Title: Informal Learning, Cyberlearning and Innovative Education
1Informal Learning, Cyberlearning and Innovative
Education
2Emergent
Unpredictable
Self-organizing
3Emerging educational ecology
- Learners have almost unlimited access to content,
tools, resources, faculty, experts - Research and scholarship have become more
conversational - Digital environments are places for scholarship
- Interdisciplinarity is growing
- Original research is conducted by non-scholars,
e.g., undergraduates, citizen scientists - Distributed access to resources
?Henry, 2009
4Learning beyond the classroom
- Undergraduate students spend only 7.7 of their
time in formal learning environments - Grad students spend 5.1 in formal learning
environments - Who are the educators?
- Faculty
- Academic advisors
- Student affairs staff
- Students
- Community members
Dey, 2008
5Finding information
6Games and scientific thought
- 86 of comments aimed at analyzing rules of the
game - gt50 used systems-based reasoning analyzing the
game as a complex, dynamic system
- 10 constructed specific models to explain
behavior, often using the model to make
predictions - 25 of commentators built on someone elses
previous argument - 25 issued rebuttals
Steinkuehler, 2008 image courtesy of Smith,
2008
7Experiencing learning
- Problem-solving
- Virtual worlds
- Simulations
- Haptics
- Remote instruments
?Hackathorn, 2007 del Alamos, 2007 Bertolini,
2007
8Community hubs
- nanoHUB
- Science gateway for nanotechnology
- Learning modules lectures, podcasts
- Industry-level tools
- Community
9Cyberlearning
- Access to educational resources, mentors,
experts, online activities, virtual environments - Engage with
- Scientific models
- Simulations
- Data sets
- Sensors
- Instruments
Borgman, et al., 2009
10Engagement of distributed communities
- Virtual organizations
- Distributed across space participants span
locales and institutions (can include citizen
scientists) - Distributed across time synchronous and
asynchronous - Computationally enabled collaboration support
systems - Computationally enhanced simulations, databases,
analytic services - Establishing trust, reputation
NSF, 2008
11Data as an infrastructure
- Large collaborations are emerging to collect and
aggregate data - Vast amounts of data allow use to ask new
questions in new ways - Learner data can be valuable
to educators - Policy issues emerge for
using and managing data
?Campolargo, 2008 Borgman et al., 2009
12Infrastructure for innovation
- Digital libraries
- Books, journals
- Artifacts
- Data sets
- Place for social interaction
-
- Community exchange
- Rapid prototyping
- Embedded sensors
- Computational approaches
-
?Henry, 2009
13Policies needed
- Managing and using massive data stores
- Interoperability and common standards
- Open access to data and educational resources
- Identity management
- Security, privacy
- Confidentiality, FERPA
- Data breach policies
- Indemnification
- Sustainability plans