phone screen
    capture
  • Cameras (digital, video)
  • International testing
  • Local vendor conducts research sessions vendor
    provided valuable cultural context and
    interpretation
  • Simultaneous translation
  • Similar protocols in each country, localized and
    contextualized to cultural context and research
    questions
  • Localized prototypes
  • Training vendors templates provided

8
1) Mobile behaviors and culture
  • Differences
  • Style of phones
  • Atmosphere
  • Mental model for mobile services
  • Cultural influences
  • Similarities

9
Differences Style of phones
  • Japan
  • Decoration important
  • Small size important
  • China
  • Game-like
  • Big screens
  • Lots of memory important
  • US
  • Functional
  • Cost and service plan define first option set

10
Phones in Japan Study
11
Phones in Japan Study
12
Phones in China Study
13
Phones in U.S. Studies
14
Differences Atmosphere
  • Japan
  • infused with light
  • lots of sounds
  • rounded/bubbly shapes extends to the UI
  • China
  • earthy, browns and blacks
  • more calm activity wise
  • US
  • more techy looking (but in Silicon Valley)

15
Japan infused with lightrounded corners
16
Japan rounded shapes extend to the UI
17
Differences Mental model for the service
  • Japan
  • based on the current design of phone and service
    (navigation, call history, route finders)
  • China
  • based on PC (Baidu, QQ)
  • US
  • more rooted in the basics (voice communication,
    address book, clock)

18
Extra button for navigation (Japan)
19
Search informed by Baidu (China)
20
Differences Cultural influences
  • Japan
  • Solving problems with email
  • Non-interruptive solutions
  • Every street corner had places to buy phones and
    phone bling
  • China
  • Thought about the context in which the service
    was used
  • Phone stores not as prominent
  • Gender
  • US
  • Phone as status symbol
  • Didnt know what functions were available beyond
    their service
  • Phone stores not as prominent

21
Japan Phones are everywhere
22
China Context is important
23
Similarities
  • Need to have with them all the time
  • It is like my security blanket. If I did not
    have it, I could not get a hold of others.
  • It is my way of staying connected, on top of
    things, having control, getting things done. For
    all of these things, my cell phone is the
    gateway.
  • Anxiety if the phone is lost or gets damaged
  • If I lose my phone, I am in a lot of trouble
    (because contact information was only in the
    phone)
  • It is a big part of my life and keeps me in
    contact with everyone. It is like your wallet
    pictures and credit cards and everything
    important is with me where ever I go. If I lost
    it, I dont know how I would call all of my
    friends.
  • Cost matters to everyone
  • I thought Id surf the web but the cost deters
    me from doing it. If it were free, Id do it
    more.
  • View as extension of their personal identity.
    Personalize both the UI, sounds, and exterior of
    phones.
  • Consistent task success and failure across
    countries for key tasks on all of the mobile
    products we studied

24
2) Mobile Phone Practices
  • Phone life span
  • Phone purchase
  • Schedules
  • Services most often used
  • Phone behavior

25
Phone life span
  • Japan 13-24 months
  • China less than one year
  • US determined by service plans

26
Phone purchase
  • Japan
  • Cost of service package
  • Design and color
  • China
  • Brand
  • Design
  • Screen size
  • US
  • Service plan

27
Schedules
  • Japan
  • Little SMS (2 of 8 reported ever doing it)
  • Commute focused on email
  • GPS on the commute (the train routes)
  • Little or no IM on the phone
  • China
  • Phone IM used mostly in the day SMS used a lot
    in day 10-50 messages per day (rarely in evening)
  • Phone camera in afternoon
  • Like to play music and games on the commute
    (Video)
  • PC, mail, internet, messenger used throughout the
    day
  • US
  • SMS all day and night (2am)
  • Commute phone/voice
  • Little or no IM on the phone

28
China Schedules
29
Services most often used
  • Japan
  • Email, email, email
  • Many participants used Route Search service
    (doing destination searches)
  • Weather, shopping and auctions, restaurant
    search, 3 of 8 already using Infrared
  • China
  • Text messaging (including color)
  • Downloading
  • Music
  • Games
  • US
  • Voice
  • Text messaging
  • Friends are bad about answering the phone but
    they will answer text.
  • Text for me is unlimited so I dont know why I
    would use IM.
  • Mobile internet (for ringtones and pictures)
  • Basic phone features Clock, alarm, contact list,
    etc.
  • The most essential information on my phone is my
    phone numbers.
  • Camera on phone

30
Phone behavior
  • Japan
  • Keep phone on silent, manners mode, dont answer
    phone when with others
  • Japan personalizes phones on the outside and with
    ringtones
  • China
  • Phone interrupts their day
  • Personalize with wallpaper, ringtones, and screen
    savers
  • Add their own images for contacts
  • US
  • Phone interrupts their day
  • Personalize with ringtones and photos
  • Keep multiple phones, each with a different
    purpose (one for work, one for going out)

31
3) Mobile phones of the future
  • Asked users to draw their ideas for mobile phones
    of the future in Participatory Design (China, US)
  • Asked interview questions (Japan, China, US)

32
Dreams for the future
  • Japan
  • more advanced our futuristic stuff was the
    basics for them
  • want smaller and combined with other things like
    watch, glasses, etc
  • China
  • entertainment focused
  • blue tooth/wireless/infrared/connectivity
  • focused on the hardware (made comments about the
    hardware like bigger screens to enable)
  • US
  • asked for things that already existed, like
    history of text messages, syncing with PC (e.g.,
    for address book)

33
China Mobile of the Future Participatory Design
  • Killing time future ideas
  • Most frequent ideas
  • Video and movies, games, music, video chat
  • Additional ideas
  • Bigger screens and higher resolutions
  • Phone as remote control/walkie talkie

34
Conclusions
  • Important to ensure that products will be adopted
    beyond the US. Series of research studies were
    performed in Japan, China, and US
  • Found similarities and differences across
    cultures for user mobile needs, behaviors, and
    future expectations/desires.
  • Similarities importance of the phone, extension
    of self, concern about costs.
  • Differences mental models, services used,
    cultural influences and norms.
  • Cultural research and insights were used to
    inform mobile internet products in terms of
  • Visual design
  • Navigation framework and UI
  • Language/Localization
  • Feature development

35
Questions?
  • For more information
  • Sandy Hirsh, Microsoft
  • Windows Live Web Communications UX
  • shirsh_at_microsoft.com
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