Dealing with conflict, redundancy and omission: developing professional skills using experiential es - PowerPoint PPT Presentation

1 / 18
About This Presentation
Title:

Dealing with conflict, redundancy and omission: developing professional skills using experiential es

Description:

Seminars. Projects & Assignments. Tutes & Workshops. by ... Features and Futures. FAB ATM. Getting Framed. Mods and Rockers. Client View. The new technology ... – PowerPoint PPT presentation

Number of Views:51
Avg rating:3.0/5.0
Slides: 19
Provided by: CraigP80
Category:

less

Transcript and Presenter's Notes

Title: Dealing with conflict, redundancy and omission: developing professional skills using experiential es


1
Dealing with conflict, redundancy and omission
developing professional skills using experiential
e-simulations
  • Jacob L. Cybulski
  • Centre for Business Research
  • Deakin University
  • October 2006

2
Abstract
  • Development of practical knowledge and skills
    requires students undertaking real work, facing
    real people and solving real problems in their
    selected profession.
  • Placing students in an external organisation
    provides the maximum opportunities for confident
    learners to gain practical experience.
  • Placement does not easily yield to teaching large
    classes and off-campus students, and allows
    little control of educational outcomes.
  • Subjecting students to tasks carried out within
    the safety of a well-controlled simulated
    environment could sometimes provide better
    outcomes.
  • This presentation provides an overview and
    explanation of educational strategies and
    simulation technologies that can facilitate
    learning of professional skills.
  • A case of an information systems student project
    will be used to illustrate the challenges and the
    benefits of the adopted strategies and methods.
  • Demonstrations of virtual interviews will provide
    opportunities to discuss various design aspects
    of interview-style experiential simulations.

3
Interviews and Games in RE
  • Ability to elicit information systems (IS)
    requirements is an essential skill of any IS
    professional.
  • Role-playing games have been recognised as an
    excellent method of teaching students the
    fundamental skills of requirements elicitation.
  • To this end, the focus is being placed on
    students performance in client-developer
    communication in meetings and interviews.

4
A Story of Despair and Salvation
Educational Pre-requisites
5
Simulated InterviewsPros and Cons
  • Advantages include
  • are interactive, stimulating and enjoyable
  • allow single-user or team interaction
  • provide realistic scenarios
  • facilitate controlled and predictable outcomes
  • promote trial-and-error learning in a risk-free
    setting
  • reduce face-to-face time and teaching resources
  • provide the basis for further discussion.
  • Disadvantages include
  • they are expensive and time-consuming to build
  • often context and discipline specific
  • may require extensive technical skills
  • focus is on non-volatile concepts and ideas.

6
Can We Compete with Games? Circumscribed Reality
  • Simulations of circumscribed reality attach
    onlykey aspect of authenticity to its objects
    and environment
  • They sacrifice some degree of reality, but never
    cross the threshold of acceptability to the
    learner
  • They tend to beinteractive, real time and cast
    live people
  • Media form and interaction are simple for the
    user, andcomplexity is created in the mind of a
    learner
  • Simulation is part of alarger framework with
    many aspects of learner's experience
  • LiveSim with FAB ATM

7
Getting the Message Across
  • Break cohort silos
  • Campuses - Mix
  • Melbourne
  • Toorak
  • Geelong
  • Online
  • Modalities - Mix
  • On-campus
  • Off-campus
  • Unit Levels - Mix
  • Masters
  • Honours
  • Sourcing knowledge
  • From project - Leading
  • From conducted tasks
  • From undertaken research
  • From team members
  • From received documents
  • From tutorials - Complementing
  • From initiated project tasks
  • From other team members
  • From lectures - Supporting
  • From case studies
  • From demonstration
  • From methods and theory

8
Knowledge Fun-nelProject with Simulation
  • From Fuzzy
  • Introduction virtual meeting (Team Work)
  • Research exploring a problem (Self Study)
  • Brainstorm exploring solutions (Team Work)
  • Backgrounder glimpse of reality (Class / DSO
    Simulation)
  • Interview fact gathering (Computer
    Simulation)
  • Analysis reconciling views (Team Work)
  • Validation confronting reality (Class / DSO
    Simulation)
  • Reporting specifying a solution (Team Work)
  • To Formal

