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Casinos

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Title: Casinos


1
  • Chapter 15
  • Casinos

2
Identify the changing trends in and demographic
profiles of the casino market.
  • U.S. Gaming Market
  • United States
  • In 2002, gross gaming revenue in the United
    States peaked at over 68.7 billion.
  • The global gaming environment is in the midst of
    a rapid growth period.
  • There is a population of 197.2 million adults
    (over the age of 21) in the U.S. Of that
    population, 51.2 million are casino gamblers
    which makes the casino gaming participation rate
    about 26.

3
Changing Trends
  • State by State
  • Utah and Hawaii are the only states that ban
    gaming entirely
  • The three most pertinent forms of gambling are
  • Land-based gambling
  • River-boat gambling
  • Native American gambling

4
Changing Trends
  • Major Companies
  • The top four large cap gaming operators of 2004,
    as measured by revenue, are Caesars
    Entertainment, Harrahs Entertainment, Mandalay
    Resort, and MGM Mirage.
  • Native American (Tribal) Gaming
  • The Indian Gaming Regulatory Act of 1988 allowed
    Native American gaming facilities to begin
    proliferating in earnest.
  • Currently, tribes operate 203 Class 3 (casino)
    and 72 Class 2 (bingo) gaming operations in 29
    different states.

5
Changing Trends
  • Native American (Tribal) Gaming (cont.)
  • Economic development strategies have aimed to
    stimulate depressed regions, cities, and
    communities by utilizing the rise of gambling
    activity as a tourism policy.
  • Today, roughly 330 casinos are run by more than
    200 tribes across 28 U.S. states.
  • Southeastern Connecticut is the home of the
    largest Native American casino market.

6
Changing Trends
  • From Casinos to Resorts
  • Casinos have two general objectives extending
    the length of stay for on-site guests, and
    broadening the appeal in order to increase the
    potential market.
  • First phase Casino serving a local market
  • Las Vegas needed to become a destination because
    it had virtually no local market to rely on. In
    its first growth stage, Las Vegas attracted local
    customers simply because of the legalized
    gambling, but that was not enough to promote
    additional growth.

7
Changing Trends
  • Second phase Increased competition from other
    locations
  • After the legalization of tribal gambling and
    gambling in other states, Las Vegas lost its
    virtual monopoly on the gambling industry.
  • Las Vegas entered its second major growth phase
    by tapping into the mass market by offering 99
    cent buffets and inexpensive lodging.
  • Traveling to Las Vegas to gamble became a more
    feasible option for many casino-goers.

8
Changing Trends
  • Third phase Entertainment convergence
  • The attributes that exist for a casino in the
    third phase of development include
  • The area experiences a greater increase in the
    total visitor revenue per capita.
  • Elements of entertainment and hospitality
    transition from marketing costs to centers of
    profit.
  • The average length of stay for guests extends.
  • The area experiences a slight decrease in
    per-capita gaming revenue.

9
Changing Trends
  • Objectives of Resort Casino Development
  • There are numerous ways to increase revenue
  • attracting a new type of guest demographic
  • extending guest stay
  • attracting guests from a wider market area
  • through direct revenue through new elements
  • arrest market-share erosion from competitive
    casino-resorts

10
Changing Trends
  • Role of specific elements
  • An entertainment retail center is the element
    that has the greatest potential impact on casino
    resort development.
  • Potential revenue from a residential resort
    development can have an impressive impact.

11
Changing Trends
  • Casino Gamblers
  • Profile
  • Atlantic City is the second-largest gambling
    market in the entirety of the United States.
  • Roughly 53 million Americans participate in
    casino gambling.
  • Gamblers median age is 46.
  • Nonetheless, gambling is most popular in the 51
    to 60 age group.
  • Casino gamblers have a male/female ratio of
    45/55.
  • Of the gamblers, 46 graduated or attended
    college.

