Title: Three points for this lecture:
1Three points for this lecture
- Knowledge influences perception.
- Knowledge can influence perception because
learning speeds up access to LTM. - Access to LTM is speeded up by development of a
virtual short term memory, called Long Term
Working Memory (LT-WM)
2Point 1
- Knowledge influences perception.
- Knowledge can influence perception because
learning speeds up access to LTM. - Access to LTM is speeded up by development of a
virtual short term memory, called Long Term
Working Memory (LT-WM
3Knowledge influences perception
- Biederman, Rabinowitz, Glass, Stacy (1974)
- Subjects better at identifying briefly-presented
objects that were expected in a context. - Its easier to see things you expect to see.
- All of us use expectancies in seeing the world.
- But what do we expect to see?
4What do we expect to see?
- Chase Simon (1972)
- Compared chess master, intermediate and novice
players. - Subjects viewed chessboard in midgame, then
reconstructed it from memory (0 delay). - Grandmaster saw and remembered more than the
other two.
5How did the Grandmasters knowledge help him?
- The GM looked for patterns in the display.
- Two pieces classed as in the same chunk if set
down less than 2 seconds apart. - GM had more and larger chunks.
- Pieces put down in succession by GM shared more
relations (e.g., type, colour, defence).
6How do patterns help an expert?
- Chi, Feltovich, Glaser (1981)
- Compared 1st yr. undergrads (novices) and senior
Ph.D. students in physics (experts). - Subjects grouped physics problems.
- Novices classified on basis of surface experts
used underlying structure (e.g., Newtons Second
Law), ignoring surface differences.
7Review
- We all use expectancies in ordinary perception.
Its easier to see things we expect to see
(Biederman). - Experts show a pronounced form of this effect
they develop precise expectations for their skill
domain. - Those expectations allow experts to recover the
underlying structure of their domain.
8Point 2
- Knowledge influences perception.
- Knowledge can influence perception because
learning speeds up access to LTM. - Access to LTM is speeded up by development of a
virtual short term memory, called Long Term
Working Memory (LT-WM
9How can knowledge influence perception?
- Perception happens fast.
- How can we retrieve knowledge fast enough to
influence rapid perception? Two theories - Superior performance based on innate ability.
- Superior performance based on learning.
10Superior performance based on talent
This view has three implications 1. People with
basic training should be capable of excellent
performance because they have talent. 2.
Aptitude tests should be good predictors of
performance even after years of experience. 3.
Should be an upper limit to how good a persons
performance can be (specified by their talent).
11Three implications of the talent hypothesis
All three claims are false. 1. With only basic
training, no-one does well. 2. Aptitude tests
are poor predictors of performance after several
years of experience. 3. If there is an upper
limit to performance, we havent found it yet.
(Consider Olympic athletes, difficult violin
pieces, of 100 years ago.)
12Superior performance based on learning
- Some examples of superior performance
- Blindfolded chess master, George Koltanowski
could play 30 opponents at once, winning most
games, drawing the others. (Koltanowski, 1985) - An expert waiter, J.C., rapidly takes orders
from up to 20 customers at one table. Never mixes
them up. Always delivers right meal to each
person. (Ericsson Polson, 1988).
13Superior performance based on learning
- How do these experts do this? In playing chess or
taking orders, you need - Fast access to a memory store.
- Large capacity in that memory store.
- But humans have two stores one for fast access
(STM) and one for large capacity (LTM).
14Point 3
- Knowledge influences perception.
- Knowledge can influence perception because
learning speeds up access to LTM. - Access to LTM is speeded up by development of a
virtual short term memory, called Long Term
Working Memory (LT-WM)
15Virtual short-term memory
Ericsson Kintsch (1995) argue that experts have
a virtual short-term memory. E K call it, Long
Term Working Memory (LT-WM). Through experience,
you set up a virtual STM inside LTM a rapid
access store without the capacity limit. Based
on Chase Ericsson (1982).
16Chase Ericsson (1982)
- Used the digit-span task
- Subject hears a sequence of digits, like 7 4
9 5 1 3, and repeats them back. - Score number repeated back without error.
- Subject S.F., a long distance runner, had a digit
span of over 80 digits.
17How did S.F. do that?
S.F. began with groups of four or five numbers,
which he coded as times for distances (e.g., 3
5 9 6 3 min. 59.6 seconds, for 1 mile
race). He then grouped the groups into
supergroups, then grouped the supergroups,
producing a hierarchical network structure. At
the top of the hierarchy was a node. That node
went into STM.
18Top-level node
3 5 6 9 4 2 8 1 7 6 1 3 5 2 9 8 6 1 5
3 4 7 3 6 8 5 2 9 1 4 7 3 2
19Subject S.F. (Chase Ericsson, 1982)
At the end of a long session of hearing, storing,
and recalling lists of digits, he could
accurately retrieve all of the lists. C E
could specify a location in the network for a
given list, and S.F. could tell them the digits
in that location in the network in his
memory. He must have been capable of very rapid
storage in a long-term store.
20Extending the model to expertise in general
- Ericsson Kintsch expanded Chase Ericssons
idea into a model of general expert behaviour - Network retrieval structures are rapidly created
and stored by experts. - With top-level node in STM, the whole structure
becomes rapidly available.
21Review
Information is stored in LTM. Each item is
associated with a cue. All cues are related in a
hierarchical retrieval structure, under a
top-level node. With top-level node in STM, any
item under node can be retrieved. Fast access
large capacity LT-WM