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ambientROOM: Integrating Ambient Media with Architectural Space

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... an ambient room work? An ambient room displays information through ... Ambient Room Overview. Most interesting ambient media displays discussed. Water Ripples ... – PowerPoint PPT presentation

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Title: ambientROOM: Integrating Ambient Media with Architectural Space


1
ambientROOM Integrating Ambient Mediawith
Architectural Space
  • By Zubin Singh
  • INF 131

2
This paper presents
  • Presents the design of the ambientROOM
  • interface to information for processing in the
    background of awareness
  • This info. displayed through various subtle
    displays of light, sound, and movement.

3
Why do we need a ambientRoom?
  • most computer interfaces fail to take advantage
    of our background processing capabilities.
  • (GUIs) demand constant foreground visual
    attention, as multiple information streams
    compete for screen space
  • keyboards and mice must be actively manipulated
    to be useful

4
So how does an ambient room work?
  • An ambient room displays information through
    subtle cues of sound, light, or motion
  • Many of these ambient media displays are
    inspired by natural phenomena such as wind,
    sunlight, or the sounds of a rainforest

5
So how does an ambient room work? (contd.)
  • ambientROOM uses graspable objects such as
    bottles to provide control of the ambient media
  • Some quick videos (start 01.15)
  • http//youtube.com/watch?vGhobBh30wTM
  • Dino The ambient egg
  • http//youtube.com/watch?vAvST9wjrkC4

6
Ambient Room Overview
7
Most interesting ambient media displays discussed
  • Water Ripples
  • One display allows the user to have some
    awareness of the activity of a distant loved one.
  • -Works by having a motorized phicon (physical
    icon) configured to vibrate as action is made
  • This action transfers the vibration to the
    motion of a solenoid in a shallow water tank.
  • A lamp reflecting off of the water then produces
    rippling shadows on the ceiling.

8
Most interesting ambient media displays discussed
(contd.)
  • Natural Soundscapes
  • This display explores a multi-modal approach to
    ambient displays, including the communication of
    information through sound.
  • The ambientROOM contains a subtle but audible
    soundtrack of birds and rainfall, whose sound
    volume and density are modulated in conjunction
    with variations in room lighting.

9
Most interesting graspable media controls
discussed
  • Bottle
  • A small glass bottle is employed as a graspable
    container for digital content, such that
    uncorking the bottle releasesinformation into
    the room.
  • In this case, the load on the computer network
    was instantiated as the sound of vehicular
    traffic.

10
Most interesting graspable media controls
discussed (contd.)
  • Clock
  • A second activity control, a large wall-mounted
    clock with exposed hands, allows navigation
    through temporal events.
  • The ambientROOM clock serves as a controller as
    well.
  • Manual rotation of the clocks hands prompt the
    ambientROOMs displays to shift to their former
    or future states.
  • Meanwhile, data including the actual time are
    projected onto the clocks face.

11
The future of Ambient environments (goals)
  • environment would recognize individuals and some
    of their needs and wants, as well as changes in
    individuals, changes in needs and wants, and
    changes in the environment
  • Ambient intelligence is how to make technology
    learn about the people and their identity
    habits, preferences, behavioral patterns, etc.
    and how to apply such knowledge in varying
    contexts.
  • Such situational awareness should be promoted
    simultaneously securing a sufficient degree of
    privacy and prevention against misuse. The more
    complex the systems become, the more vulnerable
    they are to malfunction.

12
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