Chapter 12 CPU Structure and Function - PowerPoint PPT Presentation

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Chapter 12 CPU Structure and Function

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Title: Chapter 12 CPU Structure and Function


1
Chapter 12CPU Structure and Function
2
CPU Sequence
  • Fetch instructions
  • Interpret instructions
  • Fetch data
  • Process data
  • Write data

3
CPU With Systems Bus
4
CPU Internal Structure
5
Registers
  • CPU must have some working space (temporary or
    scratch pad storage)
  • Top level of memory hierarchy
  • Number and function vary between processor
    designs

6
User Visible Registers
  • General Purpose
  • Data
  • Address
  • Control

7
General Purpose Registers
  • May be true general purpose
  • May be used for data or addressing
  • May be restricted
  • Data
  • May include Accumulator
  • Addressing
  • May include Segment Register(s)

8
General Purpose Registers Design Decision
  • Make them general purpose ?
  • Increase flexibility and programmer options
  • Increase instruction size complexity
  • Make them specialized
  • Smaller (faster) instructions
  • Less flexibility

9
How Many GP Registers?
  • Between 8 32 ?
  • Fewer more memory references
  • More does not tend to reduce memory references
    and takes up processor real estate

10
How big?
  • Large enough to hold full address
  • Large enough to hold full word
  • - Sometimes possible to combine two data
    registers

11
Control Status Registers
  • Program Counter
  • Instruction Decoding Register
  • Memory Address Register
  • Memory Buffer Register
  • Program Status Word

12
Control - Condition Code Registers
  • CC Sets of individual bits
  • e.g. result of last operation was zero
  • Can be read (implicitly) by programs
  • e.g. Jump if zero
  • Usually can not be set by programs

13
Program Status Word
  • A set of status and/or control bits
  • Includes Condition Codes
  • Priority, Interrupt enable/disable
  • Supervisor State information
  • - Kernel Mode - Not available to user
    programs
  • (Used by operating system)
  • (Allows privileged instructions to
    execute)

14
Other Registers
  • May have registers pointing to
  • Process control blocks
  • Interrupt Vectors
  • Note CPU design and operating system design are
    closely linked

15
Example Register Organizations
16
Instruction Cycle with Indirect
Note Indirect allows for fetching data with
indirect addressing
17
Data Flow (Fetch Diagram)
18
Data Flow (Instruction Fetch)
  • Fetch
  • PC contains address of next instruction
  • Address moved to MAR
  • Address placed on address bus
  • Control unit requests memory read
  • Result placed on data bus, copied to MBR, then to
    IR
  • Meanwhile PC incremented by 1 (or more)

19
Data Flow (Indirect Diagram)
20
Data Flow (Data Fetch)
  • IR is examined
  • If indirect addressing, indirect cycle is
    performed
  • N bits of MBR transferred to MAR
  • Control unit requests memory read
  • Result (address of operand) moved to MBR

21
Data Flow (Execute)
  • May take many forms
  • Depends on instruction being executed
  • May include
  • Memory read/write
  • Input/Output
  • Register transfers
  • ALU operations

22
Data Flow (Data Store)
  • If indirect addressing, indirect cycle is
    performed
  • N bits of MBR transferred to MAR
  • Control unit requests memory read
  • Result (address of operand) moved to MBR

23
Data Flow (Interrupt)
  • Context Stored / Interrupt Acknowledged
  • Vector Fetched Intr Serv Routine Addr gt PC
  • Intr Serv Routine (Handler) executed
  • .
  • Context Restored
  • Continue execution of main program

24
Instruction Cycle State Diagram
25
Prefetch
  • Consider the instruction sequence as
  • Fetch instruction
  • Execution instruction (often does not access main
    memory)
  • Can computer fetch next instruction during
    execution of current instruction ?
  • Called instruction Prefetch
  • What are the implications of Prefetch?

