Title: Street Thug
1Street Thug Model Abilities None
Bludgeoning Weapon Weapon Abilities None
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Health
L / S / M
Street Thug
Bludgeoning Weapon
Indifferent Grunt (Thug Any)
Movement Mode Walk Size M Force Limit 3 per
50 Weapons Blade Short 7 points Weapons
Bludgeoning Weapon 8 points Weapons Molotov
and Blade Short 10 points Weapons Chainsaw
11 points
Weapons Abilities None
Blade Short Bleed A Living model hit by this
weapon gains 1 Bleed Token if the attack roll is
a triple on the 3d6. During the End Phase, a
model suffers 1 damage for each Bleed Token. A
model may spend a Half Action to discard 1 Bleed
Token. Thrown If this weapon is used to make a
Distance Attack, it cannot be used again until it
is retrieved via a Rip Out or Scavenge Half
Action. Thrown weapons that do not hit a target
are subject to Weapon Scatter.
Molotov Area Effect After resolving this
Attack, all models within 2 of the point of
impact receive damage. Area Effect weapons that
do not hit a target are subject to Weapon
Scatter. The damage dealt by this Attack is
increased by 2 against Swarms. Burning During
the End Phase, a model that suffered damage from
this weapon suffers an additional 2
damage. Fragile The Rip Out and Scavenge Half
Actions cannot be used on this weapon. Primed
A model must spend a Half Action to prime this
weapon before each use. A weapon must be primed
in the same Activation it is used. Thrown If
this weapon is used to make a Distance Attack, it
cannot be used again until it is retrieved via a
Rip Out or Scavenge Half Action. Thrown weapons
that do not hit a target are subject to Weapon
Scatter.
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Blade Short
Molotov
Weapons Abilities Area Effect2, Burning-2,
Fragile, Primed, Thrown
Weapons Abilities Bleed Triple, Thrown
2Hack Bloodbath A Living model hit by Hacks
chainsaw gains 1 Bleed Token. During the End
Phase, a model suffers 1 damage for each Bleed
Token. A model may spend a Half Action to
discard 1 Bleed Token. When Hack kills an enemy
model with a chainsaw attack, he may immediately
make a 1 Step. This movement does not count
against his Actions for the turn. Breaker This
model may move through doors without spending a
Half Action to open the door. If this model
destroys the door of a building and gains Line of
Sight to enemy models beyond that door, its
controller gains a Fear Token. Gruesome Killer
When this model makes an attack against an enemy
model that causes the model to be replaced with a
Corpse Marker, its controller gains a Fear
Token. Infamy If a player includes this model
in his force, he begins the game with 2
additional Fear Tokens. Regenerate During each
End Phase, 1 point of Health is restored to this
model.
Street Thug Model Abilities None
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Health
Health
L / S / M
L / S / M
Hack
Street Thug
Psychotic Individual (Patient Institution)
Indifferent Grunt (Thug Any)
Movement Mode Walk Size L Force Limit 1 Model
Abilities Bloodbath, Breaker, Gruesome Killer,
Infamy-2, Regenerate-1 Weapons Chainsaw 43
points
Movement Mode Walk Size M Force Limit 3 per
50 Weapons Blade Short 7 points Weapons
Bludgeoning Weapon 8 points Weapons Molotov
and Blade Short 10 points Weapons Chainsaw
11 points
Chainsaw Spinning When a successful Melee
Attack with this weapon is a Straight, the
attacker may immediately make an additional
Attack with this weapon. Unwieldy While
carrying this weapon, a model cannot use any
other weapons.
Chainsaw Spinning When a successful Melee
Attack with this weapon is a Straight, the
attacker may immediately make an additional
Attack with this weapon. Unwieldy While
carrying this weapon, a model cannot use any
other weapons.
