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Software Evaluation

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Cognitivists believe instruction should focus on developing MENTAL PROCESSING ... entertainment like: flight simulators, virtual trips to art museums, interact ... – PowerPoint PPT presentation

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Title: Software Evaluation


1
Software Evaluation
  • Janet Holland

2
Computer Assisted Instruction
  • Individualized Instruction
  • Cost-Effective Instruction
  • Immediate Feedback
  • Safe Training Environment for Learning Dangerous
    Tasks
  • Motivation

3
Lesson Purpose
  • Understanding Different Types
  • Theories Behind Instructional Software.

4
Tutorials
  • Introduce lessons
  • Basic skills concepts
  • Example practice
  • Difficulty increases
  • Summary test
  • Customized
  • Choices
  • Branching of subjects.

5
Drill Practice
  • Repeating a small area of knowledge
  • Memorize facts
  • Multiplication
  • foreign languages
  • Spelling, grammar, punctuation
  • Programming language
  • Often begin with an introduction, a problem to
    be solved, solution, feedback, recap, and apply
    the new information.

6
Drill Practice Theory
  • Based on the BEHAVIORISTS view of learning.
  • Stimulus produces a specific RESPONSE.
  • Learning is the result of developing ASSOCIATIONS
    between stimulus response.
  • Associations are REINFORCED when feedback occurs
    IMMEDIATELY conjunction with the stimulus.

7
Tutorials Information Processing
  • Often based on COGNITIVE or INFORMATION
    PROCESSING approach to learning
  • Unlike the behaviorists, the cognitivists are
    more concerned with INTERNAL PROCESSES that
    humans use in solving problems than with
    connections between stimuli and responses.
  • Cognitivists believe instruction should focus on
    developing MENTAL PROCESSING SKILLS or
    HYPOTHESIS-FORMING mechanisms in learners.

8
Simulation
  • Interactive real world scenarios
  • Immediate feedback
  • Expensive time consuming to create
  • High risk such as brain surgeons, nuclear power
    plant operators, and pilots.
  • Education entertainment like flight
    simulators, virtual trips to art museums,
    interact with molecules, fly over the Amazon
    jungle or travel back in time to visit ancient
    Egypt.

9
Simulation Theory
  • SIMULATIONS are designed to engage the learner in
    activities REPLICATE their REFERENTS. The
    computer has the look and feel of the activities
    being taught. e.g. "Flight Simulator"

10
Why Use Simulations
  • Less time
  • Reduced cost
  • Easily repeated
  • Focus on selected aspects
  • Less risk
  • Convenience (more than 1 can play)

11
Games
  • Learn by playing
  • Often modeled from real world
  • When it takes too long or it is too dangerous to
    participate in the actual event.
  • High motivation with learners.
  • Most games have a series of rules and choices.
  • Comprehending the task, reacting, summarize,
    grading students.
  • Can be expensive to develop

12
Game Theory
  • GAMES engage the learner in an event or activity,
    but the concepts being taught have little to do
    with the activities participated in. The
    activities are simply used for MOTIVATING the
    learners. e.g. "Where in the World is Carmen San
    Diego."

13
Why Use Games?
  • Challenge
  • Curiosity
  • Control
  • Fantasy
  • Variability
  • Cooperation
  • Competition
  • Achievement
  • Individual Group Motivation

14
Evaluation Steps
  • Step 1. Run the program to get familiar with it
  • Step 2. Execute the program as a conscientious
    student, avoiding intentional or careless errors.
    Extend the program when possible by interacting
    as a creative student would

15
Steps Continued
  • Step 3. Execute the program as a careless student
    would. Respond incorrectly to test how the
    program handles student errors. Repeat the same
    response and also try giving different incorrect
    responses. Make other kinds of errors such as
    typing mistakes incorrect form of input, content
    errors, and errors in following directions.
  • Step 4. Choose a checklist for the evaluation of
    software adapting it as necessary to fit your own
    needs. Key factors to consider

16
Steps Continued
  • Directions The directions should be complete,
    readable, under the user's control, and they
    should include appropriate examples.
  • Input A program should ensure that a user knows
    when and in what form input is needed. Usually,
    minimal typing should be required.
  • Output Program responses should be readable,
    understandable, complete, and not derogatory to
    the student.

17
Steps Continued
  • Content The content should be accurate,
    appropriate, and free of grammar, usage, and
    spelling errors.
  • Screen formatting Are the screens easy to
    understand- not distracting or cluttered?
  • Documentation Includes instructional objectives,
    suggested activities, instruction for teacher
    modification, and other needed information.
  • Step 5. Record your evaluation in the appropriate
    form.

18
Software Evaluation Groups
  • Session 1 Checklist for Microcomputer
  • Subject/Content Groups
  • Session 2 Open-ended Software
  • Random Groups
  • Session 3 MicroSift Courseware
  • Grade Level Groups

19
Scoring Rubric
  • Full Credit
  • Three Software Evaluations
  • Three Different Software Evaluation Forms
  • Name of the Software
  • Vendor or Author
  • Subject Area
  • Grade Level
  • What Software Teaches
  • Your Rating (Would you use it again, or recommend
    purchase?)
  • Is the Evaluation form effective for evaluating
    your software?

20
Scoring Rubric
  • Partial Credit
  • Two Software Evaluations
  • Two Different Software Evaluation Forms
  • Name of the Software
  • Vendor or Author
  • Subject Area
  • Grade Level
  • What Software Teaches
  • Your Rating (Would you use it again, or recommend
    purchase?)
  • Is the Evaluation form effective for evaluating
    your software?

21
Scoring Rubric
  • No Credit
  • 1-0 Software Evaluations
  • 1-0 Different Software Evaluation Forms
  • Name of the Software
  • Vendor or Author
  • Subject Area
  • Grade Level
  • What Software Teaches
  • Your Rating (Would you use it again, or recommend
    purchase?)
  • Is the Evaluation form effective for evaluating
    your software?

22
Reviews Free Software
  • Internet Searches
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