26
Improved Performance with Prefetch
  • Improved but not doubled
  • Fetch usually shorter than execution
  • Any jump or branch means that prefetched
    instructions are not the required instructions
  • Could we Prefetch more than one instruction ?
  • Could we add more stages to improve performance
    even more?
  • This is Pipelining

27
Pipelining
  • Consider the instruction sequence as
  • instruction fetch,
  • decode instruction,
  • fetch data,
  • execute instruction,
  • store result,
  • check for interrupt
  • Consider it as an assembly line of operations.
  • Then we can begin the next instruction assembly
    line sequence
  • before the last has finished. Actually we can
    fetch the next
  • instruction while the present one is being
    decoded.
  • This is pipelining.

28
Two Stage Instruction Pipeline
29
Define Pipeline stations
Lets define some possible Pipeline stations
  • Fetch instruction (FI)
  • Decode Instruction (DI)
  • Calculate Operand Addresses (CO)
  • Fetch Operands (FO)
  • Execute Instruction (EI)
  • Write Operand (WO)

30
Timing Diagram for Instruction Pipeline Operation
31
The Effect of a Conditional Branch on Instruction
Pipeline Operation
Instruction 3 is a conditional branch to
instruction 15
32
Alternative Pipeline Depiction
Instruction 3 is conditional branch to
instruction 15
33
Speedup Factors with Instruction Pipelining
34
Dealing with Branches Possible approaches
  • Multiple Streams
  • Prefetch Branch Target
  • Loop Buffer
  • Branch Prediction
  • Delayed Branching

35
Multiple Streams
  • Have two pipelines
  • Prefetch each branch into a separate pipeline
  • Use appropriate pipeline
  • Challenges
  • Leads to bus register contention
  • Multiple branches lead to further pipelines being
    needed

36
Prefetch Branch Target
  • Target of branch is prefetched in addition to
    instructions following branch
  • Keep target until branch is executed
  • Used by IBM 360/91

37
Loop Buffer
  • Use Very fast memory (Loop Buffer Cache)
  • Maintained by fetch stage of pipeline
  • Check buffer before fetching from memory
  • Very good for small loops or jumps in small code
    sections
  • Used by CRAY-1

38
Branch Prediction
  • Predict branch never taken
  • Predict branch always taken
  • Predict by opcode
  • Predict branch taken/not taken switch
  • Maintain branch history table

39
Predict Branch Taken / Not taken
  • Predict never taken
  • Assume that jump will not happen
  • Always fetch next instruction
  • 68020 VAX 11/780, VAX will not prefetch after
    branch if a page fault would result (O/S v CPU
    design)
  • Predict always taken
  • Assume that jump will happen
  • Always fetch target instruction

Which is better?
40
Branch Prediction by Opcode / Switch
  • Predict by Opcode
  • Some instructions are more likely to result in a
    jump than others
  • Can get up to 75 success with this stategy
  • Taken/Not taken switch
  • Based on previous history
  • Good for loops
  • Perhaps good to match programmer style

41
Maintain Branch Table
  • Perhaps a cache table of three entries
  • - Address of branch
  • - History of branching
  • - Targets of branch

42
Intel 80486 Pipelining
  • Fetch (Fetch)
  • From cache or external memory
  • Put in one of two 16-byte prefetch buffers
  • Fill buffer with new data as soon as old data
    consumed
  • Average 5 instructions fetched per load
  • Independent of other stages to keep buffers full
  • Decode stage 1 (D1)
  • Opcode address-mode info
  • At most first 3 bytes of instruction
  • Can direct D2 stage to get rest of instruction
  • Decode stage 2 (D2)
  • Expand opcode into control signals
  • Computation of complex address modes
  • Execute (EX)
  • ALU operations, cache access, register update
  • Writeback (WB)
  • Update registers flags
  • Results sent to cache bus interface write
    buffers

43
80486 Instruction Pipeline Examples
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