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Chainsaw
Chainsaw
Weapons Abilities Spinning, Unwieldy
Weapons Abilities Spinning, Unwieldy
3Doc Akron Alpha A force may never include more
than one model with the Alpha Model Ability. If
a force includes an Alpha, it is automatically
the Central Character for the force
list. Fearmonger For each model with the
Fearmonger ability in a players force, that
player gains a Fear Token during the End
Phase. Monster Within Doc Akron may spend an
Action to release the monster within if he is
missing at least 5 Health. Doc Akron gains 2
Stalk, 2 Aggr, and 2 Brawl. Doc Akrons Size
also changes to L, he loses Fearmonger and
Monster Within, and he gains Natural Killer,
Quick Melee Attack and Starving-3. As part of
the change, Doc Akron immediately performs a Howl
(without spending an Action). Once Doc Akron has
used Monster Within, he changes from Doc Akron
doctor form to Doc Akron beast form for the
remainder of the game.
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Health
L / S / M
Doc Akron
Psychotic Individual (Senator Institution)
Movement Mode Walk Size M Force Limit 1 Model
Abilities Alpha, Fearmonger, Monster
Within Weapons Scalpel, Shock Sphere x2 35
points
Scalpel or Razorblade Bleed A Living model hit
by this weapon gains 1 Bleed Token. During the
End Phase, a model suffers 1 damage for each
Bleed Token. A model may spend a Half Action to
discard 1 Bleed Token.
Shock Sphere Area Effect After resolving this
Attack, all models within 2.5 of the point of
impact receive damage. Area Effect weapons that
do not hit a target are subject to Weapon
Scatter. The damage dealt by this Attack is
increased by 2 against Swarms. Electrical Charge
A Flesh Golem model damaged by this weapon
gains 1 on its Stalk Trait and 2 on its Raw
Aggression Trait until the End Phase. Fragile
The Rip Out and Scavenge Half Actions cannot be
used on this weapon. Primed A model must spend
a Half Action to prime this weapon before each
use. A weapon must be primed in the same
Activation it is used. Stun A Living Individual
or Grunt hit by this weapon loses 1 Action during
its next Activation. Thrown If this weapon is
used to make a Distance Attack, it cannot be used
again until it is retrieved via a Rip Out or
Scavenge Half Action. Thrown weapons that do not
hit a target are subject to Weapon Scatter.
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Scalpel
Shock Sphere
Weapons Abilities Bleed
Weapons Abilities Area Effect2.5, Electrical
Charge, Fragile, Primed, Stun, Thrown
4Doc Akron Alpha A force may never include more
than one model with the Alpha Model Ability. If
a force includes an Alpha, it is automatically
the Central Character for the force list. Howl
This model may spend an Action to force the
Living enemy model with the lowest Grit Trait
within Line of Sight and a range of 6 to make an
opposed Grit Check. If the model fails the check,
the howling models controller gains a Fear
Token. Natural Killer This model will only use
weapons with the Attached Weapon Ability. Quick
Melee Attack This model may make an extra
Melee Attack Action each Activation. Starving
This model loses 3 Health at the end of its
Activation if it did not make a successful Melee
Attack during its Activation.
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Health
L / S / M
Doc Akron
Psychotic Individual (Senator Institution)
Movement Mode Walk Size L Force Limit 1 Model
Abilities Alpha, Howl6, Natural Killer,
Quick Melee Attack, Starving-3 Weapons Claws
and Teeth N/A points
Teeth Attached The Scavenge Half Action cannot
be used on this weapon.
Claws Attached The Scavenge Half Action cannot
be used on this weapon. Grab If a successful
Attack with a claw includes doubles, the
attacking model gains 1 on future attack rolls
against the target this Activation.
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Teeth
Claws
Weapons Abilities Attached
Weapons Abilities Attached, Grab
5Little Ones Anklebiters When a Little One
makes a Trip Grappling Action, it does not suffer
a Counterstrike. A Little One may attempt Trip
Grappling Actions against models with a greater
Size if other Little Ones Engage the same target
(at least 1 additional Little One for a M target,
2 for a L target, and 3 for an XL target). Dust
to Dust This model does not leave a Corpse
Marker when it is killed. Father Knows Best If
this model is within 2 of Doc Akron doctor
form when the doctor is hit by a Distance
Attack, this model may suffer the damage instead
of Doc Akron. Favored If the Central Character
of the force is Doc Akron, this models Force
Limit is increased to 4 per 50. Honor Thy Father
If Doc Akron doctor form is nearer to this
model than his Grit Trait in inches, this model
gains 1 on all attack rolls, and its attacks
deal 1 damage. Skitter Models with skitter
movement treat Hindering Terrain as Rough Terrain
and treat Rough Terrain as Open Ground.
