Aleks Krotoski, MSc' - PowerPoint PPT Presentation

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Aleks Krotoski, MSc'

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Title: Aleks Krotoski, MSc'


1
Aleks Krotoski, MSc. University of Surrey, UK
2
About ELSPA
  • ELSPA is
  • The Entertainment and Leisure Software Publishers
    Association
  • Established in 1989 to establish a specific and
    collective identity for the computer and video
    games industry
  • Membership includes almost all companies
    concerned with the publishing and distribution of
    interactive leisure software in the UK
  • Official Chart and Industry reports, Anti-Piracy
    UK and EU, PR and Communication and Events like
    the EIGF, EGN, EDF and Game Stars Live

3
About the White Paper
  • Aims
  • To draw together the existing industry, academic
    and market research on women and computer gaming
  • To highlight the importance of women in the
    international computer games market as both
    consumer and contributor
  • To emphasise the unique issues that female
    consumers and contributors bring to the
    interactive entertainment table
  • To act as a springboard for future research into
    more specific areas of this domain

4
About the White Paper
  • Areas covered
  • The history of women in computing
  • Past and current inclusion initiatives
  • Current demographics of the worldwide female
    market
  • Gender-inclusive design considerations
  • Current demographics of the female UK games
    industry workforce
  • Success stories that herald the beginning of the
    mass market

5
About the UK Games Industry
  • The UK is a world centre for games development
  • In 2003, UK sales of video games, other leisure
    software products and games consoles topped
    3.57bn, for the second year running
  • Over 20,000 people are employed in the UK leisure
    software sector in 120 console and PC, 20 mobile
    phone and 3 TV games development studios the
    highest of any Western European country
  • The British games industry generated 881m of
    exports in 2003. 33 of all PS2 games bought in
    Europe originate in the UK (the same proportion
    as US-originated products and ahead of Japan and
    any other country.

6
About the UK Games Industry
A few home-grown names you may have heard of
7
Current Demographics
  • US (ESA)
  • 70m women with PCs
  • 53 of PC titles purchased by women
  • Japan (CESA)
  • 69.2 of women have at least one games console in
    the home
  • 8.7m mobile phone users
  • 25 of females intend to try a MMOG


8
Current Demographics
  • Korea (KGDI)
  • 50.6 of the general population play MMOGs
  • Female and elderly users are new main consumer
    segments
  • Women prefer mobile games and arcade games


9
Current Demographics
  • The UK Female gamer
  • 30-35 years old
  • 27.2 of UK gamers, and the second-largest game
    playing population in Western Europe

  • 7.2 hours of play per week
  • Preferred console is PS1
  • Bargain purchaser
  • Relies on recommendation or existing IP

10
Factors affecting game choice
  • Leisure
  • Time limitations (doing the dishes)
  • Online browser games
  • TV games
  • Mobile phone games
  • interstitial games
  • The Social Life of Computer Gaming
  • MMOGs
  • party games EyeToy, SingStar, EyeToy Chat
  • Economics
  • Pay disparity
  • Advertising and its Malcontents

11
(No Transcript)
12
The UK Industry
  • Art and Design 91 men 9 women
  • Programmers 98 men 2 women
  • Senior Management95 men 3 women
  • Sales/Marketing/PR 64 men 26 women

13
The UK Industry
  • Reasons Why
  • Methods of recruitment
  • 42.9 advertise in specialist magazines
  • 64.3 recruit through specialist agencies
  • 14.3 approach schools, colleges
  • Job disparities
  • 667 less at starting salary
  • 12,713 pay gap
  • 0.4 women hold Lead, Director, Management
    positions versus 1.2 of men
  • Slower promotion times (approximately 6 months)

14
Success Stories
  • EyeToy
  • March to May 2004 3.5m units sold
  • 30 to new PS2 owners
  • SingStar
  • Repeated success?
  • British Academy of Film and Television
    Interactive award for New Talent

15
Conclusions
  • Other bits that are included in the White Paper
  • Attention to be paid to Recruitment
  • Attention paid to Marketing
  • Future Research

16
www.elspa.co.uk Diversity in gaming can only be
positive, for everyone aleks_at_krotoski.freeserve.
co.uk
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