Title: DigiPen Institute of Technology K-12 Outreach Programs Games
1DigiPen Institute of TechnologyK-12 Outreach
ProgramsGames Animation as a Learning Vehicle
2About.Mii?
- Raymond Yan
- Senior Executive Vice President
- raymond.yan_at_digipen.edu
- Oversee DigiPen operations
- Responsible for K-12 outreach
- Former VP of Art Production for Nintendo
Software Technology
3Agenda
- What is DigiPen Institute of Technology?
- DigiPen impact
- Challenges for DigiPen
- DigiPens outreach effort
- Policy consideration
4About DigiPen Institute of Technology
- Originally established in Vancouver, Canada in
1988. - Located in Redmond since 1998.
- Offers graduate and undergraduate degree
programs for those with serious interest in a
career in the video game industry. - Computer Science
- Computer Engineering
- Production Animation
- Game Design
- Fall 2009 Opened Singapore campus.
- Fall 2010 - Partnering to teach in Korea.
5About DigiPen Institute of Technology
- Over 900 matriculated students
- Approximately 700 science students, 220 art
students - Primarily male (over 90)
- Ethnic breakdown
- 57 White
- 4 Hispanic
- 2 Black
- 7 Asian
- 1 American Indian
- 29 Undeclared
- Approximately 65 of students from out of state.
6Impact of DigiPen on Industry
- Industry cannot grow without manpower.
- DigiPen widely recognized by game and animation
industry as a excellent source of qualified
personnel. - Over 65 of students from out of state, with a
large majority choosing to stay upon graduation.
7DigiPen Influence
I am personally aware of the skill set you
offer your students and the impressive jobs they
fill upon graduation We are keenly aware of the
role DigiPen plays as a magnet for business in
your industry your presence attracts video
gaming and associated businesses. Ellen
Miller-Wolfe Economic Development Manager City of
Kirkland, Washington
8DigiPen Influence
The (game) industry grew that way for several
reasons, perhaps the biggest being three key
pillars of software, technology and computer
science education Nintendo, Microsoft and the
DigiPen Institute of Technology. the
institute, concentrated on graduating tomorrows
game developers, is considered by many to be the
worlds premier game college. Aaron
Corvin Senior Writer, Washington CEO Magazine
9Rocket Science?
- Todays games are extremely sophisticated pieces
of software featuring - Incredible 3D environments and characters
- Real physics models
- Advanced artificial intelligence
- Networking capability
- Full surround sound technology
- Increased need for highly skilled created and
technical personnel.
10The Challenge
- DigiPens science degrees require students to
have strong math skills. - DigiPens art programs require students to have
basic drawing skills. - Tremendous level of interest in DigiPens
programs however, MANY high school graduates do
not meet the minimum standards.
11ProjectFUN Initiative, Creating A Pipeline
- DigiPen has been running outreach programs at
K-12 level to motivate students to pursue
advanced study in math, science and art by
leveraging game development as a learning
vehicle. - ProjectFUN programs
- Middle/HS Workshops
- DigiPen Technology Academies
- Distance Learning Program
12ProjectFUN Workshops
- 30-90 hour introductory workshops
- Game design
- Game programming
- Animation
- Robotics
- Targeted at students aged 10-18.
- Workshops offered during the summer both at
DigiPen and at number of locations in Washington
abroad. -
13ProjectFUN Technology Academies
- Preparatory programs (up to 360 hours) targeted
at grade 11 12 students interested in more
serious study in - Computer science
- Animation production
- Production design development
- Media communications
- Offered via the Skills Centers
- Students earn high school credit.
14ProjectFUN Online
- Utilizing synchronous delivery technology,
DigiPen offers a variety of its programs to
students who are unable to attend in person - Workshops
- Technology Academies
- Excellent opportunity for students in outlying
areas to participate in this type of specialized
program. -
15ProjectFUN Initiative Outcomes
- Students have competed in SkillsUSA competitions
as well as successfully completing the Advanced
Placement Computer Science - Majority of students who participate in programs
go on to pursue post-secondary education
opportunities. - Significant number of matriculated students at
DigiPen were first introduced to the field via
the ProjectFUN programs. - Programs have been successful in providing
underserved students with opportunity to
experience CTE.
16ProjectFUN Initiative Outcomes
- Students frequently come into the DigiPen
programs without a clear idea of why they are
required to take math, science and art, and what
benefit these subjects will be to them in their
life. - After very little time, students experience
the relevance of math, science and art, which
compels many of them to sign up for higher level
courses. - John Aultman
- Asst. Superintendent for Career and College
- OSPI
17Policy Considerations
- Continued funding support for CTE programs in
Washington, including ones offered at Washington
Skill Centers. - Consideration of more support for CTE programs at
the middle school level.
18Questions?