G'E'T' Girls Exploring Technology - PowerPoint PPT Presentation

1 / 43
About This Presentation
Title:

G'E'T' Girls Exploring Technology

Description:

Scanners. Scanners work like photocopiers except the data is ... Flatbed scanners allow for one sheet at a time. Lift the lid, place the paper and then scan. ... – PowerPoint PPT presentation

Number of Views:45
Avg rating:3.0/5.0
Slides: 44
Provided by: rikkia
Category:

less

Transcript and Presenter's Notes

Title: G'E'T' Girls Exploring Technology


1
G.E.T.Girls Exploring Technology
  • Technology Challenge
  • developed by
  • Rikki Ashley
  • B.Ed. course requirement for U. of Alberta
  • prepared for

2
Slide Show Instructions
Click here to move to the TABLE OF CONTENTS slide
Click here to move to the LAST SLIDE VIEWED
Click here to return to THIS SLIDE for
instructions.
3
ATTENTION
  • The next slide contains the Table of Contents for
    this presentation.
  • You can either view the whole presentation in its
    entirety, or you can jump to a specific section
    or challenge by clicking the applicable heading.
  • Clicking the House Icon on the bottom of the
    slide returns you to the Table of Contents.

4
Table of Contents
  • Tutorial on the Parts of a Computer
  • This tutorial contains x slides that take you
    through all the parts of a computer. You will
    find links throughout the presentation that you
    can click on to learn more about an item. You
    will also find some exercises scattered
    throughout to help you build your knowledge.
  • Sparks Challenge
  • Brownies Challenge
  • Guides Challenge
  • Pathfinders Challenge
  • Senior Branches Challenge

5
What You Will Learn
  • The objective of this Challenge is to teach girls
    about the parts that make up a computer and how
    they interact with each other.
  • The following slides provide you with a basic
    overview of a computer. There are extensive
    links to outside tutorials and reference
    materials to broaden your knowledge.

6
What is Hardware?
  • Hardware is anything that can be physically
    touched.
  • Hardware is what makes the software (computer
    programs) function.
  • Hardware is also referred to as computer
    components.

7
What Makes up a Computer
  • System Unit
  • The brains of the computer (central processing
    unit).
  • Input Devices
  • How data is transmitted to the computer from the
    user.
  • Output Devices
  • How data is presented to the user from the
    computer.

8
System Unit
  • The system unit is the box-shaped component of
    your computer and contains the following
  • Processor
  • Memory (RAM)
  • Hard Drive
  • Storage Drives (CD-Rom, Floppy Disk)
  • Video Cards
  • Sound Cards
  • Network Cards
  • Modems
  • Device Ports

9
Inside the System Unit
  • The System Unit is the Central Processing Unit
    (CPU) or Brains of the computer and contains the
    motherboard.
  • The speed of your computer is determined by how
    fast the processor is.
  • Random Access Memory, which is stored on the
    motherboard, is the area where all open software
    programs are stored for quick retrieval when you
    need them.
  • The Hard Drive is where you store all your
    software programs and data files.
  • Other Storage Devices such as Floppy Disks,
    CD-ROMs and DVDs store different amounts of
    data.
  • A Network Card allows you to connect your
    computer to another
  • Modems are used to convert digital information to
    analog in order to transmit the data across the
    telephone lines.

10
Input Devices
  • Mouse
  • Keyboard
  • Microphone
  • Game Controllers
  • Web Camera
  • Digital Camera
  • Scanner

11
Mouse
  • Ball Mouse
  • Usually a 2-button device that has a small ball
    that rolls around underneath.
  • Moving the mouse around on a pad moves the cursor
    around on the screen.
  • Cordless mice are also available.
  • See How Computer Mice Work for further information

12
Keyboards
Standard Keyboards There are 101 keys of which
some are alpha/numeric keys, some are function
keys, and some are directional keys.
Ergonomic Keyboards They are designed so that
there is less strain to your arms, wrists and
neck.
13
Microphones
  • Microphones allow the user to speak into the
    computer and have voice conversations with
    someone over the Internet.

14
Game Controllers
  • Steering Wheels
  • Pretend you are driving.

15
Web Camera
  • Web cams are used to see another person at the
    end of a chatting session on the Internet.
  • You must have a microphone for the other person
    to hear you.