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Health
C / H / ?
Little Ones
Psychotic Grunt (Flesh Golem Institution)
Movement Mode Skitter Size S Force Limit
0 Model Abilities Anklebiters, Dust to Dust,
Father Knows Best, Favored-4 Doc Akron, Honor
Thy Father Weapons Claws 5 points
Claws Attached The Scavenge Half Action cannot
be used on this weapon. Grab If a successful
Attack with a claw includes doubles, the
attacking model gains 1 on future attack rolls
against the target this Activation.
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Claws
Weapons Abilities Attached, Grab potentially
increased by Honor Thy Father ability
6Greygun Avenger When a friendly Individual or
Grunt is killed within 3 of this model, its
controller gains a Fear Token. Cover Fire This
model suffers a -1 penalty on Wild Shot attack
rolls instead of the standard -4
penalty. Deathstrike Before replacing this
model with a Corpse Marker, it may make one final
Attack Action with a 4 bonus on the Opposed
Roll. Gunslinger This model may fire two
ranged weapons during a single Distance Attack
Action. Each attack suffers a -2 penalty on the
attack roll. Protect When this model is
damaged by a Melee Attack or a Distance Attack,
the Health lost is reduced by 1 to a minimum of 1.
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Health
L / S / M
Greygun
Uncorrupted Individual (Soldier Redemptionists)
Movement Mode Walk Size M Force Limit 1 Model
Abilities Avenger3, Cover Fire(-1),
Deathstrike(4), Gunslinger(-2), Protect-1
Weapons Pistol x2 and Blade Short 31 points
Pistol Weapon Abilities None
Blade Short Bleed A Living model hit by this
weapon gains 1 Bleed Token if the attack roll is
a triple on the 3d6. During the End Phase, a
model suffers 1 damage for each Bleed Token. A
model may spend a Half Action to discard 1 Bleed
Token. Thrown If this weapon is used to make a
Distance Attack, it cannot be used again until it
is retrieved via a Rip Out or Scavenge Half
Action. Thrown weapons that do not hit a target
are subject to Weapon Scatter.
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Pistol
Blade Short
Weapons Abilities None
Weapons Abilities Bleed Triple, Thrown
7Pigskin Alpha A force may never include more
than one model with the Alpha Model Ability. If
a force includes an Alpha, it is automatically
the Central Character for the force list. Death
Drag If Pigskin successfully drags a model with
the Weighted Chain, he may immediately make a
Melee Attack against that model with the Chopper
if it is in Melee Range. Infamy If a player
includes this model in his force, he begins the
game with 3 additional Fear Tokens. Practiced
Butcher If Pigskin makes a Melee Attack with
the Chopper against a Prone model, do not make an
attack roll. The attack is automatically a
critical hit. Protect When this model is
damaged by a Melee Attack or a Distance Attack,
the Health lost is reduced by 1 to a minimum of
1. Revenge Each Round, this model may make 1
Counterstrike when damaged by a Melee Attack if
the enemy model is in Melee Range of one of its
weapons.
Dante Hayte Respect The first 2 times per game
this model successfully damages enemy models, its
controller gains 1 Fear Token. Rockhard When
this model is damaged by a Melee Attack or a
Distance Attack, consult the Blood Die of the
Reaction roll. On a roll of 3 or higher, it
loses only half the normal quantity of Health
rounded up. Strangler When this model makes a
successful Melee Attack during its Activation
against an Unaware Defender with a lower Raw
Aggression Trait, that model is automatically
killed replace it with a Corpse Marker.