9
LiveSim FAB ATMProject Objectives
In FAB ATM simulation students interview two
(simulated) representatives of their client
organisation, i.e. Paul and Mary, with an aim to
determine ATM system requirements. Interviews can
be conducted individually or in group. In each
case obtained information is presented from a
different viewpoint. Students need to identify
redundancies, conflicts and to reconcile all data.
10
LiveSim FAB ATMDuring an Interview
  • The simulation is used to confront students'
    imagination, preconceptions and ideas with
    reality
  • In the process of conducting an interview
    students
  • Plan an interview
  • Ask questions
  • Listen
  • Observe body language
  • Take notes
  • Work with incomplete data
  • Work under pressure of time
  • Work collaboratively

11
LiveSim DemonstrationFirst Bank of Australia and
its ATM Project
  • Start
  • Mary
  • Transfers
  • What else?
  • Paul
  • Transfers
  • What else?
  • Both
  • Transfers
  • What else?
  • Validate Card
  • Insights
  • Complementarity
  • Conflict
  • Omission
  • Awareness
  • Auto Exit

12
LiveSim FAB ATMAfter an Interview
  • Several sources of information give unique views
    of the same problem - they need to be reconciled
  • Students own view (Self - Research)
  • Other students view (Team - Brainstorm)
  • New employees view (Joseph - Backgrounder)
  • Managers view (Mary - Interview)
  • Developers view (Paul - Interview)
  • Experienced employees view (Neil - Presentation)
  • In the process students need to determine
  • How to capture, condense and analyse the
    collected data?
  • Who can be trusted, on what topic and why?
  • What to do about overlapping and conflicting
    information?
  • What can be done about missing information?
  • How to present and validate the collected
    information?

13
In Students WordsPositives and Negatives
  • Overall, this assignment has been a change from
    any other assignment, in terms of interacting
    with clients in a computer simulated environment.
  • The interview CD is really a very good idea,
    which offered us a virtual interview environment
    via multiple media technology.
  • The interview stimulation program did offer us a
    chance to be a part of interview, to touch it, to
    feel it and to experience it.
  • The actual interview simulation session was very
    informative and convenient allowing some
    flexibility in the actual interview technique.
  • The interview transcripts were actually hard to
    produce, given the speed at which the
    interviewees talked at, and the limited knowledge
    we had on the subject.
  • Some questions were too generic and did not add
    value to the interview.
  • Interviewing was a bit hard as the CD didnt
    answer most of the questions that we came up with
    during brainstorming.
  • The most difficult part was consolidating the
    interview transcripts.
  • I also found the interview tool limiting, in that
    it did not really allow us to display any of our
    skills in interviewing.

14
In Teachers WordsHave we done it better?
by Being Told
by Teaching
by Observation
Lectures Seminars
by Doing
by Discovery
Projects Assignments
Tutes Workshops
by Collaboration
by Playing
by Communication
LiveSim facilitates learning by
15
LiveSim Future WorkMarketing and Research
  • Adoption for teaching and learning
  • evaluation of completed simulations
  • workshops for simulation design
  • adoption across Deakin courses.
  • Assisted debriefing of students on their
    performance
  • activity and issue tracking
  • problem detection
  • active assistance
  • suggestion on improvement.
  • Assessment support
  • online quizzes for automatic (and self-)
    assessment
  • links to assessment database
  • support for project markers.
  • Improvement of technology
  • support for play-and-deploy simulation design.

16
Features and Futures
FAB ATM
Getting Framed
The new technology fully developed at Deakin is
available to help you create simulations which
are unique in their look, feel and educational
approach. So, use it!
Mods and Rockers
Client View
17
Questions?
18
Notes
Write a Comment
User Comments (0)
About PowerShow.com