12
Changing Trends
  • Casino Gamblers
  • Profile
  • The states that generate the most casino trips
    are California, Illinois, Nevada, New York, and
    Michigan.
  • The income level of gamblers is on average higher
    than the rest of the populations.
  • Higher-income gamblers are the ones who bear the
    financial burden of casino gambling.
  • However, lower-income gamblers living in Las
    Vegas spent more of their income on gambling than
    the wealthier Las Vegas dwelling gamblers.

13
Changing Trends
  • The Games People Play
  • Casinos choose to allocate roughly 80 of their
    floor space to slot machines and other EGDs.
  • Approximately half of all slot players prefer
    25-cent and 50-cent machines.
  • Blackjack is by far the most popular table game,
    followed by roulette and craps.

14
Changing Trends
  • Promotional Strategies
  • Many casinos offer complimentary services and
    goods known as comps.
  • Comps can include things such as caps, T-shirts,
    and buffets for the low-end players, up to
    dinners, transportation, and hotel rooms for the
    higher-end players.
  • A whale is a type of gambler that generally
    wagers 50,000 or more per hand and can easily
    wager 10 million in only a weekend.
  • Whales never pay for any part of their trip.

15
Changing Trends
  • Impact of Heavy Spenders
  • Whales or high rollers account for the bulk
    of casino wins. Roughly 13 of casino player club
    members generate about 84 of total tracked
    revenue that is associated with loyalty club
    members.

16
Identify the critical variables in determining a
casinos profit potential.
  • Organizational Structure
  • One of the keys to a casinos success is the
    effectiveness of the management team, which
    includes
  • President or General Manager
  • Vice Presidents
  • Games or Casino Manager
  • Other floor employees

17
Critical Variables in Profit Potential
  • Staffing
  • The adequacy of customer service and the overall
    profitability of a casino operation are directly
    affected by proper staffing.
  • Overstaffing unnecessarily increases the casinos
    labor costs, while understaffing can lose revenue
    as unsatisfied customers leave to find a casino
    that can meet their service needs.

18
Critical Variables in Profit Potential
  • Number of Dealers Needed
  • In order to calculate the number of dealers
    needed on a given day, the casino manager must
  • determine the number of stations that must be
    manned for each day of the week in question
  • consider how many dealers will be necessary to
    keep the stations open yet still allow for
    scheduled breaks
  • figure out how many days employees work per week
    and the average vacation time per employee each
    year

19
Critical Variables in Profit Potential
  • History
  • In 1985, the Secretary of the Treasury determined
    that the definition of a financial institution
    needed to be expanded to include casinos.
  • There were many ramifications that stemmed from
    the announcement, but the most important is that
    a casino must report any transactions that
    involve greater than 10,000 in cash that occur
    during any 24-hour period.

20
Critical Variables in Profit Potential
  • Front Money and Safekeeping Deposits
  • There exist unique methods for handling player
    deposits for front money or safekeeping. Two
    options in particular stand out
  • Physical segregation of the cash deposited
    placing the cash in a designated location and
    returning the same cash to the patron.
  • Recording the number of bills of each
    denomination in a given cash deposit. The deposit
    is returned to the player in the same
    denomination and number of bills that were in the
    original deposit.

21
Critical Variables in Profit Potential
  • Casino Cage, Credit, and Collections
  • Casino Cage
  • The area known as the casino cage functions as
    the financial center of the operation.
  • It maintains an accountability of the chips,
    tokens, and cash that are used in order to fund
    the casinos operations.

22
Critical Variables in Profit Potential
  • Casino Credit
  • Casino credit is used primarily as a marketing
    tool. Casinos dont charge any interest for the
    use of their funds, but credit is usually only
    given to players who the casino believes will
    take full advantage of the line by gambling with
    the new funds.

23
Critical Variables in Profit Potential
  • Types of Casino Credit
  • Check-cashing privileges are one form of casino
    credit.
  • The total amount a casino is willing to extend to
    a customer is known as the credit line.
  • The term front line corresponds to players who
    bring cash to the cage to deposit.
  • If the player only desires that the cage hold the
    funds for security and convenience reasons, the
    procedure is known as safekeeping.

