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BA 210: Innovation

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By Ashley Ball. 13. Managing the innovation process: New product development ... Looks like furniture, no lighter fluid needed, electric not fire. ... – PowerPoint PPT presentation

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Title: BA 210: Innovation


1
BA 210 Innovation
2
Admin
  • .

3
Todays hot product is tomorrows doorstop
  • The first company to capitalize on an innovation
    reaps the greatest rewards and most improved
    operating margins. When competitors start to use
    the same technologies, your competitive advantage
    or differentiation gets commoditized. Then its
    time to move on to the next new thing.
  • John Chambers, CEO, Cisco Systems
  • The importance of innovation is at historic highs
    for all the usual reasons rapid technological
    change, changing customer preferences,
    deregulation, globalization, etc.
  • Companies target increasingly large parts of
    their sales to be recently introduced products.
  • Companies are increasingly responsive to
    customers.

4
Todays Roadmap and Objective
  • To understand key elements of organizational
    innovation
  • What are the strategic benefits of innovation?
    Is Chambers advice always right?
  • Stimulating internal innovation how do you
    generate creativity and innovation in your
    organization?
  • Principles of new product development how do
    you convert ideas into innovative products?
  • What role do customers play in innovation?
  • Technique How does brainstorming work?

5
Innovation terminology
  • Innovation Change in technology, a departure
    from previous ways of doing things
  • Product innovation change in actual output
  • Process innovation change in methods of
    producing outputs (e.g., TQM)
  • Innovation process how creative ideas are
    transformed into a useful product, service, or
    method of production
  • Technology methods, processes, systems and
    skills used to transform resources into products
  • Creativity - ability to combine ideas in a unique
    way or to make unusual associations between ideas
  • Dominant Design - a widely-accepted standardde
    facto if not de jurefor a particular product or
    process.

6
Classic Technology Life Cycle
Theoretical maximum
Late to mkt.
Development slows as limit approached
Technical performance
High product innovation Lots of experimentation
Dominant design emerges Process innovation
increases
Time
First to mkt.
7
Technology strategyleadership followership
  • Technology leadership (first to market)
  • Advantages
  • First-mover advantage higher profit margins,
    little initial competition
  • Occupying best niches building entry barriers
  • Opportunities to learn ahead of the competition
    (Japanese auto firms)
  • Disadvantages
  • Greater risks is there a market, will the
    technology work, etc.
  • Costs of developing (learning about) technology,
    market
  • Technology followership (late to market)
  • Advantages
  • Market is established risks are lower
  • Can learn from leaders experience -gt better
    products or at lower cost.
  • Disadvantages

8
Examples of technology leadership trajectories
  • IBM-compatible PCs (IBM, Compaq, Dell)
  • Did Palm invent PDAs?
  • No Apple did Newton
  • Bulky
  • Buggy
  • Palm founded by
  • Apple defectors

9
Systems View Of Innovation
Innovation is driven by more than creative
people and clever ideas
Creative individuals, groups, organizations
Creative process Creative situation
Creative product(s)
10
Organizational characteristics that support the
innovation process
  • Internal innovation is encouraged by appropriate
  • Structural variables
  • organic design decentralized action, cross-unit
    communication
  • plentiful resources to fund risky projects,
    absorb mistakes
  • Cultural variables
  • Encourage experimentation accept ambiguity
    the impractical
  • Encourage
  • Human Resource variables
  • Keep employees current through training and
    development
  • Encourage idea champions who drive the idea by
    energizing others with their vision, by taking
    risks, by being persistent (Ford Don Frey, Lee
    Iacocca, the Edsel and the Mustang).

