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The Evolution of Online Communities

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Title: The Evolution of Online Communities


1
The Evolution of Online Communities
  • Bjorn Townsend
  • COM 538 Final Presentation
  • December 2, 2003

2
What is a community?
  • Webster's Online
  • A unified body of individuals
  • An interacting population of various kinds of
    individuals
  • A group of people with a common characteristic or
    interest
  • Joint ownership or participation

3
To be covered
  • Introduction The Idea of Online Community
  • Part I The Good Ol Days of Text
  • Interim The Endless September
  • Part II Online Communities and the Web
  • Part III The Future

4
Then what is an online community?
  • A group of people who communicate via an
    electronic network
  • Similar to Webster's definitions, though free of
    ties to a particular locale
  • Most often gathering over common interests,
    shared resources or joint projects

5
What does an online community need to function?
  • Kollack and Smith in Communities in Cyberspace
    (2001) state the following
  • There must be a means of establishing identity
  • There must be a social order
  • There must be a means of enforcing that order
    social control
  • There must be a community structure
  • Also important
  • The ability to communicate either asynchronously
    or in real time -- the technology behind the
    community this is a given
  • The balance between freedom and control

6
Part I The Good Ol' Days
  • UNIX, the earliest online community
  • Email listservs
  • USENET, or aaaaaaaaanarchy
  • Internet Relay Chat
  • MUDs, MOOs, MUSHes, et cetera
  • We will look at how each of these systems
    approached the necessities of community laid out
    in the previous slide.

7
UNIX Systems Designed To Create Community
  • Dennis Ritchie, early UNIX OS developer UNIX
    was designed as a system around which a
    fellowship would form.
  • Designed to be used by more than one person at
    once
  • Multiuser nature required that system resources
    be shared by the user community
  • Tools were created to manage both those resources
    and the community around them

8
Fig. 1 Who's out there?
  • eriktown_at_freya w
  • 005208 up 1 day, 1102, 5 users, load
    average 0.00, 0.00, 0.00
  • USER TTY FROM LOGIN_at_ IDLE
    JCPU PCPU WHAT
  • arie pts/1 192.168.33.202 Mon13 1443m
    130 130 irssi
  • freya pts/2 asgro6S.1 Mon13 4402
    1.17s 1.08s pine -i
  • freya pts/3 asgro6S.2 Mon13 229m
    0.19s 0.19s /bin/bash
  • fnord pts/4 iao.kallisti.com Mon13 1437m
    0.09s 0.09s /bin/bash
  • eriktown pts/6 12-228-148-33.cl 0052 0.00s
    0.07s 0.01s w
  • eriktown_at_freya finger eriktown
  • Login eriktown Name
  • Directory /home/eriktown Shell
    /bin/bash
  • On since Tue Dec 2 0157 (EST) on pts/0 from
    12-228-148-33.client.attbi.com
  • No mail.
  • Plan
  • Finish my COM 538 presentation!

9
Other tools
  • talk command allows users on the same system to
    have conversations
  • Email permits asynchronous conversation
  • write command and the Message of the Day
    allow messages to be sent to the whole community

10
So how does UNIX deal with community?
  • Identity is fixed user accounts are given out
    by the system administrator
  • Social control is centralized to the system
    administrator, users run to teacher with
    complaints
  • Whoever owns the hardware has absolute power
    this holds true in any online community
  • Caveat I Mass action can sway superuser
    decisions
  • Caveat II Decentralized systems avoid this
    issue hence peer-to-peer networks

11
Email listservs
  • Asynchronous communication
  • Can have open or closed membership
  • Communities intended for discussion and
    notification
  • Not centered around common resources, though they
    can be used to discuss those resources or notify
    of changes more dedicated toward interests

12
Email listservs cont'd
  • Identity is determined by email address easily
    spoofed/faked, but few people bothered
  • Social control is centralized the moderator or
    moderators determine policy and have full
    administrative control
  • Community structure is usually a round-table
    discussion, with people jumping in and out of
    conversation at will

13
USENET
  • Originally a network unto itself
  • Evolved into a set of Internet-based discussion
    groups on every subject imaginable, from
    comp.os.linux to alt.sex.swedish.chef.bork.bork.bo
    rk
  • Virtually anyone can create a newsgroup
  • Moderation optional many communities lack
    moderation
  • Anarchic, self-policing, some vigilante groups

14
USENET continued
  • Identity Fluid, often dependant on writing
    style, opinions and hacks
  • Social control virtually nil except in moderated
    communities
  • Individual users had the option to ignore or
    killfile posts from people or on topics they
    objected to
  • Very social introduced the concept of the
    meetup