24
Critical Variables in Profit Potential
  • Classes of Customers
  • Roughly 75 of those who apply for casino credit
    have casino credit somewhere else.
  • Any person who has applied for casino credit at
    four or more establishments during a two-week
    time span is labeled 4 in 14.
  • According to casino research, 80 of 4 in 14
    applicants will write a bad check sometime in the
    next six months.

25
Critical Variables in Profit Potential
  • Credit Decision
  • Ability/willingness to Pay
  • An applicants willingness and ability to pay are
    determined on the appearance of the applicants
    bank account and a report from Central Credit.
  • Other factors that influence this attribute are
  • The length of time the applicant has been in
    business
  • The applicants position within his or her
    company
  • The applicants age

26
Critical Variables in Profit Potential
  • Setting limits
  • Setting appropriate credit limits protects not
    only the casino but also the applicant.
  • Slot Management
  • Roughly 50 of the total casino win comes from
    slot machines.
  • In Nevada, slots are responsible for generating
    more than 67 of the total casino win.

27
Critical Variables in Profit Potential
  • Cashless Casino
  • Cashless slots are configurable to return
    bar-coded tickets or coins.
  • The slot player who receives a ticket has the
    option of cashing it at the change booth or
    taking it to another machine.

28
Critical Variables in Profit Potential
  • Participation Games
  • Now the typical machine lasts only two to three
    years, with video reels that experience shelf
    lives only six to nine months long in some
    markets.
  • This decrease in shelf life is a result of a
    decrease in demand.

29
Critical Variables in Profit Potential
  • Participation Games (cont.)
  • In the lease/purchase system of slot machines,
    the amount of the lease/purchase payment is used
    toward the ultimate purchase of the machine.
  • Under a participation agreement arrangement, the
    casino pays nothing up front for the slots. The
    manufacturer and the casino then share in the
    revenue the machine generates based on a
    predetermined percentage division.

30
Critical Variables in Profit Potential
  • Types of Slots
  • The three main slot categories are multipliers,
    line games, and buy-a-pays.
  • Mechanical Configuration
  • The elements include payoff schedule/reel strip
    combination, coin denomination, casino advantage,
    and hit frequency.
  • Casino Advantage
  • Slot machines usually average 0.5 percent up to
    25 percent casino advantage.

31
Critical Variables in Profit Potential
  • Hit Frequency
  • Hit frequency refers to the percentage of trials
    during which the machine pays something back to
    the player.
  • Floor Configuration
  • Slot machines should be arranged at the entrance
    and the exit of anchors in such a way that
    customers will be exposed to the maximum number
    of machines upon passing through the doorway.

32
Critical Variables in Profit Potential
  • Successful Slot Servicescape
  • Servicescape satisfaction ratings are influenced
    by overall cleanliness, interior decor, and
    seating comfort as well as ones ability to
    navigate the casino floor.
  • In a casino setting, the ambience may be judged
    according to cigarette smoke levels, overall
    lighting levels, sounds of excitement (clanking
    sound of coins or dinging of slot bells), and air
    temperature.

33
Critical Variables in Profit Potential
  • Table Game Operations
  • Revenue and Profit per Square Foot
  • In a casino, however, highest and best use of
    floor space describes that which generates the
    maximum profit. Profit, rather than revenue,
    should be the maximized value.
  • Maximizing Profit per Available Room
  • A great deal of untracked spending appears to
    occur in hotel segments including Group Business,
    Free Independent Travelers, and Wholesale.

34
Identify potential solutions to financial
problems faced by casinos.
  • Casino Accounting
  • Table Drop and Count
  • Casinos, unlike most businesses today, do not
    record transactions at the point of sale. The
    proceeds of the shift of the day are unknown
    until the count is performed.
  • Slot Drop and Count
  • The drop from the slots is different from table
    games drop because the amount removed from the
    slot machines is known.

35
Solutions to Financial Problems
  • Internal Audit
  • The Nevada Gaming Control Board has established
    Minimum Internal Control Standards (MICS) for use
    in internal audit functions.
  • The MICS declare that all internal audits must be
    independent of the department subject to audit.

