Multimedia Journalism Narrative - PowerPoint PPT Presentation

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Multimedia Journalism Narrative

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Those three factors (should) drive design. Presentations that are rich in: ... Touching Hearts, Herald-Sun, 2001. Animated explanatory graphics. Animated maps ... – PowerPoint PPT presentation

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Title: Multimedia Journalism Narrative


1
Multimedia Journalism Narrative
  • Mindy McAdams / University of Florida

2
Multimedia
  • Experiences that are
  • Interactive
  • Personal
  • Computer-based
  • Those three factors (should) drive design
  • Presentations that are rich in
  • Images (photos, graphics, maps, video)
  • Sound
  • Text

3
Designing media
  • Linear media (text OR video) --
  • Lead the user by the nose
  • Grab them with the lede or the opening shot
  • Build the narrative
  • Maintain control at all times
  • Multimedia --
  • Provide real choices
  • Let the users decide and explore
  • Give up control

4
Toxic Legacy (Bergen Record, 2005)
5
Lots of data, but few graphics
6
Nice map, but straight from print
7
Photos could have driven this story
8
Lots and lots of text
9
Interactive engages the user
  • Provide multiple hooks up front
  • People (so many stories!)
  • Places (maps, scenes)
  • Problem (everyones water)
  • Villain Ford Motor Co. and the Mob
  • Use motion to propel the hooks
  • Should NOT be a monolithic narrative
  • Small pieces, loosely joined
  • Little stories

10
Immersion and experience
  • Multimedia allows us to simulate an experience
  • Less so than a video game, but
  • More so than a printed story with photos
  • The screen is intimate
  • Very close, seemingly private
  • Touching the mouse, moving the cursor
  • (This is also true for online video)
  • Detachment is NOT what user should feel

11
Touching Hearts, Herald-Sun, 2001
12
Animated explanatory graphics
13
Animated maps
14
Photo stories with audio
15
Visual organization of info
16
Choices and control
  • Its NOT about giving the user random or
    meaningless choices
  • Its about allowing the user to be in control of
    the experience
  • The experience the story

17
Experiencing the story
  • Watching is passive
  • Passive elements must be short
  • Video is passive Make it short
  • Text is passive Make it short
  • What can the user do?
  • Interactivity means having control
  • If Im in control, I am not held captive by a big
    block of text, a 5-minute video, etc.
  • I can choose, move on, go someplace else

18
Examples linked at http//snipurl.com/opzr
Mindy McAdams / University of Florida
  • http//mindymcadams.com/
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