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Health
Health
L / S / M
L / S / M
Pigskin
Dante Hayte
Malevolent Individual (Senator Slaughterhouse)
Uncorrupted Individual (Convict Redemptionists)
Movement Mode Walk Size M Force Limit 1 Model
Abilities Alpha, Death Drag, Infamy-3,
Practiced Butcher, Protect-1, Revenge-1 Weapons
Chopper, Weighted Chain 41 points
Movement Mode Walk Size M Force Limit 1 Model
Abilities Respect-2, Rockhard-3, Strangler
Weapons Weighted Chain 23 points
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R
Weighted Chain Drag After a successful attack
with this weapon against a target with an equal
or lower Raw Aggression Trait, the target may be
dragged a distance up to 4 directly towards the
model making the attack. This movement is not
reduced by the model being Prone but is reduced
by terrain normally. Topple When a successful
attack with a Topple weapon against an Individual
or Grunt with an equal or smaller Size Trait
includes doubles, the target is knocked Prone.
When a successful attack with a Topple weapon
against an Individual or Grunt with a larger Size
Trait includes triples, the target is knocked
Prone.
Weighted Chain Drag After a successful attack
with this weapon against a target with an equal
or lower Raw Aggression Trait, the target may be
dragged a distance up to 4 directly towards the
model making the attack. This movement is not
reduced by the model being Prone but is reduced
by terrain normally. Topple When a successful
attack with a Topple weapon against an Individual
or Grunt with an equal or smaller Size Trait
includes doubles, the target is knocked Prone.
When a successful attack with a Topple weapon
against an Individual or Grunt with a larger Size
Trait includes triples, the target is knocked
Prone.
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Weighted Chain
Weighted Chain
Weapons Abilities Drag4, Topple
Weapons Abilities Drag4, Topple
8Handyman Clamber This model may walk normally
but may also move vertically up or down terrain
pieces. Gruesome Killer When this model makes
an attack against an enemy model that causes the
model to be replaced with a Corpse Marker, its
controller gains a Fear Token. Hamstring When
this model makes a successful Melee Attack
against an Unaware Individual or Grunt, the
target suffers a -2 penalty on its Stalk Trait
for the rest of the game. Handy Memento After
Handyman makes an Attack that replaces an enemy
model with a Corpse Marker, he gains a 1 bonus
on the roll when he uses one or more Fear Tokens
for Playing Possum or Intimidate until the end of
the game. (Spending 2 Fear Tokens on Intimidate,
for example, would give 3 on the attack
roll). Trapper While its base is at least
partially in Rough Terrain, this model may spend
an Action to set a trap. The next model to
Engage this model while its base is at least
partially in the same Rough Terrain suffers 1
damage, its current Action immediately ends, and
it can make no other Actions or Half Actions
until it spends a Half Action to release the trap.
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Health
L / S / M
Handyman
Malevolent Individual (Senator Slaughterhouse)
Movement Mode Clamber Size S Force Limit
1 Model Abilities Gruesome Killer,
Hamstring(-2), Handy Memento, Trapper-1 Weapons
Chopper 20 points
Chopper Choice Cut When attacking a Prone
model, the Chopper deals 2 additional damage and
gains the Bleed Weapon Ability. (Bleed A Living
model hit by this weapon gains 1 Bleed Token.
During the End Phase, a model suffers 1 damage
for each Bleed Token. A model may spend a Half
Action to discard 1 Bleed Token.) Thrown If
this weapon is used to make a Distance Attack, it
cannot be used again until it is retrieved via a
Rip Out or Scavenge Half Action. Thrown weapons
that do not hit a target are subject to Weapon
Scatter.
Chopper Choice Cut When attacking a Prone
model, the Chopper deals 2 additional damage and
gains the Bleed Weapon Ability. (Bleed A Living
model hit by this weapon gains 1 Bleed Token.
