A MultimediaEnhanced LearnerCentered System with Online Assessment for Young Learners PowerPoint PPT Presentation

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Title: A MultimediaEnhanced LearnerCentered System with Online Assessment for Young Learners


1
  • A Multimedia-Enhanced Learner-Centered System
    with Online Assessment for Young Learners

Chakkrit Snae, PhD and Michael Brueckner, MSc
Department of Computer Science and Information
Technology Faculty of Science Naresuan University
2
Agenda
  • Introduction An Interactive Learning Environment
  • Overview Learning for Young Learners
  • Learner-Centered System
  • Multimedia-Enhanced Learning Environment
  • Evaluation Framework
  • Conclusion and Future Work

3
An Interactive Learning Environment
  • is an educational software that accepts and
    responds to input from students
  • support of lifelong learning,
  • provision of "deep learning" through meaningful
    dialogs
  • easy access to a broad range of multimedia
    information by the students, and
  • reach out for students who are not available for
    traditional face-to-face education.

4
An Interactive Learning Environment
  • The learning environment the use of different
    kinds of learning contents and learning materials
    (video, graphics, animated texts, or games) in
    various languages.
  • In this research, we show some of the materials
    for studying the fruits of Thailand (learning
    contents) in Thai language.
  • Other contents available are animals (for young
    learners) and traffic signs (for adult learners).

5
Learning for Young Learners
  • learning vocabulary Computer Assisted Language
  • Learning (CALL),
  • little mental lexicon readily available to the
    learners
  • at the early stage of learning. learning objects
    (such as fruits, vegetables) hard
  • for learners to relate them with their meaning
    and their existing knowledge if they had not
    encountered them in their real life.
  • less motivation
  • lack the attention to the evaluation, Most
    traditional framework for the learning process is
    considered three steps
  • presentation, practice and performance

6
Evaluation Process
  • It is important to consider the way to evaluate
    and check the
  • understanding of the learners in any learning.
  • It is necessary to have an evaluation stage,
    after any teachings and
  • techniques used.
  • It enables educators to monitor the learners
    understanding
  • as well as the effectiveness of the techniques
    and
  • approaches.

7
Learner-Centered System
  • Learning Environment
  • Multimedia-Enhanced Learning Environment
  • Multimedia Learning Object Repository (MLOR)
  • Evaluation Framework
  • Online Evaluation System

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Multimedia-Enhanced Learning Environment
  • learning environment
  • with the information
  • the textual information
  • about the topic to learn is
  • presented together with
  • some graphical information.

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Multimedia-Enhanced Learning Environment
  • The MLOR repository covers various multimedia
    formats
  • e.g. audio files, being played during the
    learning sessions
  • in a playful manner.
  • an example of an audio file is presented that
    refers to
  • the jackfruit.
  • Here the young learners
  • have to find the right spot to
  • click on playing the sound
  • file.

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Multimedia-Enhanced Learning Environment
  • the image map of fruits
  • provides an easy way of
  • linking various parts of
  • the image without dividing the image into
    separate
  • image files,
  • therefore encouraging the
  • young learners to watch
  • and click.

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Learning Environment and Process
  • multimedia-enhanced interactive
  • study materials are presented to the students
    with the help of a MLOR.
  • The questions and the responses are
  • monitored and stored in the recorder
  • component of the learning environment.

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Evaluation Framework
  • domain/object is specified by the
  • user
  • The system allocates the
  • properties of this object and
  • prepares for the questioning task, for example
    the system asks what object that user is thinking
    of fruit, vegetables, or animals.
  • the learner answers the questions to
  • the system
  • .
  • system evaluates the value of the
  • answer for the overall investigation process.
  • This evaluation is based on
  • the time used for answering questions,
  • the number of correct answer

13
Evaluation Components
  • Question Management management of knowledge
    about things and objects, and the provision of
    yes/no questions for learners
  • Multimedia user interface is used to provide
    learning material and to add/edit/delete data of
    objects, pictures, video, and information related
    to material of learning
  • The object clustering technique will be used to
    group fruits, for example, that have similar or
    the same properties/characteristics, e.g. shape,
    taste, smell or color. (2) this will help to pose
    useful questions 3) supply fast access to
    required information
  • Inference engine tools forward chaining (data
    driven) is used for finding the answer of a thing
    or object that the user is thinking -to follow in
    accordance with previous learner answers and try
    to find out the correct answer within a minimal
    number of questions.
  • Backward chaining is used to recheck and trace
    the answers to the questions, e.g. if the correct
    answer is elephant (animal section) then the
    system rechecks all questions and answers that
    learners have provided, such as answering yes for
    4 legs, big size, has trunk and tusk etc.
  • An answer revision process is used to display
    questions that learners have been answered
    already in the session
  • An evaluation framework is used to guess the
    answer of a thing/object that the learner is
    thinking of suggested answers for each question,
    if learners are in need. This can assess
    learners style of learning, e.g. recognition,
    understanding, analysis and give marks to student
    after assessment

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Evaluation Framework
  • a quiz game,
  • up to 20 questions per round.
  • Yes/No questions.
  • understand the question and relate them to their
    desired
  • object.
  • cannot find the answer within the 20 questions
    gets context-
  • sensitive help hints and explanation or
    contradicting and confusing yes/no answers.
  • correct object, gets additional information about
    the object in form of graphical, audio and video
    materials.
  • marking quality of the answers (yes/no)

15
Online Evaluation System
  • The current question
  • (Q8 Is it a jackfruit) in the quiz
  • that the system is guessing together
  • with all previous questions and
  • answers given by the student (Q1-Q7) as follows
  • Q1 Can it be used as a dessert?
  • Q2 Does it have an odor?
  • Q3 Is it big?
  • Q4 Is it from a big tree?
  • Q5 Does it taste sweet?
  • Q6 Does it have thick meat?
  • Q7 Is the meat yellow?

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Evaluation System
  • The assessment results for the students
    performance are
  • generated according to the following procedure.
  • system can find the correct solution, the
    students get 5 points
  • For every correct answer students get another
    point.
  • In case the student answers illogically (for
    example, the correct solution that learners think
    is banana but learners have responded positively,
    i.e. answer with "yes", to the question Is the
    colour of the fruit black?) they will loose one
    point.
  • All points are summed up and divided by the
    number of
  • minutes the system has used to find the solution.

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Conclusions and Further Work
  • we have implemented an extensible component-based
  • system for a multimedia-enhanced learning
  • environment that can be used for many different
    kinds of learning
  • materials.
  • we have presented an interactive course about
    fruits of
  • Thailand as an example for learning content
  • Currently, we are implementing a system that can
    think of objects and students learn to ask
    questions to the system

18
Further Work
  • To extend to various subjects and study topics,
    e.g.,
  • traffic signs.
  • To provide the environment in English and other
  • languages as well as more multiple choices for
    users, e.g., not sure, not related,
    sometimes, and maybe.
  • To implement different kind of games to motivate
    and
  • attract young learners to learning materials,
    including more advanced
  • multimedia components, such as 3D animation.

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The End
  • Thank you for your
  • Attention !!!!
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