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Social Changes, Part 1

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Early 19th century: First known reference to 'suspension of disbelief' ... First reference of 'suspension of disbelief' -- 'Alienation Effect' ... – PowerPoint PPT presentation

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Title: Social Changes, Part 1


1
Social Changes, Part 1
  • PART 1 (LEC-07)
  • Simulation
  • Suspension of disbelief
  • Social Saturation
  • Self selves
  • PART 2 (LEC-08)
  • E-communications effects famous studies
  • Net addiction
  • Anonymity

2
  • Simulation
  • We are a culture of simulation
  • The Disneyland Effectpart 1
  • Other simulations we use as substitutes for
    in-real-life (IRL or RL) experiences
  • In Education
  • How did hunter-gatherers teach their young?
  • What about Colonial Americans?
  • Post industrial society?
  • Interesting quote about public schools..

3
  • In Communications Of most interest
  • How did early homo sapiens communicate?
  • Progression of tools
  • Which seems the most personal or real? Why?
  • We build our ideas about what is real and what
    is natural with the cultural materials
    available.
  • Quote from a H. S. junior, 1996
  • What appears natural can change as social systems
    change and adapt to technology.

4
  • Some advantages of simulation?
  • Some dangers?
  • What does virtual mean?
  • 1 goal of V.E. ___________________
  • What does that mean?
  • Where else do we suspend disbelief? Why?
  • Are we pretty good at it?

5
  • Interesting digression about reality and
    simulation
  • Early 19th century First known reference to
    suspension of disbelief
  • Bertolt Brecht (early 20th century)
  • First reference of suspension of disbelief --
    Alienation Effect
  • Jean Baudrillard (contemporary)
  • The model becomes the determinant of our
    perception of reality.
  • Exacerbated by the masses the media

6
  • Self and social saturation
  • Gergen says human relationships and our sense of
    self have changed, esp. in the 20th century
  • introduction of new technologies. Which?
  • What does he mean by social saturation?
  • How has it changed our sense of self?
  • How has it changed who we think we should be or
    act?
  • Like a hammer, ones VR character can be an
    important tool. (Ludlow). Meaning?
  • Could a virtual persona be just as real to
    someone as ones RL self? Is that good or bad?

Case study 1
  • Questions to consider
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