15
IRC and MU
  • IRC was almost purely social
  • Though sometimes used as a real-time
    communication tool for continuing discussions
    originating in email or USENET
  • Organized into channels, what we think of as
    chat rooms
  • Administered on a network basis, a server basis
    and on a per-channel basis
  • Complex system of warnings and social controls,
    but often overused

16
MU
  • A text-based virtual world
  • Used for social interaction and games
  • Could be very complex
  • Precursor to todays massively multiplayer online
    RPGs
  • Had a superuser with absolute power, but
    additional rights and powers could be granted to
    individuals deemed worthy

17
Interim The Endless September
  • Origins of the term unknown immortalized by
    stopspam.org, later incorporated into the Jargon
    File by Eric S. Raymond
  • AOL opened its portal to the Internet in
    September 1993, unleashing a flood of new members
    into the greater Internet community
  • Previously, online communities had the luxury of
    slowly indoctrinating new users into the
    community culture, explaining to newcomers that
    they needed to read the FAQ and lurk to get a
    feel for things before posting
  • The old guard was badly outnumbered by the
    newcomers, who were often ill-behaved
  • Communities were forced to evolve and develop new
    tools as a result

18
Communities and the World Wide Web
  • How did the rise of the Web affect online
    communities?
  • Examples of several different types of web-based
    community
  • How did these sites use the Web to fulfill the
    communitys needs?

19
The Webs benefits and drawbacks for online
communities
  • User-friendly!
  • Multimedia!
  • Searchable!
  • Enhanced ability to collaborate!
  • Can be simultaneously synchronous and
    asynchronous!
  • Wider range of tools available to determine (or
    create) identity, perform social control, led to
    more complex community relationships
  • Problems slow, clunky, unreliable, user-friendly
    (offensive to old-guard Net users)

20
Example Interests In Common
  • Slashdot.org
  • Aggregates science and technology news stories,
    particularly IT-related
  • Very active user community centered around
    discussion of each story
  • Strong community biases pro-Open Source,
    pro-downloading, anti-Microsoft

21
Slashdot continued
  • Anyone can submit a news story, but stories are
    accepted or rejected only by the site owners
  • Identity is less important
  • Anonymous discussion permitted but slightly
    frowned upon Anonymous Coward
  • Self-moderated each post can be rated by
    registered users of the site on a -1 to 5 scale
  • Site owners and designated higher-level
    moderators are the only persons able to remove
    discussion posts
  • There is no manifesto the communitys values
    grew out of the stated opinions of its early
    readership eldership is always prized

22
A collaborative community
  • Everything2.com
  • A self-editing global knowledge database the
    point of E2 is to fill it with literally all
    human knowledge
  • Anyone can contribute, but only designated
    individuals can edit the work of others
  • Very complex Strong social groups, cliques,
    infighting, political arguments surrounding what
    kind of content belongs/does not belong, user
    rights, metadiscussion, meetups, in-jokes

23
Everything2 continued
  • Identity Anyone can view, but must create a
    unique user identity to add content.
  • Reputation is tied to identity and is vitally
    important an experienced user with high
    reputation can get away with creating poorer or
    less relevant content
  • Reputation is tied to the number of positive
    votes your content has received every three
    positive votes on your content gives you one
    experience point
  • Particularly high-quality work can be flagged for
    greater attention
  • Social contact Real-time messaging as well as
    asynchronous web chat and IRC
  • Social control Users can be put in time-out
    periods in the chat rooms. Designated editors
    can alter or delete content this is not done
    without notifying the contributor. Editors are
    individuals with extremely high reputation
    ratings who have sought the position and been
    approved by the board of existing editors.

24
Social Communities
  • LiveJournal.com a blogging site where users can
    create community blogs
  • Friendster.com Networking
  • These often most closely resemble physical
    communities and are often made up of people who
    have relationships in meatspace
  • They tend to be more ad-hoc than any of the other
    online communities

25
The future and beyond!
  • Technology
  • Identity
  • Control
  • Community Structure

26
The future and beyond!
  • Wikis, Everythings and other Web-based
    collaborations will become more common
  • There is a general trend toward making it harder
    to conceal your online identity
  • National ID cards backed by Larry Ellison of
    Oracle will we need to show ID to get online?
    Will this conclusively tie our online identities
    to our meatspace identity?
  • (Inter)nationalization of the Net Will it (and
    the digital communities it hosts) fall under
    tighter government control?
  • The rise of streaming video and voice-over-IP
    will people expect to see your face when you sign
    in?
  • Virtual reality and virtual worlds the next
    step?

27
(end of line)
  • Thank you for coming!
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