11
(No Transcript)
12
Example Encouraging Experimentation and
Risk-Taking
  • You, my friend, are a Master Scotch Tape
    Engineer. Your reputation as the King of Stick is
    riding on your latest project. But the adhesive
    you've come up with is flabby and weak, the
    "Before" picture among compounds. It couldn't
    hold two magnets together. You're flummoxed.
  • Two choices Mention this intriguing development
    to your co-workers or keep it quiet to hide your
    "failure" rather than exposing it to ridicule.
  • If you chose option one, congratulations. You
    have just invented the central ingredient in
    Post-it Notes. You chose the second? Oooh, too
    bad. Your cover-up was so successful, no one knew
    you'd made any progress at all. And you never did
    find that super-adhesive. Professionally, you've
    come undone.
  • This dilemma stems from Dr. Spence Silver's story
    in the 3M company's Innovation Chronicles. Silver
    went looking for a strong bond and found a weak
    one. Fascinated rather than embarrassed, he
    shared his results with co-workers, among them
    churchgoer Arthur Fry. Fry enjoyed singing
    Amazing Grace as much as the next guy, but he was
    bedeviled by the church hymnal's bookmarks. They
    kept falling out and making him lose his place.
    If only there was some way to secure the bookmark
    that wasn't permanent. Hey! Hello, Dr. Silver?
    The rest is Post-it Note history.
  • Failure, as this sticky little parable
    illustrates, is the gateway to innovation.

Story from myprime.com, special Feature
Celebrate Failure! By Ashley Ball
13
Managing the innovation process New product
development
  • How do you make sure you put your resources where
    they are going to count the most?
  • Speed How do you make sure ideas are converted
    to products quickly?
  • Fit How do you make sure customers will buy the
    new products?
  • Quality and Cost How do you make sure you can
    make the new products at the right cost and
    quality?
  • Who do you get involved in the process?

14
Four Goals of New Product Development
1st to market premium prices Stay ahead of
competition
Poor Quality annoys customers Quality problems
often come from rushing to market
Avoid common failure Not meeting customer needs
Shortens development time (no redos), avoids
production problems, reduces costs, improves
quality
15
Four Principles of New Product Development

Rapid conversion of the best ideas into
marketable, manufacturable products
Enable cross-functional teams
Use partly parallel development
Involve customers and suppliers
16
Principle 1 Use a Development Funnel
  • Forces managers to make choices among competing
    projects to avoid common mistake spreading
    limited resources too thin.

17
Funnel example Stages and Gates
  • Stage 1 Wide mouth encourage volume
  • Gate 1 Easy screen (often by middle managers)
  • Consistency with strategy
  • Technically feasibility
  • Stage 2 Detailed development plan
  • Gate 2 Senior management review
  • Market potential
  • Resources required
  • Fit with other projects
  • Stage 3 Development
  • Cross-functional team assigned, 6 month 5 year
    effort

18
Principle 2 Establish Cross-Functional Teams
  • Cross functional teams are a crucial part of
    effective product development.
  • Core members of the team are the people primarily
    responsible for the development effort.
  • Management must ensure there is coordination and
    communications between team members.
  • Teams are often located physically together.
  • Successful teams will develop a clear sense of
    their objectives and share a common mission.

19
Principle 3 Partly Parallel Development
Traditional Approach - Long Development Time -
Threats to cost and quality if Communication
is poor
Faster Design for Manufacturability Enabled by
X-Functional Teams
20
Principle 4 Involve Both Customers and Suppliers
  • Frequently new products fail because design does
    not meet the needs of customers.
  • Design process must include customer ideas and
    needs.
  • Solicit customer input from many sources.
  • Include them during concurrent engineering
  • Same benefits faster, better quality.
  • Seek out their ideas and input early in the
    process.

21
Example Thermos Develop a new barbecue grill in
18 months
  • How did Thermos design the new grill?
  • Formed a cross-functional team with core members
    (6) assigned to nothing else for 18 months!
  • Engineers to Marketing Thanks for telling us its
    electric! Save 6 months
  • Spend a month on the road visiting customers.
    Surprises
  • Messy charcoal and polluting lighter fluid are
    out, women grill, rusty grills on expensive decks
    are a no-no, apartments flames also a no-no.
  • Concept emerges dramatically different grill
  • Looks like furniture, no lighter fluid needed,
    electric not fire.
  • During development leadership rotated
  • Do you want those legs straight or tapered
  • Result Highly manufacturable, spot-on product
    that is most best-selling grill in the U.S.
    (Char-Broil Patio Bistro Grill)