16
Digital Cameras
  • Digital cameras allow you to take pictures
    without using film.
  • Pictures are stored on a smart chip inside
    camera.
  • Pictures can be down-loaded to the computer and
    edited to crop and remove red eye. They are then
    ready to print or e-mail to someone.

17
Scanners
  • Scanners work like photocopiers except the data
    is stored on the computer so that you can edit
    it.
  • Flatbed scanners allow for one sheet at a time.
    Lift the lid, place the paper and then scan.

18
Other
  • PDAs (Personal Digital Assistants). These are
    fully functioning handheld devices that use a
    stylus or portable keyboard for data input.
  • Data can be synchronized with your main computer
    this means that updates are sent to and from
    each device so that they both contain same data.
  • See How PDAs Work for further information.

19
Output Devices
  • Monitors
  • Printers
  • Speakers
  • Headphones

20
Monitors
  • Monitors come in all sizes and shapes depending
    on you needs.
  • A monitors size is measured from the top left
    corner to the bottom right corner. Monitor sizes
    range from 15 and up.
  • The better the resolution of the monitor, the
    clearer the picture. The resolution measures the
    amount of pixels (or dots) both horizontally and
    vertically. 1024 x 768 is common.
  • Lycos Taking Care of Your Monitor
  • See How Monitors Work for further info.
  • PC Computer Notes

21
Printers
  • Dot-Matrix
  • One of the earlier printers, the dot-matrix
    printer uses a print head with ribbon.
  • This type of printer is still used today in
    offices as it is great for doing multi-copy
    printing.

22
Printers (cont.)
  • Laser printers
  • Like photocopiers - they user toner to burn the
    data onto the paper.
  • Quality of output is determined by resolution,
    like with monitors. The higher the resolution,
    the better the quality of output.
  • Better quality laser printers have a higher page
    per minute output.
  • See How Laser Printers Work for further
    information.

23
Printers (cont.)
  • Inkjet or Bubblejet
  • Sprays the text and images onto the paper using
    cartridges.
  • Became cheaper alternative for quality output as
    well as use of color.
  • Quality of output is measured by resolution.
  • See How Inkjets Work for further information.
  • See How Bubblejets Work for further information.

24
Speakers
  • Speakers are used so that you can hear music or
    sound affects.
  • Speakers can be attached to monitors, but then
    the quality is not as good as purchasing them
    separately.
  • Sub-woofers can be used as well to improve sound
    performance.

25
Headphones
  • Headphones are another way of listening to music
    sound effects.
  • The only difference between Speakers and
    Headphones, is that not everyone else can hear
    whats going on when you are wearing the
    Headphones.

26
End of Tutorial
  • The next set of slides deal with the individual
    challenges for each specific unit. Please return
    to Table of Contents for direct access to a
    specific challenge or continue on directly from
    here.

27
Branch Program Connections and Activities
  • Sparks
  • Brownies
  • Guides
  • Pathfinders
  • Senior Branches

28
Sparks Program Connections
  • By completing the Challenge activities, you will
    also fulfill these Sparks Program Goals
  • The World Around Us
  • To show girls to live safely in their world.
  • Myself
  • To promote skills that develop and support
    independence.

29
Sparks Activities
  • Sparks should participate in at least three (3)
    of these activities to successfully complete the
    Challenge.
  • See Activities slide and choose from your branch
    category.

30
Brownies Program Connections
  • Purpose
  • To find out about some business and scientific
    technology in use today.
  • Outlook
  • My Window on Today and Tomorrow
  • By completing the Challenge activities, you will
    also fulfill these Brownie Program Goals
  • Using a computer, create a story or letter and
    accompanying graphics
  • Know how to send or receive a message by cellular
    phone, fax or computer modem
  • Design an imaginary machine of the future by
    cutting and pasting catalogue pictures together
    to assemble your machine (for example, a chair
    that can heat up your meals while you read, a
    machine that brings in the recycled cans
    instantly.)

31
Brownies Activities
  • Brownies should participate in at least four (4)
    of the activities to successfully complete the
    Challenge.
  • See Activities slide and choose from your branch
    category.

