Three points for this lecture: - PowerPoint PPT Presentation

About This Presentation
Title:

Three points for this lecture:

Description:

Compared 1st yr. undergrads (novices) and senior Ph.D. students in physics (experts) ... could play 30 opponents at once, winning most games, drawing the others. ... – PowerPoint PPT presentation

Number of Views:30
Avg rating:3.0/5.0
Slides: 22
Provided by: bro130
Category:
Tags: lecture | points | three

less

Transcript and Presenter's Notes

Title: Three points for this lecture:


1
Three points for this lecture
  • Knowledge influences perception.
  • Knowledge can influence perception because
    learning speeds up access to LTM.
  • Access to LTM is speeded up by development of a
    virtual short term memory, called Long Term
    Working Memory (LT-WM)

2
Point 1
  • Knowledge influences perception.
  • Knowledge can influence perception because
    learning speeds up access to LTM.
  • Access to LTM is speeded up by development of a
    virtual short term memory, called Long Term
    Working Memory (LT-WM

3
Knowledge influences perception
  • Biederman, Rabinowitz, Glass, Stacy (1974)
  • Subjects better at identifying briefly-presented
    objects that were expected in a context.
  • Its easier to see things you expect to see.
  • All of us use expectancies in seeing the world.
  • But what do we expect to see?

4
What do we expect to see?
  • Chase Simon (1972)
  • Compared chess master, intermediate and novice
    players.
  • Subjects viewed chessboard in midgame, then
    reconstructed it from memory (0 delay).
  • Grandmaster saw and remembered more than the
    other two.

5
How did the Grandmasters knowledge help him?
  • The GM looked for patterns in the display.
  • Two pieces classed as in the same chunk if set
    down less than 2 seconds apart.
  • GM had more and larger chunks.
  • Pieces put down in succession by GM shared more
    relations (e.g., type, colour, defence).

6
How do patterns help an expert?
  • Chi, Feltovich, Glaser (1981)
  • Compared 1st yr. undergrads (novices) and senior
    Ph.D. students in physics (experts).
  • Subjects grouped physics problems.
  • Novices classified on basis of surface experts
    used underlying structure (e.g., Newtons Second
    Law), ignoring surface differences.

7
Review
  • We all use expectancies in ordinary perception.
    Its easier to see things we expect to see
    (Biederman).
  • Experts show a pronounced form of this effect
    they develop precise expectations for their skill
    domain.
  • Those expectations allow experts to recover the
    underlying structure of their domain.

8
Point 2
  • Knowledge influences perception.
  • Knowledge can influence perception because
    learning speeds up access to LTM.
  • Access to LTM is speeded up by development of a
    virtual short term memory, called Long Term
    Working Memory (LT-WM

9
How can knowledge influence perception?
  • Perception happens fast.
  • How can we retrieve knowledge fast enough to
    influence rapid perception? Two theories
  • Superior performance based on innate ability.
  • Superior performance based on learning.

10
Superior performance based on talent
This view has three implications 1. People with
basic training should be capable of excellent
performance because they have talent. 2.
Aptitude tests should be good predictors of
performance even after years of experience. 3.
Should be an upper limit to how good a persons
performance can be (specified by their talent).
11
Three implications of the talent hypothesis
All three claims are false. 1. With only basic
training, no-one does well. 2. Aptitude tests
are poor predictors of performance after several
years of experience. 3. If there is an upper
limit to performance, we havent found it yet.
(Consider Olympic athletes, difficult violin
pieces, of 100 years ago.)
12
Superior performance based on learning
  • Some examples of superior performance
  • Blindfolded chess master, George Koltanowski
    could play 30 opponents at once, winning most
    games, drawing the others. (Koltanowski, 1985)
  • An expert waiter, J.C., rapidly takes orders
    from up to 20 customers at one table. Never mixes
    them up. Always delivers right meal to each
    person. (Ericsson Polson, 1988).

13
Superior performance based on learning
  • How do these experts do this? In playing chess or
    taking orders, you need
  • Fast access to a memory store.
  • Large capacity in that memory store.
  • But humans have two stores one for fast access
    (STM) and one for large capacity (LTM).

14
Point 3
  • Knowledge influences perception.
  • Knowledge can influence perception because
    learning speeds up access to LTM.
  • Access to LTM is speeded up by development of a
    virtual short term memory, called Long Term
    Working Memory (LT-WM)

15
Virtual short-term memory
Ericsson Kintsch (1995) argue that experts have
a virtual short-term memory. E K call it, Long
Term Working Memory (LT-WM). Through experience,
you set up a virtual STM inside LTM a rapid
access store without the capacity limit. Based
on Chase Ericsson (1982).
16
Chase Ericsson (1982)
  • Used the digit-span task
  • Subject hears a sequence of digits, like 7 4
    9 5 1 3, and repeats them back.
  • Score number repeated back without error.
  • Subject S.F., a long distance runner, had a digit
    span of over 80 digits.

17
How did S.F. do that?
S.F. began with groups of four or five numbers,
which he coded as times for distances (e.g., 3
5 9 6 3 min. 59.6 seconds, for 1 mile
race). He then grouped the groups into
supergroups, then grouped the supergroups,
producing a hierarchical network structure. At
the top of the hierarchy was a node. That node
went into STM.
18
Top-level node
3 5 6 9 4 2 8 1 7 6 1 3 5 2 9 8 6 1 5
3 4 7 3 6 8 5 2 9 1 4 7 3 2
19
Subject S.F. (Chase Ericsson, 1982)
At the end of a long session of hearing, storing,
and recalling lists of digits, he could
accurately retrieve all of the lists. C E
could specify a location in the network for a
given list, and S.F. could tell them the digits
in that location in the network in his
memory. He must have been capable of very rapid
storage in a long-term store.
20
Extending the model to expertise in general
  • Ericsson Kintsch expanded Chase Ericssons
    idea into a model of general expert behaviour
  • Network retrieval structures are rapidly created
    and stored by experts.
  • With top-level node in STM, the whole structure
    becomes rapidly available.

21
Review
Information is stored in LTM. Each item is
associated with a cue. All cues are related in a
hierarchical retrieval structure, under a
top-level node. With top-level node in STM, any
item under node can be retrieved. Fast access
large capacity LT-WM
Write a Comment
User Comments (0)
About PowerShow.com