22
The breakthrough innovation problem 3M as example
  • 3M is an examplar of innovationa-stimulating
    characteristics
  • Resources 15 of researchers on own projects
    no approvals needed
  • Culture of experimentation, collaboration,
    communication and learning.
  • Post-it notes is a vivid example.
  • Fortune Article Even so, signs it isnt working
  • 30 of sales from new products like pink
    Post-It notes
  • Profits stagnating, new CEO considering culture
    change
  • Bottom Line Senior execs want breakthrough
    innovations
  • Very tough to manage processes like Dr. Silvers
    innovation

23
BackgroundCustomer Focus and Innovation
  • How do you normally learn from customers?
  • Stay close to, and be responsive to, your largest
    customers
  • Understand your major market segments needs
  • What type of innovations are likely
  • Major innovations, if you havent been in touch
  • Thermos grill example
  • Line extensions and incremental improvements if
    you have.
  • The creativity is in coming up with ideas to meet
    the current needs of the center, mainstream market

24
Lead Users Taking customer focus to the next
level
  • Where do major, non-incremental innovations come
    from
  • Surprisingly large number from the most advanced
    users lead users, rather than from the
    development labs of leading manufacturers
  • 100 first of type scientific instruments
  • 70 chemical processes and process equipment
  • 82 New functional capabilities, surface
    chemistry instruments
  • See article copy for a better copy of the graphic

25
Product innovation by leveraging lead users
  • Lead Users
  • Not early adopters usually though of as the
    first to adopt new innovations because lead
    users are proactive.
  • Lead users go beyond what is commercially
    available
  • They are thinking of, investing in, and
    prototyping innovations.
  • Lead users often are in related markets with
    extreme needs
  • Lead users can point to breakthrough innovation
    ideas because lead users may already be where the
    market will/can go.
  • Compare to standard approaches to staying close
    to customers, that aim where the money is, not
    where it is going to be.

26
Examples
  • Race cars. Why do auto companies sponsor race
    cars?
  • Not because it is a big market eh?
  • Partly for reputation, but do you buy a Civic
    because Honda wins Formula 1 races?
  • Recall from class on strategy that one of Hondas
    core competencys is engines
  • Where did antilock brakes for your car come from?
  • Some auto company scientist?
  • No from military aerospace, a much smaller
    market with very expensive vehicles youd
    rather not have sliding uncontrollably down rainy
    runways.

27
Implementation
  • Foundation Define mission, get stakeholders on
    board.
  • Determine trends by talking to experts
  • Network to find users at the leading edge
  • In the target market
  • Across knowledge / industry boundaries
  • Systematically brainstorm
  • Lead user workshops
  • Gain stakeholder approval of the best ideas
  • And send them into the new product development
    funnel.

28
Brainstorming Theory
  • Divide creativity into three phases (Osborn)
  • Fact-finding
  • Solution-finding
  • Brainstorming an unrestrained flow of ideas in a
    group with all critical judgements suspended.
  • Separate imagination from judgement -gt more,
    bigger ideas
  • Quantity leads to quality -gt more ideas means
    larger likelihood of hitting the best leads.

29
Brainstorming - Process
  • Brainstorming rules
  • Criticism is ruled out withhold critical
    judgement
  • Freewheeling is encouraged the wilder the idea,
    the better
  • Quantity is key shotgun rather than rifle
    approach
  • Build and combine ideas
  • Mechanics
  • 5-12 people in session
  • 20 minutes to an hour per session
  • Leader who enforces rules and encourages rapid
    fire idea generation say next! rather than
    comment on the idea.

Adopted from Hellriegel, Jackson, Slocum,
Management, 9th ed., 2002.
30
Next Up Change Management
  • Ch 13 - Managing Change and Innovation
  • Read the sections on Organizational Change, p.
    336-347
  • Testing 123 Do 1-6 only
  • Read in Article Packet
  • Leading Change Why Transformation Efforts
    Fail, by John Kotter (Harvard Bus. Review, Mar
    1995).
  • Mastering Management Change module
  • Complete the introduction, concepts, exercises
    and resolution sections of the Change module.
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