32
Guides Program Connections
  • Purpose
  • To help you gain practical skills in using
    computers, and to know their value.
  • By completing the Challenge activities, you will
    also fulfill these Guide Program Goals
  • Tell three different ways a computer would be
    helpful to a Guide.
  • Visit a store, business or home where a computer
    is used. Find out what it is used for and what
    jobs are connected with it.
  • Know the following parts of a computer tell the
    function of 3 of them
  • Computer/CPU, Keyboard, Display/Monitor, Printer,
    Disk, Modem, Mouse, Hard Drive, CD Rom
  • Know the difference between hardware and
    software.
  • Show two different examples of work you have
    produced on the computer.

33
Guide Activities
  • Guides should participate in at least five (5) of
    the activities to successfully complete the
    Challenge.
  • See Activities slide and choose from your branch
    category.

34
Pathfinders Program Connections
  • By completing the Challenge activities, you will
    also fulfill these Pathfinders Program Goals
  • Using a computer, create an attractive poster,
    card, or invitation, using graphics and different
    styles and sizes of fonts.

35
Pathfinder Activities
  • Pathfinders should participate in at least six
    (6) of the activities to successfully complete
    the Challenge.
  • See Activities slide and choose from your branch
    category.

36
Senior Branch Program Connections
  • By completing the Challenge activities, you will
    also fulfill these Pathfinders Program Goals
  • Using a computer, create an attractive poster,
    card, or invitation, using graphics and different
    styles and sizes of fonts.

37
Senior Branch Activities
  • Senior Branch girls should participate in seven
    (7) of the activities to successfully complete
    the Challenge.
  • See Activities slide and choose from your branch
    category.

38
References
  • The following websites provided some excellent
    information for this tutorial. Please feel free
    to browse these sites individually and experience
    everything they have to offer you!
  • How Stuff Works Computer Stuff
  • Computer Training Tutorials Central Kansas
    Library System
  • Shelley Cashman Series Discovering Computers
  • See next slide for a list of available
    interactive labs.
  • PC Tech Guide developed by Dave Anderson
  • Webopedia

39
Branch Activities
  • Activity 1 Getting to Know your
    Computer Sparks, Brownies
  • Activity 2 Dissecting a Disk Sparks, Brownies
  • Activity 3 A Clean PC is a Happy PC Sparks,
    Brownies, Guides
  • Activity 4 Computer Recycling Guides,
    Pathfinders, Senior Branches
  • Activity 5 Hardwareopoly Guides, Pathfinders,
    Senior Branches
  • Activity 6 Digital Camera Guides, Pathfinders,
    Senior Branches
  • Activity 7 Criss-Cross Puzzle Pathfinders,
    Senior Branches
  • Activity 8 Maintaining your Hard
    Drive Pathfinders, Senior Branches
  • Activity 9 Buying a Computer Pathfinders,
    Senior Branches
  • Activity 10 Catalog Crazy All Branches
  • Activity 11 Computer Timeline All Branches

40
Shelley Cashman Interactive Labs
Click here to go to Interactive Labs
  • Using the Mouse
  • Using the Keyboard
  • Understanding the Motherboard
  • Setting up to Print
  • Configuring your Display (Monitor)
  • Working at Your Computer (Ergonomics)
  • Keeping your Workstation Virus-Free

41
Girl Guide Links
  • Girl Guides of Canada
  • Girl Guides of Canada British Columbia Council
  • Alberta Girl Guides
  • Girl Guides of Canada Saskatchewan Council
  • Girl Guides of Canada Manitoba Council
  • Girl Guides of Canada Ontario Council
  • Guides Canada Quebec
  • Girl Guides of Canada Yukon Council

42
Hard Copy Files
  • Computer Reference Card
  • This presentation saved in RTF (Rich Text
    Format). There are 11 pages.
  • Activities can be individually saved to your hard
    drive after you open the link.
  • Select File Save As

43
Congratulations!!!
  • You have successfully completed the tutorial. If
    you have chosen to participate in this challenge
    and have completed the requirements for your
    branch, then you have earned a certificate.
  • Click here to print off a copy of your
    certificate.
Write a Comment
User Comments (0)
About PowerShow.com