36
Solutions to Financial Problems
  • Player Rating Systems
  • Quantifying the Disadvantage
  • Quantifying a particular players disadvantage is
    one of the greatest challenges that faces casino
    management today.
  • The profitability of any one character can be
    determined by how the game is played, the
    players skill level, the bets played, the total
    amount wagered, and the speed with which the game
    is played.
  • In order to maximize profit yet still deliver
    comps to the players, management must be able to
    determine a players theoretical value to the
    casino

37
Solutions to Financial Problems
  • Actual vs. Theoretical Win
  • The formula for theoretical win is
  • Average bet hours played decisions per hour
    house advantage
  • Estimating the Casino Advantage
  • Blackjack
  • Casino marketing rarely focuses on players who do
    not bet at least 50 per hand.
  • A customer who plays alone at a table will be
    dealt roughly four times as many hands per hour
    as the same customer who plays at a full table.

38
Solutions to Financial Problems
  • Estimating the Casino Advantage (cont.)
  • Craps
  • Craps is more difficult than any other game when
    it comes to determining a players percent
    disadvantage and average bet.
  • An average craps player is more difficult to
    handicap because his bets must be placed along
    with the amount that will be bet on proposition
    wagers.
  • Roulette
  • On a zero (or double-zero) roulette wheel, the
    player disadvantage on every bet (except one) is
    5.26.
  • Baccarat
  • The casino employee should choose the most
    conservative skill level if doubt exists.
  • For rating purposes, a conservative skill level
    will provide the lowest house advantage.

39
Solutions to Financial Problems
  • Rating Systems
  • Tracking individual play, summarizing the gaming
    activity at the player level, and storing
    demographic player data can all be achieved by a
    slot player rating system.
  • Casinos obtain information when players enroll in
    the casinos slot club or the player tracking
    program.
  • Management ensures that players use their
    tracking cards through a reward system, in which
    the players gaming volume determines the
    magnitude of the award.

40
Identify the most important financial ratios
relevant to casinos.
  • Table Game Hold as a Management Tool
  • Uses
  • Table game hold represents the percentage of
    chips bought at the table by the customer that
    the house wins back.
  • Casino management uses hold when making decisions
    on employee honesty and productivity.

41
Important Financial Ratios
  • High Table Occupancy
  • Casino profit is equal to wins less expenses.
  • The casinos two main types of expenses are
  • Payroll expenses, which are indirectly correlated
    to the number of customers, but directly related
    to the number of open games
  • Expenses that directly relate to customers
    (gaming taxes, complimentary beverages, etc.)
  • When management attempts to increase occupancy by
    putting the same number of players at fewer
    games, the return on labor is increased
    successfully, but the maximization of profit is
    not achieved.

42
Important Financial Ratios
  • Casino Marketing
  • Marketing costs have continually risen as
    competition between casinos has risen.
  • Match Plays and Nonnegotiables
  • Match play coupons and nonnegotiable chips (like
    promotional chips) are increasingly being used as
    a marketing strategy.
  • Nowadays, match play coupons and nonnegotiable
    chips are given away in much larger increments
    and at times, hundreds of dollars.

43
Important Financial Ratios
  • Gamblers Spree
  • If a well-known casino is offering a certain
    program, it is more likely to be adopted by a
    competing casino, regardless of its actual
    merits.
  • The proliferation of 5 table game programs is
    one example of gamblers sprees.
  • Dead Chips and Chip Warrants
  • A chip warrant is a voucher, generated and
    controlled by the casino. The player presents it
    at the table, receiving an equal amount of
    nonnegotiable chips known as dead chips.

44
Important Financial Ratios
  • Dead Chips and Chip Warrants (cont.)
  • A player may purchase a chip warrant for 100,000
    at the casino cage. The casino agrees to rebate
    the player somewhere around 1 to 3 percent of the
    purchase, after the dead chips are lost.
  • The dead chips can be wagered just like live
    chips, and winning bets are paid in live chips.
  • Once all the dead chips have been wagered out,
    the live chips that the player possesses
    represent actual cash, which they can be
    exchanged for at the casino cage.

