Title: Learning Objects of Desire
1(Learning) Objects of Desire
- Robin Bartoletti
- robinb_at_unt.edu
- Instructional Consultant
- Center for Distributed Learning
- UNT
2 (Learning) Objects of Desire
With the proliferation of on-line courses and
materials, the Web is now replete with vast
amounts of duplicated data and information.
There are thousands of learning institutions.
They all teach some common topics
3The world does not need thousands of different
descriptions of how to do CPR on the web.
Example CPR online
4That is where Learning Objects come in
- What are "learning objects"
- (a.k.a. reusable learning objects RLOs)?
- Variety of definitions
- Any digital resource that can be reused to
support learning" -- David A. Wiley, "Connecting
Learning Objects to Instructional Design Theory
"The main idea of 'learning objects' is to break
educational content down into small chunks that
can be reused in various learning environments,
in the spirit of object-oriented programming
5- Any entity, digital or non-digital, which can be
used, re-used or referenced during technology
supported learning" -- Learning Object Metadata
Working Group of the IEEE Learning Technology
Standards Committee (LTSC) - An item for teaching and learning on the web
that is reusable, tagged with metadata and can be
linked into a teaching course University of
Birmingham
6- Wisconsin Online Resource Center Small units of
learning, typically ranging from 2 to 15 minutes - Self-contained each learning object can be
taken independently, - Reusable a single learning object may be used
in multiple contexts for multiple purposes, - Can be aggregated learning objects can be
grouped into larger collections of content,
including traditional course structures - Tagged with metadata every learning object has
descriptive information allowing it to be easily
found by a search
7What a Learning Object is not
- Not a shrink wrapped product you can buy
- Not a proprietary tool or technology
- Not monolithicincludes smaller objects
- Not always reusable
- Not always one page or file
- Not always apparent
- Not just for one purpose can be used for
education, training, information, quick
reference, as job aids, and for entertainment
8Huh?
- Chunks of educational content
- Can be used in diverse contexts
- Portable across electronic platforms
- The exact definition of learning varies but
overall the issue is one of how to improve the
reusability of the academics work. - A Learning Object is basically a digital resource
that is used as an element to support learning
experiences.
9Why should I care?
- Design and produce once
- Save money
- Reuse infinitely - in multiple modes for multiple
needs - Sell content
- Purchase others content
10Nothing New
Reality Chamber Technology supported
collaborative environment providing shared
learning experiences, rich multimedia images,
real-time interactions and Visual, audible and
tactile feedback.
11Nothing New
- High-density, lap-top information display-
Nonvolatile memory with zero power consumption.
Able to display at 10,000 dp square millimeter in
monochrome or up to 32,000 colors. Features
simple, intuitive, direct manipulation user
interface with sequential and random access.
12Nothing new
- Instructomatic
- Processor Heuristically guided dialog processor
with fuzzy logic reasoning system and adaptive
multitasking scheduler - Inputs Fault tolerant natural language
understanding system able to evaluate free-form
input. Augmented with gestural and optical
character recognition - Outputs Complete multimedia capabilities
displayed words, spoken word, static and animated
pictures, musicall delivered interactively in a
rugged environment
13Supports Contemporary Learning Theories
- There are a number of existing instructional
design theories that provide explicit scope and
sequencing support that are applicable to
learning objects - Reigeluths Elaboration Theory (Reigeluth, 1999)
- van Merriënboers Four-component Instructional
Design model (van Merriënboer, 1997), - Gibbons and his colleagues Work Model Synthesis
approach (Gibbons et al., 1995) - Wiley (2000) recently synthesized these and other
instructional design theories into a learning
object-specific instructional design theory,
called Learning Object Design and Sequencing
Theory.
14Use of Learning Objects
To answer problems Search for objects relevant
to a course problem or case As part of a course
Object may link to related background learning
materials and resources For online discussion and
support Focus for shared discussion and learning
15Best Ideas?
- Reusable pieces
- Indexed
- Enhanced Learning Object
- Activity-sized
- Accessible
- Durable
- Interoperable
- In constructing Learning Objects include
- A list of learning objectives for that object
telling the learner what they should be able to
do after completing that Learning Object - Illustrations, photographs, and/or animations to
help the visual learner and - A self-assessment component.
16Example
- Web course on cooking skills
- Learning objective identify three different
types of pans. - The set of screens that comprise that objective
would be saved as a single learning object, with
proper meta tag descriptions, etc. Then it would
be uploaded to a database, along with the other
objectives that form the complete cooking course. - Once in the database, the learning object about
pans could be used by other designers and
learners for an entirely different course,
perhaps on the history of cooking.
17- Issue re-usable objects require some kind of
standardization methodology that make them
actually re-usable. (metadata) - Each learning object should be given a unique
name/number in a content management system so it
is easy to reuse and repurpose material for new
or different courses. - The tricky part is creating the learning object
so it can stand alone. - In most courses you need transitions fromtopic
to topic or section to section. These should not
be included in learning objects. Instead the
instructional designer blend the learning objects
together.
18- The learning object should be a raw material
for the educator who needs to understand - How to use it in the most appropriate way
- Producing a standardized and replicable sequence
of learning events - Which may be a mix of simple or complex objects
and acts of communication according to a designed
strategy. - Use the objects to provoke reaction, thought,
creativity, exchange, etc.
19Opportunities and Advantages
- ability to be able to share and reuse resources
- supports and encourages the design of online
settings that support knowledge construction.
20More information on Learning Objects
- Stephen Webb from the University of Alberta
provides a very detailed description of learning
objects. - Wiley, D. (2001). The Instructional Use of
Learning Objects. http//reusability.org/read/1 - http//www.alivetek.com/learningobjects/
- All About Learning Objects
- Learning Objects and Standards Resources
- Learning Management Systems (LMS) Learning
Content Management Systems (LCMS) - E-Learning as
an Enterprise Application? (Paul Stacey, T-Net
British Columbia) - PROMETEUS Promoting Multimedia Access to
Education and Training in European Society
http//www.prometeus.org/
21- References
- Gibbons, A.S., Bunderson, C.V., Olsen, J.B., and
Rogers, J. (1995). Work models Still beyond
instructional objectives. Machine-Mediated
Learning, 5(34), 221-236. - Gibbons, A. S., Nelson, J., Richards, R.
(2000). The nature and origin of instructional
objects. In D. A. Wiley (Ed.), The instructional
use of learning objects. Bloomington , IN
Association for Educational Communications and
Technology. - Reigeluth, C. M. (1999b). What is instructional
design theory and how is it changing? In C. M.
Reigeluth (Ed.), Instructional design theories
and models A new paradigm of instructional
theory. (pp. 5-29). Hillsdale , NJ Lawrence
Erlbaum Associates. - Reigeluth, C. M. Frick, T. W. (1999). Formative
research A methodology for creating and
improving design theories. In C. M. Reigeluth
(Ed.), Instructional design theories and models
A new paradigm of instructional theory. (pp.
5-29). Hillsdale , NJ Lawrence Erlbaum
Associates. - van Merriënboer, J. J. G., (1997). Training
complex cognitive skills A four-component
instructional design model for technical
training. Englewood Cliffs, NJ Educational
Technology Publications. - Wiley, D. A. (2000). Learning object design and
sequencing theory. Unpublished doctoral
dissertation, Brigham Young University .
Available http//davidwiley.com/papers/dissertati
on/dissertation.pdf