Title: Dealing with conflict, redundancy and omission: developing professional skills using experiential es
1Dealing with conflict, redundancy and omission
developing professional skills using experiential
e-simulations
- Jacob L. Cybulski
- Centre for Business Research
- Deakin University
- October 2006
2Abstract
- Development of practical knowledge and skills
requires students undertaking real work, facing
real people and solving real problems in their
selected profession. - Placing students in an external organisation
provides the maximum opportunities for confident
learners to gain practical experience. - Placement does not easily yield to teaching large
classes and off-campus students, and allows
little control of educational outcomes. - Subjecting students to tasks carried out within
the safety of a well-controlled simulated
environment could sometimes provide better
outcomes. - This presentation provides an overview and
explanation of educational strategies and
simulation technologies that can facilitate
learning of professional skills. - A case of an information systems student project
will be used to illustrate the challenges and the
benefits of the adopted strategies and methods. - Demonstrations of virtual interviews will provide
opportunities to discuss various design aspects
of interview-style experiential simulations.
3Interviews and Games in RE
- Ability to elicit information systems (IS)
requirements is an essential skill of any IS
professional. - Role-playing games have been recognised as an
excellent method of teaching students the
fundamental skills of requirements elicitation. - To this end, the focus is being placed on
students performance in client-developer
communication in meetings and interviews.
4A Story of Despair and Salvation
Educational Pre-requisites
5Simulated InterviewsPros and Cons
- Advantages include
- are interactive, stimulating and enjoyable
- allow single-user or team interaction
- provide realistic scenarios
- facilitate controlled and predictable outcomes
- promote trial-and-error learning in a risk-free
setting - reduce face-to-face time and teaching resources
- provide the basis for further discussion.
- Disadvantages include
- they are expensive and time-consuming to build
- often context and discipline specific
- may require extensive technical skills
- focus is on non-volatile concepts and ideas.
6Can We Compete with Games? Circumscribed Reality
- Simulations of circumscribed reality attach
onlykey aspect of authenticity to its objects
and environment - They sacrifice some degree of reality, but never
cross the threshold of acceptability to the
learner - They tend to beinteractive, real time and cast
live people - Media form and interaction are simple for the
user, andcomplexity is created in the mind of a
learner - Simulation is part of alarger framework with
many aspects of learner's experience - LiveSim with FAB ATM
7Getting the Message Across
- Break cohort silos
- Campuses - Mix
- Melbourne
- Toorak
- Geelong
- Online
- Modalities - Mix
- On-campus
- Off-campus
- Unit Levels - Mix
- Masters
- Honours
- Sourcing knowledge
- From project - Leading
- From conducted tasks
- From undertaken research
- From team members
- From received documents
- From tutorials - Complementing
- From initiated project tasks
- From other team members
- From lectures - Supporting
- From case studies
- From demonstration
- From methods and theory
8Knowledge Fun-nelProject with Simulation
- From Fuzzy
- Introduction virtual meeting (Team Work)
- Research exploring a problem (Self Study)
- Brainstorm exploring solutions (Team Work)
- Backgrounder glimpse of reality (Class / DSO
Simulation) - Interview fact gathering (Computer
Simulation) - Analysis reconciling views (Team Work)
- Validation confronting reality (Class / DSO
Simulation) - Reporting specifying a solution (Team Work)
- To Formal
9LiveSim FAB ATMProject Objectives
In FAB ATM simulation students interview two
(simulated) representatives of their client
organisation, i.e. Paul and Mary, with an aim to
determine ATM system requirements. Interviews can
be conducted individually or in group. In each
case obtained information is presented from a
different viewpoint. Students need to identify
redundancies, conflicts and to reconcile all data.
10LiveSim FAB ATMDuring an Interview
- The simulation is used to confront students'
imagination, preconceptions and ideas with
reality - In the process of conducting an interview
students - Plan an interview
- Ask questions
- Listen
- Observe body language
- Take notes
- Work with incomplete data
- Work under pressure of time
- Work collaboratively
11LiveSim DemonstrationFirst Bank of Australia and
its ATM Project
- Start
- Mary
- Transfers
- What else?
- Paul
- Transfers
- What else?
- Both
- Transfers
- What else?
- Validate Card
- Insights
- Complementarity
- Conflict
- Omission
- Awareness
- Auto Exit
12LiveSim FAB ATMAfter an Interview
- Several sources of information give unique views
of the same problem - they need to be reconciled - Students own view (Self - Research)
- Other students view (Team - Brainstorm)
- New employees view (Joseph - Backgrounder)
- Managers view (Mary - Interview)
- Developers view (Paul - Interview)
- Experienced employees view (Neil - Presentation)
- In the process students need to determine
- How to capture, condense and analyse the
collected data? - Who can be trusted, on what topic and why?
- What to do about overlapping and conflicting
information? - What can be done about missing information?
- How to present and validate the collected
information?
13In Students WordsPositives and Negatives
- Overall, this assignment has been a change from
any other assignment, in terms of interacting
with clients in a computer simulated environment. - The interview CD is really a very good idea,
which offered us a virtual interview environment
via multiple media technology. - The interview stimulation program did offer us a
chance to be a part of interview, to touch it, to
feel it and to experience it. - The actual interview simulation session was very
informative and convenient allowing some
flexibility in the actual interview technique.
- The interview transcripts were actually hard to
produce, given the speed at which the
interviewees talked at, and the limited knowledge
we had on the subject. - Some questions were too generic and did not add
value to the interview. - Interviewing was a bit hard as the CD didnt
answer most of the questions that we came up with
during brainstorming. - The most difficult part was consolidating the
interview transcripts. - I also found the interview tool limiting, in that
it did not really allow us to display any of our
skills in interviewing.
14In Teachers WordsHave we done it better?
by Being Told
by Teaching
by Observation
Lectures Seminars
by Doing
by Discovery
Projects Assignments
Tutes Workshops
by Collaboration
by Playing
by Communication
LiveSim facilitates learning by
15LiveSim Future WorkMarketing and Research
- Adoption for teaching and learning
- evaluation of completed simulations
- workshops for simulation design
- adoption across Deakin courses.
- Assisted debriefing of students on their
performance - activity and issue tracking
- problem detection
- active assistance
- suggestion on improvement.
- Assessment support
- online quizzes for automatic (and self-)
assessment - links to assessment database
- support for project markers.
- Improvement of technology
- support for play-and-deploy simulation design.
16Features and Futures
FAB ATM
Getting Framed
The new technology fully developed at Deakin is
available to help you create simulations which
are unique in their look, feel and educational
approach. So, use it!
Mods and Rockers
Client View
17Questions?
18Notes