During the End Phase, a model suffers 1 damage
for each Bleed Token. A model may spend a Half
Action to discard 1 Bleed Token.) Thrown If
this weapon is used to make a Distance Attack, it
cannot be used again until it is retrieved via a
Rip Out or Scavenge Half Action. Thrown weapons
that do not hit a target are subject to Weapon
Scatter.
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Chopper
Chopper
Weapons Abilities Choice Cut, Thrown
Weapons Abilities Choice Cut, Thrown
9Cerebeast Attentive This model is never an
Unaware Defender. Clamber This model may walk
normally but may also move vertically up or down
terrain pieces. Howl This model may spend an
Action to force the Living enemy model with the
lowest Grit Trait within Line of Sight and a
range of 6 to make an opposed Grit Check. If the
model fails the check, the howling models
controller gains a Fear Token. Infamy If a
player includes this model in his force, he
begins the game with 3 additional Fear
Tokens. Natural Killer This model will only
use weapons with the Attached Weapon
Ability. Pack Leader Beasts included in a
force with the Cerebeast may spend Fear Tokens as
if they had a Grit Trait of 5 regardless of
their actual Grit Trait as long as the Cerebeast
remains on the table. Regenerate During each
End Phase, 2 points of Health are restored to
this model. Thrice Bitten When the Cerebeast
makes an Attack Action, it may choose to use
Thrice Bitten instead of a standard claw or teeth
Attack. During a Thrice Bitten teeth Attack, the
Cerebeasts Aggr Trait is halved and rounded
down. The Cerebeast makes three Teeth Attacks
with the modified Aggr Trait. If all three
Attacks are successful, the Cerebeast
automatically performs a Howl Action without
spending an Action to do so.
Flamejet Attached The Scavenge Half Action
cannot be used on this weapon. Burning During
the End Phase, a model that suffered damage from
this weapon suffers an additional 1
damage. Ranged Only This weapon may not be
used to make Melee Attacks. Spray When this
weapon is used to make a Distance Attack Action,
each model under the Spray Template must make a
Reaction roll to see if it is hit by the attack.
Sprays ignore Blocks unless they are provided by
Impassible Terrain. The damage dealt by this
attack is increased by 2 against Swarms.
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Health
L / H / ?
Cerebeast
Flamejet
Malevolent Individual (Beast Wilds)
Movement Mode Clamber Size L Force Limit
1 Model Abilities Attentive, Howl6,
Infamy-3, Natural Killer, Pack Leader,
Regenerate-2, Thrice Bitten Weapons Claws,
Flamejet, Teeth x3 44 points
Weapons Abilities Attached, Burning-1, Ranged
Only, Spray
Teeth Attached The Scavenge Half Action cannot
be used on this weapon.
Claws Attached The Scavenge Half Action cannot
be used on this weapon. Grab If a successful
Attack with a claw includes doubles, the
attacking model gains 1 on future attack rolls
against the target this Activation.
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Teeth
Claws
Weapons Abilities Attached Glance damage 3,
Strike damage 4, and Critical damage 5 while
using the Thrice Bitten Model Ability
Weapons Abilities Attached, Grab
10Mr. Jingles Closet Weakness Mr. Jingles may
spend a Half Action to divine an enemys hidden
weaknesses. One enemy model within Line of Sight
and within 5 suffers -2 to its Reaction rolls
until the End Phase. A model may only be
affected by Closet Weakness once per
Round. Coward This model may not move to Engage
a new target unless the target is already Engaged
by other models. If the only models remaining in
one players force are Cowards, remove those
models from play. Fearmonger For each model
with the Fearmonger ability in a players force,
that player gains a Fear Token during the End
Phase. Flask Swig At the start of his
Activation, Mr. Jingles may choose to gain 1 on
his Raw Aggression Trait but suffer -1 on his
Reaction Trait until the End Phase. Gangbang
This model gains 1 on attack rolls and deals 1
damage on all Melee Attacks for each friendly
model that Engages its target. Intern Favor Mr.
Jingles may spend a Half Action to grant a
friendly model within Line of Sight and within 5
a 2 bonus to the result of all Opposed Rolls
until the End Phase. The model also gains 2
Health (even if this exceeds the models maximum
Health) but loses 2 Health during the End Phase.
