Title: WDKA Games and Storytelling
 1WDKA - Games and Storytelling
  2WDKA - Games and Storytelling
- Goal 
 - Why study Games? 
 - Overview 
 - Today
 
  3WDKA - Games and Storytelling
  4WDKA - Games and Storytelling
- Goal 
 - To understand games from 
 - a number of perspectives
 
  5WDKA - Games and Storytelling
-  Production proces 
 -  Formally 
 -  Individually 
 -  Culturally
 
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 7WDKA - Games and Storytelling
-  Production proces ? Build a game 
 -  Formally ? Games as rule-systems 
 -  Individually ? Playing and enjoying games 
 -  Culturally ? Learn, debate, understand
 
  8WDKA - Games and Storytelling
  9WDKA - Games and Storytelling
  10WDKA - Games and Storytelling
- Relatively new field 
 - (at least digitally) 
 - which is much debated 
 
  11WDKA - Games and Storytelling
- Digital Games offer a 
 - new vehicle for cultural expression 
 - (digital games remediate analog games) 
 
  12WDKA - Games and Storytelling
- Games are big business 
 - (but not nearly as big as Hollywood yet..)
 
  13WDKA - Games and Storytelling
- Most importantly 
 - People love to play 
 - It appeals to something inside of us 
 - Which could be 'tapped' to make life more fun 
 - (or so the serious game rhetoric goes..) 
 
  14WDKA - Games and Storytelling
- Compulsory History Lesson 
 - People are players
 
  15WDKA - Games and Storytelling
Culture
- Johan Huizinga 
 - (1872-1945) 
 - Homo Ludens 
 - (1938)
 
  16WDKA - Games and Storytelling
Culture
- People love work 
 - but 
 - They also love play
 
  17WDKA - Games and Storytelling
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 19WDKA - Games and Storytelling
Individual reception
- Games as a 'magic circle' 
 -  All play moves and has its being within a 
play-ground marked off beforehand either 
materially or ideally, deliberately or as a 
matter of course. Just as there is no formal 
difference between play and ritual, so the 
consecrated spot cannot be formally 
distinguished from the play-ground. The arena, 
the card-table, the magic circle, the temple, the 
stage, the screen, the tennis court, the court of 
justice, etc, are all in form and function 
play-grounds, i.e. forbidden spots, isolated, 
hedged round, hallowed, within which special 
rules obtain. All are temporary worlds within the 
ordinary world, dedicated to the performance of 
an act apart (Huizinga). 
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 21WDKA - Games and Storytelling
- For Huizinga play is everywhere, 
 - because it is a mindstate. 
 - What is play? 
 - What is a game?
 
  22WDKA - Games and Storytelling
  23WDKA - Games and Storytelling
- Week 1-4 
 - Designing a fun game 
 - - Develop concept 
 - - Define rulesets 
 - - Paper prototyping 
 - Week 5 
 - Checkpoint Presentation 
 - week 5 and on 
 - Developing a protoype/creating a modification 
 - Week 9 
 - Final Presentation
 
  24WDKA - Games and Storytelling
- Scoring points 
 - Look at the online Excelsheet. 
 - - 5 points for game analysis 
 - - 10 points for presence 
 - - 10 points for originality 
 - - 10 points for professionalism (teamplay  
presentation style)  - - 20 points for insight into proces 
 - - 45 points for the endresult
 
  25WDKA - Games and Storytelling
- Game analysis 
 - Every week 2/3 students will 
 - analyse  present a game
 
  26WDKA - Games and Storytelling
- Things we will look at 
 - Play vs Games, Ludus  Paidea, Generative vs 
Narrative, Ludology  Narratology, Interactivity 
 Participantion, History  Theory, Industry  
Money, Art games, Pervasive games, Big games, 
Board games, MMORPGS, Casual games, Serious 
games, Rulesets, Toolsets, Simulations, 
Hypermedia, Current debates, Myths  Criticism, 
Politics, News, Emotions, etc  - But most importantly FUN