R U GAME - PowerPoint PPT Presentation

1 / 13
About This Presentation
Title:

R U GAME

Description:

http://www.pbs.org/kcts/videogamerevolution/impact/art.html ... person shooters, third-person shooters or massively multiplayer online games ... – PowerPoint PPT presentation

Number of Views:80
Avg rating:3.0/5.0
Slides: 14
Provided by: Ale7165
Category:
Tags: game

less

Transcript and Presenter's Notes

Title: R U GAME


1
R U GAME?
  • Learning About
  • GAMES2LEARN

2
Myths of Gaming
  • Video games youth violence and aggression
  • There are just as many educational games as
    there are war-based ones. I know which ones
    well be using in this case!
  • Gaming is a boys past time
  • The marketing crews in the gaming industry
    have tapped into the unused female market quite
    well (think SIMS, My Horse and Me, Aquarium,
    PetVet Nintendo and all the mum games), here is
    the chance to involve females in creating the
    games in which theyre interested (beyond the
    stereotyped animals and babies themes).
  • Gaming is not a meaningful form of expression
  • Programming ones own game could not be more
    expressive of ones imagination, creativity and
    personality. As we will see, it is an art to
    create the narrative behind the game just as
    expressive as our write me a story lessons of
    the past.
  • Gaming is socially isolating
  • The involvement of MSN, texting, email,
    Facebook and the like, show the digital world to
    be extremely interactive. Games are created to
    be played by multiple players (both next to you
    or from across the world). The GameMaker
    sessions created MUCH conversation via chat
    lines, on the playground, in and out of school!
  • Debunking Myths of Gaming see Henry Jenkins MIT
    professor at http//www.pbs.org/kcts/videogamerevo
    lution/impact/myths.html

3
Why Use Games in Schools?
  • Instructional vs Constructional
  • Games to teach Games to Learn
  • Carmen Sandiego GameMaker
  • Math Blaster
  • big lessons I have learned from computer
    games is echoed by kids who talk about "hard
    fun" and they don't mean it's fun in spite of
    being hard. They mean it's fun because it's hard.
    Listening to this and watching kids work at
    mastering games confirms what I know from my own
    experience learning is essentially hard it
    happens best when one is deeply engaged in hard
    and challenging activities.

  • Seymour Papert (1998)

4
Why Use Games in Schools? - Continued
  • A fun and engaging way of meeting existing
    curriculum requirements.
  • Children are full of facts and opinions about
    games but programming their own takes their
    learning to the higher levels of Blooms Taxonomy
  • Analysis (identifying patterns of
    knowledge),
  • - Synthesis (using old ideas to create
    new ones)
  • and
  • - Evaluation (reflecting on the success
    of new ideas)

5
KLA Links
  • Literacy story writing, inspiring storytelling
    and traditional literacy skills
  • Science a game that teaches about the pathways
    of electrical current, or life cycle of a
    frog
  • HSIE characters based on an historical
    event - environmental issue (eg. Use of
    national parks such as having to pick up all
    the rubbish before the animals eat from it and
    become sick)
  • Math built in to the programming and
    sequencing of the game (eg the ratios of the
    speed of objects),
  • - create a game that teaches younger children
    the concept of fractions
  • PEHPD Wii games!! (now a grand championship
    competition)
  • Visual Arts digital animation
  • (see Jona Tres Kap article Is It Art?)
    http//www.pbs.org/kcts/videogamerevolution/imp
    act/art.html
  • Music compose the sound effects to be used for
    the games

6
GameMaker Unit
  • WHAT IS GAMEMAKER?
  • GameMaker was created by Mark Overmars of
    Utrecht University
  • easy to learn drag-and-drop actions
  • creates professional looking games within very
    little time
  • creates simple platform, puzzle or shooting games
    -gt elaborate strategy games, first-person
    shooters, third-person shooters or massively
    multiplayer online games
  • makes games with backgrounds, animated graphics,
    music and sound effects (can extend to 3D games
    using MissionMaker)
  • built-in programming language

7
Theory Side of the Issue
  • What is a Good Game? analysing the fundamental
    features of a
  • game that should be incorporated into their
    design
  • - interactivity (decision making)
  • - fantasy (subjective reality)
  • - challenge (competition/conflict and thus
    has a goal/s
  • and rules)
  • - safety (a reduced fear of failure)
  • Why do we play games? what role do they play in
    society past, present and future,
    what do other cultures play?
  • How do digital games affect us? debating the
    issues of gaming the myths, role
    in education
  • How do we design and make a good game? using
    the above features
  • of a good game
  • survey what people are playing (ie. marketing
    strategies),
  • - genres in gaming,
  • - analysing game reviews,
  • - creating the narrative,
  • - careers in the gaming industry

8
Creating the Narrative
  • An essential element to creating a good game!
  • the FANTASY element
  • Whole range of activities that analyse
    characters, plot, cause and effect of events,
    language used, and the role of the narrative in
    gaming
  • - Belmore South PS used game narratives brought
    in by students from games they play at home
  • Gives meaning to writing their own game narrative
    by examining their title, setting, characters,
    sequencing of events, problems (CHALLENGES of the
    game)
  • see Margaret Meijers www.mindtools.tased.edu.au/
    gameswhat_do_you_know.htm

9
Using GameMaker
  • Creating a Pacman Game
  • Gobble Guts
  • Terms to Know
  • Room the level and all that occurs in it
  • Background an image for the level the size of
    the window
  • Sprite the images seen on the screen
  • Object link to the sprite and tell them how
    to behave/react
  • Step Event things that happen in the game
    eg when a key is pressed
  • Action what happens as a result of the event
    eg change direction, adds a score, makes
    a sound

10
Lets Create!!!!
11
What do the Kids Say?
12
Any Questions?
13
Resources
  • http//www.mindtools.tased.edu.au/gamemaker/defaul
    t.htm
  • J. Habgood and M. Overmars The Game Makers
    Apprentice Game Development for Beginners (2006)
    Apress Publishers
  • http//portal.newman.wa.edu.au/technology/10cap/ht
    ml/GMgameplay.htm
  • http//www.mindtools.tased.edu.au/games/gamegenres
    .htm
Write a Comment
User Comments (0)
About PowerShow.com