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User Experience

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'Content' what information does it present? For multimedia applications, content may or may not be ' ... Organizational politics, team politics (cf. Vicente) ... – PowerPoint PPT presentation

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Title: User Experience


1
User Experience
  • Scope, Structure, Skeleton

2
Scope Strategy Applied
  • How will you achieve the user application
    objectives?
  • Document requirements
  • What are you building?
  • What are you not building?

3
What are we going to make?
  • Functionality what does it do?
  • Content what information does it present?
  • For multimedia applications, content may or may
    not be traditional editorial (text, photos,
    etc.)
  • What information (data) does it present, and in
    what way
  • What is it about this information that requires
    multimedia?
  • What are the connections between functionality
    and content?

4
Functional Specifications
  • What does it do? Quicksilver Example
  • Access any program or file by typing the some
    letters from its name
  • Run persistently in the operating system
  • Use a keyboard shortcut to access
  • Create sequences from rapid keystrokes
  • Search for matches anywhere in the file name
  • Press Enter to Launch, space to Run With

5
Content Requirements
  • What information does it present? In what way?
  • Different from traditional content requirements
  • What kind of data can we get?
  • In what format?
  • How should it be presented, or represented?
  • How should it interact with other data?
  • What is required to understand, format, and
    present the data?
  • What kind of new data format will meet the user
    needs more efficiently?

6
Content Requirements
  • What information does it present? Quicksilver
    example
  • Index of all files, folders and applications on
    disk
  • Algorithm to search disk and create index by
    object type
  • Algorithm to match keyed patterns to names in
    list
  • Notice that the functional and content
    requirements bleed into one another

7
Gathering Requirements
  • What stakeholders say they want vs. what
    stakeholders actually want
  • Imagining a solution
  • Organizational politics, team politics (cf.
    Vicente)
  • Find the Real Problem
  • Quicksilver I cant find anything!
  • Etrade Reduce your budget!
  • Look at other examples
  • What went right?
  • What went wrong?

8
Writing a Requirements Doc
  • Be Specific
  • Use Positive Language what the system will do
  • Avoid Subjective Language
  • Prioritize requirements
  • Plan to Version
  • Leave some things out for later releases
  • Know what you can postpone or eliminate

9
Structure Scope Organized
  • How will you organize the features and content?
  • Categorizing information

10
Information Architecture
  • Top-down approach start with the categories,
    work toward the content
  • Bottom-up approach start with the content, work
    toward the organization
  • Most multimedia information interfaces are
    bottom-up how do we present this information
    effectively?
  • Build on the Visual Vocabulary

11
Sitemap
12
Process Map
13
Multimedia Applications
  • Typically have more independent flow areas
  • Often have looser structure
  • More tightly integrate functionality and content

14
Skeleton Structure with Form
  • Interface Design
  • How the user gets things done
  • Buttons, fields, interfaces, etc.
  • Navigation Design
  • How the user gets from place to place
  • Links, navigation bars, screens, pages, etc.
  • Information Design
  • How the user understands ideas
  • The principle benefit of multimedia applications

15
The Danger of Metaphors
  • Conventions help orient users
  • Door handles
  • Telephone keypads
  • Metaphors also help, but risk breaking down
  • OS Desktop
  • Slates page turn online magazine
  • Southwest Airlines ticket counter website

16
Interface Design
  • Understand user interface controls (standard
    interface elements)
  • Checkbox, text field, radio button, etc.
  • Avoid introducing new controls for purposes that
    standard controls fulfill
  • Cf. Hollywood movie websites

17
Navigation Design
  • Some Flash applications are much like websites
  • Our Tech Bookstore example
  • Many effective Flash applications are more like
    little software programs or games
  • Etrade quote tool
  • Navigation is generally deemphasized in these
    applications

18
Types of Navigation
  • Global
  • Key access points
  • Local
  • Access whats nearby
  • Supplementary
  • Shortcuts to related content
  • Contextual
  • Inside the content
  • Courtesy
  • Access to infrequently needed access points
  • Remote
  • Backup navigation, like sitemaps or indeces

19
Information Design
  • Common methodologies
  • Visual
  • Charts, Icons
  • Organizational
  • Sequence, grouping, arrangement
  • Relational
  • Key to data in rich media environments
  • Makes information relevant

20
Wireframes
  • Page (or section, in Flash) Layout
  • Sometimes called Schematics or Blueprints
  • Cf. Elements, page 136
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