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Danago Diagram Editor User Interface Design

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This simplicity cannot be found in the other diagram editors out in the market. ... Alameda, CA: Sybex 1999. Horstmann, Cay, and Gary Cornell. ... – PowerPoint PPT presentation

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Title: Danago Diagram Editor User Interface Design


1
Danago Diagram Editor(User Interface Design)
  • Dan Pollack
  • CIS 4914 Senior Design
  • Wed. April 13th, 2005

2
Basis for project
  • Motivation To create a simple-to-use, low-cost,
    cross-platform diagram editor. This simplicity
    cannot be found in the other diagram editors out
    in the market.
  • Problem A simple, cross-platform diagram editor
    does not currently exist in the market. Most
    editors that do exist come with extra tools
    that the user pays for and will probably never
    use.
  • Solution Danago, a diagram editor with a simple
    user-friendly interface, that doesnt come with
    all those extra costly tools!!

3
Sources
  • Heller, Philip. Ground-Up Java. Alameda, CA
    Sybex 1999.
  • Horstmann, Cay, and Gary Cornell. Core Java 2.
    Santa Clara, CA Sun Microsystems Press 2005.
  • ONeil Joseph. Teach Yourself Java. Berkeley,
    Osborne/McGraw-Hill. 1999.
  • Robinson Matthew and Vorobiev Pavel. Swing,
    Second Edition. New York, Manning Publications
    2nd edition, 2003.
  • Sun Microsystems. 1999. AWT Native Interface.
    Retrieved February 12, 2005, from
    http//java.sun.com/j2se/1.3/docs/guide/awt/AWT_Na
    tive_Interface.html

4
Sources Continued
  • Talbot, David. 2003. To Software Architects
    Serve End Users, Not Your Egos. Retreived
  • April 1,2005, from http//www.devx.com/opin
    ion/Article/22649
  • Walker, Royce. 2004. Improving Software
    Development Economics. Retrieved March 31, 2005,
    from http//64.233.161.104/search?qcache5IAD D
    BzctMQJwww.ibm.com/developerwor s/rational/libra
    ry/content/RationalEdge/apr01/Improvin gSoftwareDe
    velopmentEco micsPartIApr01.pdfUSEOFBASICSOFT
    WARET OOLSTRENDShlenstar 2

5
Work Done
  • 1. 100 of user interface completed.
  • 2. File filtering complete.
  • 3. Communication with file system.
  • 4. Implemented file saving and opening
    functionality in the GUI.
  • 5. User story tests passed for interface
  • 6. Re-organized code for organization and
    understanding

Tools Used
Images obtained from http//java.sun.com and
http//www.netbeans.org
6
File Menu New Action Sequence Execution
7
File Menu Open Action Sequence Execution
8
File Menu Save Action Sequence Execution
9
File Menu Save-As Action Sequence Execution
10
File Menu Exit Action Sequence Execution
11
Insert Menu Action Sequence Execution
12
Font Menu Action Sequence Execution
13
View Menu Action Sequence Execution
14
Help Menu Action Sequence Execution
15
GUI Functionality Screen Shots
Save Work Dialog
New File
Open File
Read-Only Error
Invalid File Extension Error
Save Question on Exit
16
Implementation Screen Shots
Draw Square
Draw Various shapes/Lines
17
Conclusion
  • The Danago diagram editor is designed to be a
    viable software tool that provides cross-platform
    and basic functional diagram editing
    capabilities. The editor addresses the problem of
    providing a simple, basic, and portable software
    tool to the public, without increasing costs by
    implementing extra tools and services.

18
Conclusion Continued
  • During this senior design project I have learned
    that when groups work in software development,
    each member needs to communicate and contribute
    equally to the design at every stage. Lack of
    equal group member communication and
    participation at each stage causes the designs of
    each group member to become difficult to
    understand and incomprehensible to the other
    group member.
  • This was especially true when we decided to split
    up on our tasks early in the design process. The
    user interface was designed in such a manner that
    it was difficult for the other group member to
    see what was going on (even with re-factoring and
    documentation).

19
Conclusion Continued
  • During the early phases of the design we were
    able to accomplish more by working together on
    the code. Each group member understood what was
    being implemented.
  • If given another opportunity, we would have
    co-designed the entire program and not split up
    tasks to the point where each team members code
    became incomprehensible.
  • Because of the complexity of this project it can
    be left for another Semester. Another group would
    build onto what we have designed, improve the
    modularity of the code, and add additional
    functionality.
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