Title: Research Design
1Research Design
- Dr. John T. Drea
- Professor of Marketing
- Western Illinois University
2Research Design
- Defined
- a master plan specifying the methods and
procedures for collecting and analyzing
information. - The purpose of the research design is to ensure
- the study will be relevant to the problem.
- the study will use economical procedures.
- It is the plan for how to do the research.
3Types of Research Designs
- Exploratory research aimed at uncovering ideas
and possible explanations for phenomena. - Example What are the reasons why students might
choose to attend a womens basketball game?
4Exploratory Research Can Be Used to...
Gain Background Information (especially when we
dont know much about a topic)
Establish Research Priorities (identifying what
needs to be addressed first)
Define Terms (such as what does customer service
mean to our customers?)
Developing Hypotheses (identifying how
things might work)
5Types of Exploratory Research
- Secondary data analysis (a literature search)
- Experience survey interviewing key individuals
with insight into a problem. - Focus group 8-12 people led in a discussion,
interaction is encouraged. - Can be used to generate hypotheses, refine
questions, establish response categories, test
new product ideas - Case Analysis a case-study approach to
understanding a phenomenon - Who else has faced this situation, and what
actions and results occurred?
6Types of Descriptive Research
- Cross-sectional study
- One time measurement (snapshot)
- Longitudinal study
- Repeated measures of the same sample
- Traditional Panels repeat the same questions
- Omnibus Panel varies the questions
Measure Time Measure
A A A A A A A A A A B C D E F G H I
1 2 3 4 5 6 7 8 9
7Causal Research Designs
- Causal Research is concerned with
cause-and-effect relationships between two or
more variables. - This typically takes the form of an experiment.
- Experiments allow us to control sources of
possible extraneous (outside) variance. - Does the having attended WIU Summer Music Theater
change a consumers attitude toward Summer Music
Theater?
8Causal Designs
- To infer that X causes Y, four criteria must be
satisfied - Time sequence (temporal sequentiality) If
changes in X causes changes in Y, then the
occurrence of a change in X must precede in time
a change in Y.
Time Sequence
Covariation
Systematic Elimination
Experimental Design
9Causal Designs
- Covariation (associative variation) If
changes in X cause changes in Y, then changes in
X must be systematically associated with changes
in Y. An absence of this association is evidence
that X and Y are not causally related.
10Causal Designs
Time Sequence
Covariation
Systematic Elimination
Experimental Design
- Systematic elimination (Nonspurious association)
If X causes Y, the introduction of factor Z
shouldnt make the relationship between X and Y
disappear.
11Causal Designs
Time Sequence
Covariation
Systematic Elimination
Experimental Design
- Experimental Design The results should fit with
existing knowledge and theories. - Beware the troubles of Galileo!
- The rigor of these four criteria are why we
typically focus on the idea of descriptive
research and that even when we attempt causal
research, we can only infer causality.
12Interpreting Experimental Designs
- Xi refers to the exposure of an individual or
group to a treatment - Oi refers to the observation/measurement process.
- R refers to a random group assignment.
The issue in experimental design is to balance
the concerns of practicality, usefulness, and
controlling extraneous variation (error).
13Common Experimental Designs
- After-Only Design
- Weaknesses include possible confounding problems
of history, testing. - Control these by reducing time and tracking
possible alternative explanations.
X O1
14Common Experimental Designs
X1 O1 O2
- There is no formal means built in to such as
design to - insure that the two groups are equal prior to the
- experiment.
- This design eliminates some of the problems
associated - with the after only designs.
15Common Experimental Designs
- One Group, Before-After (pre-post) Design
- O1 X O2
- Weaknesses include possible confounding problems
of history, maturation, testing. - Control these by reducing time and tracking
possible alternative explanations..
16Common Experimental Designs
- The Before-After (pre-post) w/ Control Group
Design
R O1 X O2 R O3 O4
- This provides for random assignment to each of
the groups (R). - The use of a control group allows for the
isolation of the - effect of the experimental treatment (X).
- However, there is still the possibility of a
testing effect, since Group 1 is exposed to a
test and may be sensitized to the effect of
being in an experiment.
17Experimental Validity
- Internal Validity
- Is the change in the observed dependent variable
(O) because of changes in the independent
variable (X)? - External Validity
- Are the results generalizable to the target
population?
How do field experiments and lab experiments
relate to these two types of validity?
18Test Marketing
- Defined an experimental study done in a field
setting - testing the potential for a new product
- testing variations of a new product
- Pros An accurate way of forecasting the
success/failure of new products and product
modifications - Cons Expensive, and some forms can be easily
biased by competitors
19Types of Test Markets
- Standard test market
- Conducting using a companys normal distribution
channels. - Accurate.
- Expensive.
- You lose the element of surprise.
20Types of Test Markets
- Controlled test market
- Contracted out to a research company who obtains
access to store shelves in desired test markets. - Fast
- You lose the element of surprise.
- Will it represent the actual distribution system?
21Types of Test Markets
- Electronic
- Participants carry an ID card they present when
purchasing items. - Purchases are automatically linked to consumer
profiles. - Fast, less expensive, can identify repurchasers.
- Do the participants represent the population?
(generalizability of the results)
22Types of Test Markets
- Simulated
- Select respondents who match target market,
expose respondents to test ads embedded with
other ads, then give the opportunity to
purchase/no purchase in a real/simulated store. - Consumers re-contacted after opportunity to
purchase to see if they repurchased and/or how
product was used - Information is used to create a computer model of
likely outcomes for the product. - Fast, confidential and less expensive, but are
they as accurate? (Assumes some actions by
channel members.)