45
Important Financial Ratios
  • Dead Chip Commission
  • The dead chip bonus can be awarded after the end
    of play, rather than at the beginning.
  • The player will pay all of the face value of the
    dead chips, and after they are lost, he or she
    will receive a cash refund equal to the dead chip
    bonus.

46
Important Financial Ratios
  • General Slot Marketing
  • Cash Mail
  • Direct mail promotions consist of cash incentives
    in tiered offerings.
  • Restaurants and Slots
  • The notion that restaurant operations can
    successfully generate slot play is popular, but
    has been proved incorrect. The success of this
    strategy varies between properties.

47
Important Financial Ratios
  • Food Loss Leaders
  • Many casinos lose millions annually through
    operating food outlets.
  • If a restaurant is casino-operated, its more
    likely to incur substantial losses.
  • Contracting outside restaurant companies to
    operate food service is one option.
  • Drawing-Based Promotions
  • Customers acquire tickets though winning top
    award jackpots on specific slot machines. The
    two-part, numbered ticket is torn and half is
    thrown into a drawing drum, with the remaining
    half going to the customer.
  • Cash prizes for these drawings can reach up to 1
    million.

48
Important Financial Ratios
  • Acquire, Retain, Recover
  • Slot marketing can be divided into three
    categories customer acquisition, customer
    retention, and customer recovery.
  • Consumer Choice Factors
  • The general convenience of a location is one
    factor that causes consumers to choose one casino
    over another.
  • Rebates on Losses
  • Premium players are often offered a rebate on
    their losses by casinos who want to retain their
    patronage.

49
Important Financial Ratios
  • Premium Player Segment
  • Marketing to premium players is threefold
  • One part of the equation is the amenities offered
    by the property.
  • The second part involves the hosts, who serve as
    communicators between the high roller and
    management.
  • The third part is defined by the deals that are
    offered to the premium player.
  • If any one of these elements is missing, the
    casino will find it more difficult to attract the
    high rollers it wants.

50
Important Financial Ratios
  • Definition
  • A three-tier framework can be used to describe a
    premium player
  • Tier-1 players have a maximum credit line of
    20,000.
  • Tier-2 players credit lines range from 100,000
    to 500,000.
  • Tier-3 players have credit from 1 to 5 million.
  • Acquisition Costs
  • The costs associated with attracting high rollers
    have a deleterious effect on premium-play
    profits.
  • Costs have become so high that some casino owners
    are questioning the profitability of this segment.

51
Important Financial Ratios
  • True Cost
  • In some cases an a priori discount can turn the
    houses advantage into the players advantage.
  • Quick-Loss Rebates
  • Quick-loss rebates are structured to award a
    player the greater of 15 of a players actual
    loss or 45 of theoretical win, in order to cover
    airfare and room, food, and beverage costs.
  • This rebate may exist because management believes
    that short-term losses will be kept by the casino.

52
Important Financial Ratios
  • Costs of Competing
  • Casino managers give premium players free rooms
    and expensive food, which obviously have costs
    associated with them.
  • Casinos do not set any minimum-play criteria for
    these players, endangering their profit
    potential.
  • Discounting Rationale
  • The process of discounting and rebating is fairly
    young, having first appeared in the 1990s.

53
Important Financial Ratios
  • Discounting Rational (cont.)
  • They probably began with high rollers losing huge
    amounts of money and being unable to pay the full
    amount. A discount was offered, on the theory
    that collecting something is better than
    collecting nothing at all.
  • Eventually, this discount turned into an
    incentive, to be used in bidding wars players
    benefited.
  • Although casinos may recognize the damaging
    effects of their discounts, they still want the
    high-roller visits.
  • These discounts can have a catastrophic effect on
    profit.

54
Important Financial Ratios
  • Discounting Dangers
  • In the case of loss rebates, players must be
    asked to play a minimum number of hands to ensure
    that the casino does not lose money.
  • Discounting policies should also prevent players
    from pooling their actual losses from different
    games, because the house advantage varies from
    game to game.
  • When misapplied by people who do not understand
    the math, discounting can be truly disastrous.

55
The End!
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