If Mr. Jingles loses Health this Round, the model
targeted by Intern Favor loses that Health
instead. If the model is killed, subsequent
damage suffered by Mr. Jingles this Round is not
prevented. Intern Favor may only be used once
per Round, and Mr. Jingles may not use Intern
Favor on himself. Quick Half Action This
model may make an extra Half Action each
Activation. Sneaky Bastard When Mr. Jingles
makes a Melee Attack, his target does not gain a
Reaction bonus from Blocking Models. When Mr.
Jingles gains a Reaction bonus from Blocking
Models during a Melee Attack, double the bonus
received.
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Health
L / S / M
Mr. Jingles
Malevolent Individual (Senator Carnalval)
Movement Mode Walk Size M Force Limit 1 Model
Abilities Closet Weakness, Coward, Fearmonger,
Flask Swig, Gangbang, Intern Favor, Quick Half
Action, Sneaky Bastard Weapons Bludgeoning
Weapon and Slingshot 32 points
Slingshot The Right Touch If the model using a
slingshot is Locked On the target model, the
attack is a Critical (regardless of the number
showing on the Blood Die).
Bludgeoning Weapon Weapon Abilities None
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Slingshot
Bludgeoning Weapon
Weapons Abilities None potentially increased by
Gangbang ability potentially increased by
Gangbang and Flask Swig abilities
Weapons Abilities The Right Touch potentially
increased by Flask Swig
11- Sex Star Six
- Death Metal Once per Activation, Sex Star Six
may spend an Action to create a Lightning Riff,
Metal Scream, or Power Chord effect. Effects
affect all models (friendly and enemy) unless
stated otherwise. - Lightning Riff Sex Star Six makes a Distance
Attack Action that uses his Aim Trait, has a 12
range, deals 3 damage on a successful hit, and
has the Burst-4 ability. (A weapon with Burst
may be used to make a normal Distance Attack
Action or to make a Burst Distance Attack
instead. A Burst attack allows 2 to 4 shots to
be made as a single Distance Attack Action
against a single model. The attack roll suffers
a penalty equal to one plus the number of shots
made, and the damage dealt is multiplied by the
number of attacks made if the attack is
successful.) - Metal Scream All models within 6 suffer -1 on
Reaction rolls until the End Phase unless they
belong to the Church of Metal Agenda. - Power Chord Models within 6 gain 1 on all
opposed Grit and Ment rolls until the End Phase.
Models that belong to the Church of Metal Agenda
gain 1 on all Opposed Rolls until the End Phase
instead. - Stardom The first 3 times per game this model
successfully performs a Death Metal Action that
affects one or more enemy models, its controller
gains 1 Fear Token.
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Health
L / H / M
Sex Star Six
Malevolent Individual (Musician Church of Metal)
Movement Mode Walk Size M Force Limit 1 Model
Abilities Death Metal, Stardom-3 Weapons
Blade Long and Flamethrower 33 points
Flamethrower Burning During the End Phase, a
model that suffered damage from this weapon
suffers an additional 1 damage. Spray When
this weapon is used to make a Distance Attack
Action, each model under the Spray Template must
make a Reaction roll to see if it is hit by the
attack. Sprays ignore Blocks unless they are
provided by Impassible Terrain. The damage dealt
by this attack is increased by 2 against Swarms.
Blade Long Bleed A Living model hit by this
weapon gains 1 Bleed Token if the attack roll is
a triple on the 3d6. During the End Phase, a
model suffers 1 damage for each Bleed Token. A
model may spend a Half Action to discard 1 Bleed
Token. Thrown If this weapon is used to make a
Distance Attack, it cannot be used again until it
is retrieved via a Rip Out or Scavenge Half
Action. Thrown weapons that do not hit a target
are subject to Weapon Scatter.
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Flamethrower
Blade Long
Weapons Abilities Bleed Triple, Thrown
Weapons Abilities Burning-1, Spray