Title: Understanding Cultural Differences in the Use of Mobile Phones
1Understanding Cultural Differences in the Use of
Mobile Phones
- Sandra Hirsh
- Microsoft
- May 11, 2007
2Agenda
- Goals for understanding mobile cultural
differences - What we studied and where
- Mobile behaviors and culture
- Mobile practices
- Mobile phones of the future
- Q A
3Goals for understanding mobile cultural
differences
- Understand current mobile phone behaviors
- Understand user expectations for mobile phones
functionality and design - Understand future needs and desires for mobile
phones
4Penetration of cell phones and internet by country
- Japan
- Cell phone users 94.745 million (2005)
- Land line users 58.78 million (2005)
- Internet users 86.3 million (2005)
- China
- Cell phone users 437.48 million (2006)
- Land line users 350.433 million (2005)
- Internet users 123 million (2006)
- USA
- Cell phone users 219.4 million (2005)
- Land line users 268 million (2003)
- Internet users 205.327 million (2005)
- Source CIA Factbook
5What we studied and where
- Japan (October 2005)
- 1 study, with 8 people, Tokyo
- China (June 2006)
- 2 studies, each with 8 people, Shanghai
- US (February 2005-August 2006)
- Series of studies, Bay Area
6Data collection techniques
- Ethnographic interviews
- Participatory design sessions
- Usability of mobile prototypes and live
applications (Wap2 and G2) - Content grouping studies
- Visual design studies
- Diary studies
- Cultural observations
7Logistics for data collection
- Sessions were held in
- Usability labs
- Conference rooms
- Technologies to capture sessions
- Usability lab recording software
- Morea software/equipment
- Windows Mobile phones connected through Pocket
Controller to PC to enable mobile phone screen
capture - Cameras (digital, video)
- International testing
- Local vendor conducts research sessions vendor
provided valuable cultural context and
interpretation - Simultaneous translation
- Similar protocols in each country, localized and
contextualized to cultural context and research
questions - Localized prototypes
- Training vendors templates provided
81) Mobile behaviors and culture
- Differences
- Style of phones
- Atmosphere
- Mental model for mobile services
- Cultural influences
- Similarities
9Differences Style of phones
- Japan
- Decoration important
- Small size important
- China
- Game-like
- Big screens
- Lots of memory important
- US
- Functional
- Cost and service plan define first option set
10Phones in Japan Study
11Phones in Japan Study
12Phones in China Study
13Phones in U.S. Studies
14Differences Atmosphere
- Japan
- infused with light
- lots of sounds
- rounded/bubbly shapes extends to the UI
- China
- earthy, browns and blacks
- more calm activity wise
- US
- more techy looking (but in Silicon Valley)
15Japan infused with lightrounded corners
16Japan rounded shapes extend to the UI
17Differences Mental model for the service
- Japan
- based on the current design of phone and service
(navigation, call history, route finders) - China
- based on PC (Baidu, QQ)
- US
- more rooted in the basics (voice communication,
address book, clock)
18Extra button for navigation (Japan)
19Search informed by Baidu (China)
20Differences Cultural influences
- Japan
- Solving problems with email
- Non-interruptive solutions
- Every street corner had places to buy phones and
phone bling - China
- Thought about the context in which the service
was used - Phone stores not as prominent
- Gender
- US
- Phone as status symbol
- Didnt know what functions were available beyond
their service - Phone stores not as prominent
21Japan Phones are everywhere
22China Context is important
23Similarities
- Need to have with them all the time
- It is like my security blanket. If I did not
have it, I could not get a hold of others. - It is my way of staying connected, on top of
things, having control, getting things done. For
all of these things, my cell phone is the
gateway. - Anxiety if the phone is lost or gets damaged
- If I lose my phone, I am in a lot of trouble
(because contact information was only in the
phone) - It is a big part of my life and keeps me in
contact with everyone. It is like your wallet
pictures and credit cards and everything
important is with me where ever I go. If I lost
it, I dont know how I would call all of my
friends. - Cost matters to everyone
- I thought Id surf the web but the cost deters
me from doing it. If it were free, Id do it
more. - View as extension of their personal identity.
Personalize both the UI, sounds, and exterior of
phones. - Consistent task success and failure across
countries for key tasks on all of the mobile
products we studied
242) Mobile Phone Practices
- Phone life span
- Phone purchase
- Schedules
- Services most often used
- Phone behavior
25Phone life span
- Japan 13-24 months
- China less than one year
- US determined by service plans
26Phone purchase
- Japan
- Cost of service package
- Design and color
- China
- Brand
- Design
- Screen size
- US
- Service plan
27Schedules
- Japan
- Little SMS (2 of 8 reported ever doing it)
- Commute focused on email
- GPS on the commute (the train routes)
- Little or no IM on the phone
- China
- Phone IM used mostly in the day SMS used a lot
in day 10-50 messages per day (rarely in evening) - Phone camera in afternoon
- Like to play music and games on the commute
(Video) - PC, mail, internet, messenger used throughout the
day - US
- SMS all day and night (2am)
- Commute phone/voice
- Little or no IM on the phone
28China Schedules
29Services most often used
- Japan
- Email, email, email
- Many participants used Route Search service
(doing destination searches) - Weather, shopping and auctions, restaurant
search, 3 of 8 already using Infrared - China
- Text messaging (including color)
- Downloading
- Music
- Games
- US
- Voice
- Text messaging
- Friends are bad about answering the phone but
they will answer text. - Text for me is unlimited so I dont know why I
would use IM. - Mobile internet (for ringtones and pictures)
- Basic phone features Clock, alarm, contact list,
etc. - The most essential information on my phone is my
phone numbers. - Camera on phone
30Phone behavior
- Japan
- Keep phone on silent, manners mode, dont answer
phone when with others - Japan personalizes phones on the outside and with
ringtones - China
- Phone interrupts their day
- Personalize with wallpaper, ringtones, and screen
savers - Add their own images for contacts
- US
- Phone interrupts their day
- Personalize with ringtones and photos
- Keep multiple phones, each with a different
purpose (one for work, one for going out)
313) Mobile phones of the future
- Asked users to draw their ideas for mobile phones
of the future in Participatory Design (China, US) - Asked interview questions (Japan, China, US)
32Dreams for the future
- Japan
- more advanced our futuristic stuff was the
basics for them - want smaller and combined with other things like
watch, glasses, etc - China
- entertainment focused
- blue tooth/wireless/infrared/connectivity
- focused on the hardware (made comments about the
hardware like bigger screens to enable) - US
- asked for things that already existed, like
history of text messages, syncing with PC (e.g.,
for address book)
33China Mobile of the Future Participatory Design
- Killing time future ideas
- Most frequent ideas
- Video and movies, games, music, video chat
- Additional ideas
- Bigger screens and higher resolutions
- Phone as remote control/walkie talkie
34Conclusions
- Important to ensure that products will be adopted
beyond the US. Series of research studies were
performed in Japan, China, and US - Found similarities and differences across
cultures for user mobile needs, behaviors, and
future expectations/desires. - Similarities importance of the phone, extension
of self, concern about costs. - Differences mental models, services used,
cultural influences and norms. - Cultural research and insights were used to
inform mobile internet products in terms of - Visual design
- Navigation framework and UI
- Language/Localization
- Feature development
35Questions?
- For more information
- Sandy Hirsh, Microsoft
- Windows Live Web Communications UX
- shirsh_at_microsoft.com